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Everything posted by VirusAM
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wonderful pictures...thanks... anyway....head's up this is the forum's italian section
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Do someone has ever thought of design an extension for the throttle to have longer arms? Like winwing theirself did with their F-16 throttle, but for the F18 or F15 handles?
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I want to sell the following items: - Winwing Orion Throttle, including Fingerlift kit -> 200 euros including shipping in EU. SOL - Virpil T-50Cm2 Grip (still 10 monthis warranty perfect condition) -> 120 euros - Virpil Z-Extension --> 40 euros - Winwing Orion2 Base with preinstalled MFSSB, with little to no use, (base only without grip, cams and springs to transform to a normal joystick are included) --> 260 euros SOLD Everything is in good working condition.
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Mi riferisco ad open-xr toolkit. I dati dell'overlay di DCS non sono sufficienti per capire il fattore limitante.
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Dovresti capire cosa ti limita....se utilizzi open-xr toolkit puoi abilitare un overlay che ti dice i frame time di CPU e GPU...quello può farti capire tanto. Il free fly del Sinai ha molte unità AI?in che parte della mappa è fatto? (per capire se incide di più su CPU, o GPU) Inoltre, non potrai mai aspettarti gli stessi risultati 2d/VR credo oramai tu sia abbastanza esperto da saperlo Stai usando ancora il mio vecchio pc?
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se prendi un PC nuovo, allora sicuramente quello che hai citato è hardware di ottimo livello (tra l'altro su AM5 puoi usare solo ddr5). Se vuoi aggiornare soltanto dovresti indicare l'attuale configurazione che hai. Sarebbe utille anche il budget. Altra cosa è capire a che risoluzione vuoi giocare, e se con monitor + head tracking oppure VR.
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Mission 1 unable to toss
VirusAM replied to fishbed_lover's topic in F-16C Weasels over Syria Campaign
When the toss worked (again at the forth pass) it worked like a charm. -
Mission 1 unable to toss
VirusAM replied to fishbed_lover's topic in F-16C Weasels over Syria Campaign
I had the same issue... I needed 4 pass to manage to release bombs....And i tried this part of the mission multiple times before release (using the demo mission from Discord) and I remember being able to toss at first pass. Also on a side note @ChillNG i released both bombs....maybe in the briefing could be suggested to use only one...as later I had to refuse what popeye asked (I don't want to spoiler). -
SteamVR is perfectly capable of using OpenXR runtime (how MT DCS needs to be run). I have not a Pico 4 at the moment (but i tried it in the past) so I cannot tell anything more
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“Be Afraid of the Dark” eBook is Part One only?
VirusAM replied to Hayrake YE-ZB's topic in Bugs and Problems
yeah great question...I would need a 1 page version for my 10" ereader -
Not for some reason...it is by design.... Virtual Desktop has this capability. If you use pico4 with Virtual Desktop, you will be emulating an Oculus device...that is how it works... If you use Pico's streaming assistant you will be able to use it with DCS only with steamvr and you will see the pico4 detected as a pico4
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Exactly... He is using oculus runtime... Virtual Desktop emulates an Oculus device. By default it uses steamvr, if you run any game with the launch game menu in the tray icon it will bypass steamvr emulating the oculus runtime. But DCS in MT runs only with OpenXR. Every major VR player uses OpenXR runtime...so independently from oculus, steamvr, or windows mixed reality software OpenXR runtime is always used.
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All I can see is that you were running DCS emulating an Oculus device, and this is what Virtual desktop does when you use the menu "launch game" in the virtual desktop tray icon. So yes, you can use the pico 4 without steamvr...you can easily do that with virtual desktop as you did.. Also, openVR is a steamvr only runtime (which will be soon abandoned by Valve itself). So without running steamvr it is not possible to use openVR (this is in general, not DCS specific). And yes...I tested this, and I tested many more things (which I cannot discuss here of course). No need to heat up....I just corrected a wrong info that you wrote. So in the end, I can 100% assure you, that DCS in MT cannot be run with openVR.
