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Everything posted by VR Flight Guy in PJ Pants
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CFrag's A-10A Flight School (Training Missions)
VR Flight Guy in PJ Pants replied to cfrag's topic in A-10A for DCS World
Just come across a comment over User Files, asked for installation method, made a mod manager "friendly" version, which one can install and found it under Training of A-10A. Just create some folders and copy and paste onto the lessons.lua, NBD. It is too big to paste here so please PM me know if anyone wants it. Also, if there is any problem, please let me know. -
Community A-4E-C v2.3 (May 2025)
VR Flight Guy in PJ Pants replied to plusnine's topic in Flyable/Drivable Mods for DCS World
Replace the corresponding lines found in file "A4E_Weapons.lua" under "\Saved Games\DCS\Mods\aircraft\A-4E-C\Weapons". This would convert the original from a "cluster" into a "Mk-82"-like bomb. -
Photos? (note the plural) And ship to the UK?
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Napalm Effect
VR Flight Guy in PJ Pants replied to titi69's topic in Scripting Tips, Tricks & Issues
I have made Mk77 Mod0 to work. It is over at the A-4E-C thread. It took so long because I am stupid. Now the questions would be: 1. How to integrate the effect without having to embed the effect into the weapons in question. 2. How to make the actual splash more visible but I guess it would be very difficult unless there is some graphic engine changes. -
Expanded F-4E Weapons Pack
VR Flight Guy in PJ Pants replied to DSplayer's topic in Utility/Program Mods for DCS World
(oops) May I request to add napalm? -
Community A-4E-C v2.3 (May 2025)
VR Flight Guy in PJ Pants replied to plusnine's topic in Flyable/Drivable Mods for DCS World
MK.77 Mod0 now works by converting them into a "regular bomb": mk77mod0 = { category = CAT_BOMBS, name = "MK77mod0-WPN", model = "A4E_Mk77mod0", user_name = _("Mk-77 mod 0"), displayName = _("Mk-77 mod 0 - 750lb Fire Bomb LD"), wsTypeOfWeapon = {wsType_Weapon, wsType_Bomb, wsType_Bomb_Fire, WSTYPE_PLACEHOLDER}, scheme = "bomb-common", class_name = "wAmmunition", type = 0, mass = 340, hMin = 10, hMax = 12000.0, Cx = 0.0030, VyHold = -100.0, Ag = -1.23, puff = { show_puff = true, }, fm = { mass = 340, caliber = 0.2730000, cx_coeff = {1.000000, 0.320000, 0.710000, 0.150000, 1.280000}, cx_factor = 3, L = 1.05, I = 33.282267, Ma = -0.1,--2.746331, Mw = 0.1,--2.146083, wind_time = 1000.000000, wind_sigma = 80.000000, }, control = { check_obj_delay = 0.0, default_delay = 0.0, default_open_height = 33, }, warhead = simple_warhead(300),-- 300 kg of fuel shape_table_data = { { file = "A4E_Mk77mod0", index = WSTYPE_PLACEHOLDER, }, }, targeting_data = { char_time = 20.32 }, } declare_weapon(mk77mod0) -
