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Everything posted by VR Flight Guy in PJ Pants
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Expanded F-4E Weapons Pack
VR Flight Guy in PJ Pants replied to DSplayer's topic in Utility/Program Mods for DCS World
I changed it to regular bomb and with the napalm bomb effect, it looks rather good. Not true napalm though. -
Have you refunded the module or keep it?
VR Flight Guy in PJ Pants replied to draconus's topic in F-15E
I have made a number of videos in this plane setting on South Atlantic map (irony isn't it?), and is in the process of making more. (As you may have guessed, I have waited to spell this out for quite some time. ) -
Weather mod v2.0 for DCS
VR Flight Guy in PJ Pants replied to bandit648's topic in Utility/Program Mods for DCS World
- 529 replies
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- thunderstorms
- rain
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Tagged with:
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I don't mind as long as the next patch would improve things.
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Ah, I mixed up. Thank you for the info. Should be the death of ST and Kola summer texture revamp.
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Hey, with all the talks on radar map on Apache and Kola summer texture, it is always good to have some hope, right? Please make the thing right before deliver, as usual.
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Guess no update today.
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VPForce Rhino DIY Kit for sale - AGAIN RHINO in a day!
VR Flight Guy in PJ Pants replied to Winger's topic in For Sale
So, I see there are at least 2 DIY kits made-for-build here. What are the differences? -
VPForce Vs. FFBeast Comparison?
VR Flight Guy in PJ Pants replied to Mikestriken's topic in Input Devices
Thanks for clarification. -
Expanded F-4E Weapons Pack
VR Flight Guy in PJ Pants replied to DSplayer's topic in Utility/Program Mods for DCS World
Not the full effect, I understand. Some one made it, some what the best they can, with A-4E-C though. -
VPForce Vs. FFBeast Comparison?
VR Flight Guy in PJ Pants replied to Mikestriken's topic in Input Devices
Off-topic: if my understanding is correct, when the user does not have proper equipment and go to 9G, that user may literally go to heaven (or where ever the user's belief) -
CFrag's A-10A Flight School (Training Missions)
VR Flight Guy in PJ Pants replied to cfrag's topic in A-10A for DCS World
Just come across a comment over User Files, asked for installation method, made a mod manager "friendly" version, which one can install and found it under Training of A-10A. Just create some folders and copy and paste onto the lessons.lua, NBD. It is too big to paste here so please PM me know if anyone wants it. Also, if there is any problem, please let me know. -
Community A-4E-C v2.3 (May 2025)
VR Flight Guy in PJ Pants replied to plusnine's topic in Flyable/Drivable Mods for DCS World
Replace the corresponding lines found in file "A4E_Weapons.lua" under "\Saved Games\DCS\Mods\aircraft\A-4E-C\Weapons". This would convert the original from a "cluster" into a "Mk-82"-like bomb. -
Photos? (note the plural) And ship to the UK?
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Napalm Effect