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Wrong... MT doesn't support openVR. You can run DCs Mt via steamvr, but OpenXR runtime will be used.
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As per title, if someone want to sell winwing f18 grip, I am willing to buy it. Thanks
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If you put mfssb base and f16ex grip in the cart, it will be applied the discounted price.. Source, I did it a couple of weeks ago.
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Fabio, la mia era una battuta.... Non conosco i piani ED a lungo termine... Riguardo il dlss hanno spoilerato loro stessi e mi sento abbastanza tranquillo nel confermare che è dietro l'angolo. Per il resto analizzando le informazioni già pubbliche...di Vulkan si parla da anni...e pochi mesi fa hanno confermato di avere l'engine funzionante sia DirectX che Vulkan. Riguardo la world map, spero di sbagliarmi, ma mi stupirei se fossimo al di là della fase di design. Questo per dire, che il passaggio a Vulkan è molto più vicino che la world map....almeno a logica....quindi forse 4.0 per la world map. (ripeto mia personale analisi ed opinione...nulla a che vedere con il mio ruolo di tester per ED).
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Yes, as with any other game supporting dlss, it will be a graphic option. The aim of these technologies is to improve performance...how much?it depends and it will be different per user
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Non per scoraggiarti....ma in informatica ....dopo la 2.9 può esserci la 3.0... Ma può anche esserci la 2.10 [emoji1787]
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Thanks...does that mean that we can use eye tracking in DCS with Virtual Desktop?
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A me (mfssb + grip f16) ha fatto Amsterdam, Francoforte, Parigi, Torino e poi finalmente Roma
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I would like to purchase a tablet with pen for interacting with kneeboard in VR. I read that the best option would be wacom intous s...does the bluetooth version works as well? Would you (guys here) advice it or, a wired cheaper solution like the Huion 640p works better? Thanks
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Hi, I recently purchased a WW f-16ex stick with mfssb base. In the past I used real simulator FSSB r3, I got rid of it only because I fly many aircraft. But winwing came with a way cheaper solution which for less then the price includes also a very good grip (RS comes at 650 euro base only including shipping and taxes, WW with the new EU store 450 euros all included). The winwing solution is quite good honestly, and theoretically it could also be converted into a traditional joystick which moves, but in comparison to the realsimulator it still lacks some solutions, some could be software solvable, others needs hardware solution. I would like to know if someone came with some interesting solution here. I applied my previous knowneldge learnt in my RS user experience...so I did setup different forces for left/right roll (from a famous NASA study it is 8lbs/6lbs so a 133% difference) So I applied the values visible in the picture below: I also removed the default settings for deadzone, as I find that the DCS F16 has already a built-in dead zone simulated in the FCS, 0% deadzone would be ideal, but then the axis were not centered anymore, so I found that 5% deadzone is a good compromise as it leaves a good sensibility around the center, but the axis are always centered. Now, what is missing. - An easy one fixable by software (@winwing is someone from you in this forum) is the 12° rotation of the axis, in fact due to ergonomic reasons in the real F-16 the sidestick is mounted straight and tilted forward, but the axis are rotated 12° towards the right. Other MFSSB users, with the stick mounted as sidestick) will confirm that if they "move" the stick without watching they will end applying also indesired roll motion (for example when trying to apply full force backward). Realsimulator added the possibility to shift the rotation of the axis, so I think it should be easy for winwing to add. - the second thing is an hardware limitation, I am talking about the forward tilt and in the past people with thrustmaster warthog/cougar grips came with the solution of a 3d-printed tailpipe for the stick. Realsimulator also offers such a tailpipe for their grips. A solution would be to mount the base on an inclined plane but probably it would falsify axis readings... So Is there some genious here which came with some solution to this? I leave here some references: NASA flight simulator study https://www.nasa.gov/centers/dryden/pdf/88752main_H-2512.pdf Topic on the 12° rotation https://www.f-16.net/forum/viewtopic.php?f=23&t=24779 Pictures My settings: Nasa Flight sim gear Motion forces (break out should be a sort of dead zone) Sidestick diagram
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Added pictures and pedals
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