Napalm Effect
VR Flight Guy in PJ Pants replied to titi69's topic in Scripting Tips, Tricks & Issues
Hello, thanks for the mod first. It is great! As for incorporating the Mk.77 Mod 1 napalm bomb, used by A-4E-C, into "Splash_Damage-napalm.lua", and also Mk.82, here is the code: explTable = { ["FAB_100"] = 45, ["FAB_100M"] = 45, ["FAB_250"] = 100, ["FAB_250-M62"] = 100, ["FAB_250M54TU"]= 100, ["FAB_500"] = 213, ["FAB_1500"] = 675, ["BetAB_500"] = 98, ["BetAB_500ShP"]= 107, ["KH-66_Grom"] = 108, ["M_117"] = 201, ["Mk_81"] = 60, ["Mk_82"] = 118, ["AN_M64"] = 121, ["Mk_83"] = 274, ["Mk_84"] = 582, ["MK_82AIR"] = 118, ["MK_82SNAKEYE"]= 118, ["GBU_10"] = 582, ["GBU_12"] = 118, ["GBU_16"] = 274, ["KAB_1500Kr"] = 675, ["KAB_500Kr"] = 213, ["KAB_500"] = 213, ["GBU_31"] = 582, ["GBU_31_V_3B"] = 582, ["GBU_31_V_2B"] = 582, ["GBU_31_V_4B"] = 582, ["GBU_32_V_2B"] = 202, ["GBU_38"] = 118, ["AGM_62"] = 400, ["GBU_24"] = 582, ["X_23"] = 111, ["X_23L"] = 111, ["X_28"] = 160, ["X_25ML"] = 89, ["X_25MP"] = 89, ["X_25MR"] = 140, ["X_58"] = 140, ["X_29L"] = 320, ["X_29T"] = 320, ["X_29TE"] = 320, ["AGM_84E"] = 488, ["AGM_45"] = 45, ["AGM_45A"] = 45, ["AGM_45B"] = 45, --["AGM_88C"] = 89, --["AGM_88"] = 89, ["AGM_84S"] = 500, ["AGM_122"] = 15, ["AGM_123"] = 274, ["AGM_130"] = 582, ["AGM_119"] = 176, ["AGM_154C"] = 305, ["AGM_154"] = 305, ["AGM_154A"] = 305, ["S-24A"] = 24, ["S-24B"] = 123, ["S-25OF"] = 194, ["S-25OFM"] = 150, ["S-25O"] = 150, ["S_25L"] = 190, ["S-5M"] = 1, ["C_8"] = 4, ["C_8OFP2"] = 3, ["C_13"] = 21, ["C_24"] = 123, ["C_25"] = 151, ["HYDRA_70M15"] = 3, ["Zuni_127"] = 5, ["ARAKM70BHE"] = 4, ["BR_500"] = 118, ["Rb 05A"] = 217, ["RBK_500AO"] = 256, ["RBK_250"] = 128, ["HEBOMB"] = 40, ["HEBOMBD"] = 40, ["MK-81SE"] = 60, ["AN-M57"] = 56, ["AN-M64"] = 180, ["AN-M65"] = 295, ["AN-M66A2"] = 536, ["HYDRA_70_M151"] = 4, ["HYDRA_70_M156"] = 4, ["HYDRA_70_M257"] = 4, ["HYDRA_70_M274"] = 4, ["HYDRA_70_MK1"] = 4, ["HYDRA_70_MK61"] = 4, ["HYDRA_70_WTU1B"] = 4, ["HYDRA_70_MK5"] = 4, ["Vikhr_M"] = 11, ["British_GP_250LB_Bomb_Mk1"] = 100, --("250 lb GP Mk.I") ["British_GP_250LB_Bomb_Mk4"] = 100, --("250 lb GP Mk.IV") ["British_GP_250LB_Bomb_Mk5"] = 100, --("250 lb GP Mk.V") ["British_GP_500LB_Bomb_Mk1"] = 213, --("500 lb GP Mk.I") ["British_GP_500LB_Bomb_Mk4"] = 213, --("500 lb GP Mk.IV") ["British_GP_500LB_Bomb_Mk4_Short"] = 213, --("500 lb GP Short