VR Flight Guy in PJ Pants replied to titi69's topic in Scripting Tips, Tricks & Issues
I have made Mk77 Mod0 to work. It is over at the A-4E-C thread. It took so long because I am stupid. Now the questions would be: 1. How to integrate the effect without having to embed the effect into the weapons in question. 2. How to make the actual splash more visible but I guess it would be very difficult unless there is some graphic engine changes. -
Expanded F-4E Weapons Pack
VR Flight Guy in PJ Pants replied to DSplayer's topic in Utility/Program Mods for DCS World
(oops) May I request to add napalm? -
Community A-4E-C v2.3 (May 2025)
VR Flight Guy in PJ Pants replied to plusnine's topic in Flyable/Drivable Mods for DCS World
MK.77 Mod0 now works by converting them into a "regular bomb": mk77mod0 = { category = CAT_BOMBS, name = "MK77mod0-WPN", model = "A4E_Mk77mod0", user_name = _("Mk-77 mod 0"), displayName = _("Mk-77 mod 0 - 750lb Fire Bomb LD"), wsTypeOfWeapon = {wsType_Weapon, wsType_Bomb, wsType_Bomb_Fire, WSTYPE_PLACEHOLDER}, scheme = "bomb-common", class_name = "wAmmunition", type = 0, mass = 340, hMin = 10, hMax = 12000.0, Cx = 0.0030, VyHold = -100.0, Ag = -1.23, puff = { show_puff = true, }, fm = { mass = 340, caliber = 0.2730000, cx_coeff = {1.000000, 0.320000, 0.710000, 0.150000, 1.280000}, cx_factor = 3, L = 1.05, I = 33.282267, Ma = -0.1,--2.746331, Mw = 0.1,--2.146083, wind_time = 1000.000000, wind_sigma = 80.000000, }, control = { check_obj_delay = 0.0, default_delay = 0.0, default_open_height = 33, }, warhead = simple_warhead(300),-- 300 kg of fuel shape_table_data = { { file = "A4E_Mk77mod0", index = WSTYPE_PLACEHOLDER, }, }, targeting_data = { char_time = 20.32 }, } declare_weapon(mk77mod0) -
Napalm Effect
VR Flight Guy in PJ Pants replied to titi69's topic in Scripting Tips, Tricks & Issues
Hello, thanks for the mod first. It is great! As for incorporating the Mk.77 Mod 1 napalm bomb, used by A-4E-C, into "Splash_Damage-napalm.lua", and also Mk.82, here is the code: explTable = { ["FAB_100"] = 45, ["FAB_100M"] = 45, ["FAB_250"] = 100, ["FAB_250-M62"] = 100, ["FAB_250M54TU"]= 100, ["FAB_500"] = 213, ["FAB_1500"] = 675, ["BetAB_500"] = 98, ["BetAB_500ShP"]= 107, ["KH-66_Grom"] = 108, ["M_117"] = 201, ["Mk_81"] = 60, ["Mk_82"] = 118, ["AN_M64"] = 121, ["Mk_83"] = 274, ["Mk_84"] = 582, ["MK_82AIR"] = 118, ["MK_82SNAKEYE"]= 118, ["GBU_10"] = 582, ["GBU_12"] = 118, ["GBU_16"] = 274, ["KAB_1500Kr"] = 675, ["KAB_500Kr"] = 213, ["KAB_500"] = 213, ["GBU_31"] = 582, ["GBU_31_V_3B"] = 582, ["GBU_31_V_2B"] = 582, ["GBU_31_V_4B"] = 582, ["GBU_32_V_2B"] = 202, ["GBU_38"] = 118, ["AGM_62"] = 400, ["GBU_24"] = 582, ["X_23"] = 111, ["X_23L"] = 111, ["X_28"] = 160, ["X_25ML"] = 89, ["X_25MP"] = 89, ["X_25MR"] = 140, ["X_58"] = 140, ["X_29L"] = 320, ["X_29T"] = 320, ["X_29TE"] = 320, ["AGM_84E"] = 488, ["AGM_45"] = 45, ["AGM_45A"] = 45, ["AGM_45B"] = 45, --["AGM_88C"] = 89, --["AGM_88"] = 89, ["AGM_84S"] = 500, ["AGM_122"] = 15, ["AGM_123"] = 274, ["AGM_130"] = 582, ["AGM_119"] = 176, ["AGM_154C"] = 305, ["AGM_154"] = 305, ["AGM_154A"] = 305, ["S-24A"] = 24, ["S-24B"] = 123, ["S-25OF"] = 194, ["S-25OFM"] = 150, ["S-25O"] = 150, ["S_25L"] = 190, ["S-5M"] = 1, ["C_8"] = 4, ["C_8OFP2"] = 3, ["C_13"] = 21, ["C_24"] = 123, ["C_25"] = 151, ["HYDRA_70M15"] = 3, ["Zuni_127"] = 5, ["ARAKM70BHE"] = 4, ["BR_500"] = 118, ["Rb 05A"] = 217, ["RBK_500AO"] = 256, ["RBK_250"] = 128, ["HEBOMB"] = 40, ["HEBOMBD"] = 40, ["MK-81SE"] = 60, ["AN-M57"] = 56, ["AN-M64"] = 180, ["AN-M65"] = 295, ["AN-M66A2"] = 536, ["HYDRA_70_M151"] = 4, ["HYDRA_70_M156"] = 4, ["HYDRA_70_M257"] = 4, ["HYDRA_70_M274"] = 4, ["HYDRA_70_MK1"] = 4, ["HYDRA_70_MK61"] = 4, ["HYDRA_70_WTU1B"] = 4, ["HYDRA_70_MK5"] = 4, ["Vikhr_M"] = 11, ["British_GP_250LB_Bomb_Mk1"] = 100, --("250 lb GP Mk.I") ["British_GP_250LB_Bomb_Mk4"] = 100, --("250 lb GP Mk.IV") ["British_GP_250LB_Bomb_Mk5"] = 100, --("250 lb GP Mk.V") ["British_GP_500LB_Bomb_Mk1"] = 213, --("500 lb GP Mk.I") ["British_GP_500LB_Bomb_Mk4"] = 213, --("500 lb GP Mk.IV") ["British_GP_500LB_Bomb_Mk4_Short"] = 213, --("500 lb GP Short tail") ["British_GP_500LB_Bomb_Mk5"] = 213, --("500 lb GP Mk.V") ["British_MC_250LB_Bomb_Mk1"] = 100, --("250 lb MC Mk.I") ["British_MC_250LB_Bomb_Mk2"] = 100, --("250 lb MC Mk.II") ["British_MC_500LB_Bomb_Mk1_Short"] = 213, --("500 lb MC Short tail") ["British_MC_500LB_Bomb_Mk2"] = 213, --("500 lb MC Mk.II") ["British_SAP_250LB_Bomb_Mk5"] = 100, --("250 lb S.A.P.") ["British_SAP_500LB_Bomb_Mk5"] = 213, --("500 lb S.A.P.") ["British_AP_25LBNo1_3INCHNo1"] = 4, --("RP-3 25lb AP Mk.I") ["British_HE_60LBSAPNo2_3INCHNo1"] = 4, --("RP-3 60lb SAP No2 Mk.I") ["British_HE_60LBFNo1_3INCHNo1"] = 4, --("RP-3 60lb F No1 Mk.I") ["WGr21"] = 4, --("Werfer-Granate 21 - 21 cm UnGd air-to-air rocket") ["3xM8_ROCKETS_IN_TUBES"] = 4, --("4.5 inch M8 UnGd Rocket") ["AN_M30A1"] = 45, --("AN-M30A1 - 100lb GP Bomb LD") ["AN_M57"] = 100, --("AN-M57 - 250lb GP Bomb LD") ["AN_M65"] = 400, --("AN-M65 - 1000lb GP Bomb LD") ["AN_M66"] = 800, --("AN-M66 - 2000lb GP Bomb LD") ["SC_50"] = 20, --("SC 50 - 50kg GP Bomb LD") ["ER_4_SC50"] = 20, --("4 x SC 50 - 50kg GP Bomb LD") ["SC_250_T1_L2"] = 100, --("SC 250 Type 1 L2 - 250kg GP Bomb LD") ["SC_501_SC250"] = 100, --("SC 250 Type 3 J - 250kg GP Bomb LD") ["Schloss500XIIC1_SC_250_T3_J"] = 100, --("SC 250 Type 3 J - 250kg GP Bomb LD") ["SC_501_SC500"] = 213, --("SC 500 J - 500kg GP Bomb LD") ["SC_500_L2"] = 213, --("SC 500 L2 - 500kg GP Bomb LD") ["SD_250_Stg"] = 100, --("SD 250 Stg - 250kg GP Bomb LD") ["SD_500_A"] = 213, --("SD 500 A - 500kg GP Bomb LD") ["AB_250_2_SD_2"] = 100, --("AB 250-2 - 144 x SD-2, 250kg CBU with HE submunitions") ["AB_250_2_SD_10A"] = 100, --("AB 250-2 - 17 x SD-10A, 250kg CBU with 10kg Frag/HE submunitions") ["AB_500_1_SD_10A"] = 213, --("AB 500-1 - 34 x SD-10A, 500kg CBU with 10kg Frag/HE submunitions") ["AGM_114K"] = 12, ["AGM_114"] = 12, ["HYDRA_70_M229"] = 8, ["AGM_65D"] = 130, ["AGM_65E"] = 200, ["AGM_65F"] = 200, ["AGM_65H"] = 130, ["AGM_65G"] = 200, ["AGM_65K"] = 200, ["AGM_65L"] = 200, ["AT_6"] = 10, ["HOT3"] = 10, ["AGR_20A"] = 8, ["AGR_20_M282"] = 8, -- A10C APKWS ["MODED_AGR_20_M282"] = 8, ["GBU_54_V_1B"] = 118, ["SNEB_TYPE251_F1B"] = 8, ["SNEB_TYPE252_F1B"] = 8, ["SNEB_TYPE253_F1B"] = 8, ["SNEB_TYPE256_F1B"] = 8, ["SNEB_TYPE257_F1B"] = 8, ["SNEB_TYPE251_F4B"] = 4, ["SNEB_TYPE252_F4B"] = 4, ["SNEB_TYPE253_F4B"] = 5, ["SNEB_TYPE256_F4B"] = 6, ["SNEB_TYPE257_F4B"] = 8, ["SNEB_TYPE251_H1"] = 4, ["SNEB_TYPE252_H1"] = 4, ["SNEB_TYPE253_H1"] = 5, ["SNEB_TYPE256_H1"] = 6, ["SNEB_TYPE257_H1"] = 8, --["CBU_52B"] = 32, -- CBUs --["CBU_87"] = 32, --["CBU_97"] = 32, --["CBU_99"] = 32, --["ROCKEYE"] = 32, --["BELOUGA"] = 32, --["BLG66_BELOUGA"] = 32, --["BL_755"] = 32, ["MATRA_F4_SNEBT251"] = 8, -- Mirage F1 Section ["MATRA_F4_SNEBT253"] = 8, ["MATRA_F4_SNEBT256"] = 8, ["MATRA_F1_SNEBT253"] = 8, ["MATRA_F1_SNEBT256"] = 8, ["SAMP400LD"] = 274, ["SAMP400HD"] = 274, ["SAMP250LD"] = 118, ["SAMP250HD"] = 118, ["SAMP125LD"] = 64, ["BR_250"] = 118, ["Durandal"] = 64, ["BLU107B_DURANDAL"] = 274, ["FFAR Mk5 HEAT"] = 8, -- Rockets ["FFAR Mk1 HE"] = 8, ["HVAR"] = 8, ["C_5"] = 8, -- Mig19P Rockets ["BGM_109B"] = 400, ["BAT-120"] = 40, -- MB-339 Secion ["BAP-100"] = 40, ["ARF8M3AP"] = 8, ["ARF8M3HEI"] = 8, ["ARF8M3TPSM"] = 8, ["HB_F4E_GBU_8_HOBOS"] = 582, -- Heatblur F-4E Section ["AGM_62_I"] = 225, ["Mk_84AIR_GP"] = 582, ["AGM_65A"] = 100, ["AGM_65B"] = 100, ["AGM_12A"] = 118, ["AGM_12B"] = 118, ["AGM_12C"] = 271, ["RB75"] = 100, -- Viggen ["RB75B"] = 100, ["RB75T"] = 170, ["MK77mod1-WPN"] = 118 } napalmTable = { ["Mk_81"] = true, ["Mk_82"] = true, ["MK77mod1-WPN"] = true, ["SAMP125LD"] = true } The name of the bomb is "MK77mod1-WPN. Working on MK77 mod 0 -
Community A-4E-C v2.3 (May 2025)
VR Flight Guy in PJ Pants replied to plusnine's topic in Flyable/Drivable Mods for DCS World
There are some who dislike the above video, I understand and I wish to hear from those who have this opinion and have a polite and constructive talk how I can improve. And once again, all the credits of the mods go to their respective creators. Here is the mod of Mk.77 Mod1 mk77mod1 = { category = CAT_BOMBS, name = "MK77mod1-WPN", model = "A4E_Mk77mod1", user_name = _("Mk-77 mod 1"), displayName = _("Mk-77 mod 1 - 500lb Fire Bomb LD"), wsTypeOfWeapon = {wsType_Weapon, wsType_Bomb, wsType_Bomb_Fire, WSTYPE_PLACEHOLDER}, scheme = "bomb-common", class_name = "wAmmunition", type = 0, mass = 230, hMin = 10, hMax = 12000.0, Cx = 0.0030, VyHold = -100.0, Ag = -1.23, puff = { show_puff = true, }, fm = { mass = 230, caliber = 0.2730000, cx_coeff = {1.000000, 0.320000, 0.710000, 0.150000, 1.280000}, cx_factor = 3, L = 1.05, I = 33.282267, Ma = -0.1,--2.746331, Mw = 0.1,--2.146083, wind_time = 1000.000000, wind_sigma = 80.000000, }, control = { check_obj_delay = 0.0, default_delay = 0.0, default_open_height = 33, }, warhead = simple_warhead(220),-- 220 kg of fuel shape_table_data = { { file = "A4E_Mk77mod1", index = WSTYPE_PLACEHOLDER, }, }, targeting_data = { char_time = 20.32 }, } declare_weapon(mk77mod1) As for the Napalm Effect mod part, I would like to pass on to the mod's creator, but I have some ideas how to integrate it to A-4E-C: BTW, if somebody would make weapon mod for F-4E which incorporates napalm, it would be great! -
Community A-4E-C v2.3 (May 2025)
VR Flight Guy in PJ Pants replied to plusnine's topic in Flyable/Drivable Mods for DCS World
I manage to modify the Mk-77 Mod1 bomb, when coupled with the Napalm Effect mod, to show something like a napalm bomb The Napalm Effect mod: https://www.digitalcombatsimulator.com/en/files/3340469/ -
OH-6A by Tobsen and Eightball
VR Flight Guy in PJ Pants replied to tobi's topic in Flyable/Drivable Mods for DCS World
I can't even land skillful enough to land on a boat, let alone making a video... -
RKAPPS: DCRealistic Video Showcase
VR Flight Guy in PJ Pants replied to TFS's topic in PC Hardware and Related Software