tail") ["British_GP_500LB_Bomb_Mk5"] = 213, --("500 lb GP Mk.V") ["British_MC_250LB_Bomb_Mk1"] = 100, --("250 lb MC Mk.I") ["British_MC_250LB_Bomb_Mk2"] = 100, --("250 lb MC Mk.II") ["British_MC_500LB_Bomb_Mk1_Short"] = 213, --("500 lb MC Short tail") ["British_MC_500LB_Bomb_Mk2"] = 213, --("500 lb MC Mk.II") ["British_SAP_250LB_Bomb_Mk5"] = 100, --("250 lb S.A.P.") ["British_SAP_500LB_Bomb_Mk5"] = 213, --("500 lb S.A.P.") ["British_AP_25LBNo1_3INCHNo1"] = 4, --("RP-3 25lb AP Mk.I") ["British_HE_60LBSAPNo2_3INCHNo1"] = 4, --("RP-3 60lb SAP No2 Mk.I") ["British_HE_60LBFNo1_3INCHNo1"] = 4, --("RP-3 60lb F No1 Mk.I") ["WGr21"] = 4, --("Werfer-Granate 21 - 21 cm UnGd air-to-air rocket") ["3xM8_ROCKETS_IN_TUBES"] = 4, --("4.5 inch M8 UnGd Rocket") ["AN_M30A1"] = 45, --("AN-M30A1 - 100lb GP Bomb LD") ["AN_M57"] = 100, --("AN-M57 - 250lb GP Bomb LD") ["AN_M65"] = 400, --("AN-M65 - 1000lb GP Bomb LD") ["AN_M66"] = 800, --("AN-M66 - 2000lb GP Bomb LD") ["SC_50"] = 20, --("SC 50 - 50kg GP Bomb LD") ["ER_4_SC50"] = 20, --("4 x SC 50 - 50kg GP Bomb LD") ["SC_250_T1_L2"] = 100, --("SC 250 Type 1 L2 - 250kg GP Bomb LD") ["SC_501_SC250"] = 100, --("SC 250 Type 3 J - 250kg GP Bomb LD") ["Schloss500XIIC1_SC_250_T3_J"] = 100, --("SC 250 Type 3 J - 250kg GP Bomb LD") ["SC_501_SC500"] = 213, --("SC 500 J - 500kg GP Bomb LD") ["SC_500_L2"] = 213, --("SC 500 L2 - 500kg GP Bomb LD") ["SD_250_Stg"] = 100, --("SD 250 Stg - 250kg GP Bomb LD") ["SD_500_A"] = 213, --("SD 500 A - 500kg GP Bomb LD") ["AB_250_2_SD_2"] = 100, --("AB 250-2 - 144 x SD-2, 250kg CBU with HE submunitions") ["AB_250_2_SD_10A"] = 100, --("AB 250-2 - 17 x SD-10A, 250kg CBU with 10kg Frag/HE submunitions") ["AB_500_1_SD_10A"] = 213, --("AB 500-1 - 34 x SD-10A, 500kg CBU with 10kg Frag/HE submunitions") ["AGM_114K"] = 12, ["AGM_114"] = 12, ["HYDRA_70_M229"] = 8, ["AGM_65D"] = 130, ["AGM_65E"] = 200, ["AGM_65F"] = 200, ["AGM_65H"] = 130, ["AGM_65G"] = 200, ["AGM_65K"] = 200, ["AGM_65L"] = 200, ["AT_6"] = 10, ["HOT3"] = 10, ["AGR_20A"] = 8, ["AGR_20_M282"] = 8, -- A10C APKWS ["MODED_AGR_20_M282"] = 8, ["GBU_54_V_1B"] = 118, ["SNEB_TYPE251_F1B"] = 8, ["SNEB_TYPE252_F1B"] = 8, ["SNEB_TYPE253_F1B"] = 8, ["SNEB_TYPE256_F1B"] = 8, ["SNEB_TYPE257_F1B"] = 8, ["SNEB_TYPE251_F4B"] = 4, ["SNEB_TYPE252_F4B"] = 4, ["SNEB_TYPE253_F4B"] = 5, ["SNEB_TYPE256_F4B"] = 6, ["SNEB_TYPE257_F4B"] = 8, ["SNEB_TYPE251_H1"] = 4, ["SNEB_TYPE252_H1"] = 4, ["SNEB_TYPE253_H1"] = 5, ["SNEB_TYPE256_H1"] = 6, ["SNEB_TYPE257_H1"] = 8, --["CBU_52B"] = 32, -- CBUs --["CBU_87"] = 32, --["CBU_97"] = 32, --["CBU_99"] = 32, --["ROCKEYE"] = 32, --["BELOUGA"] = 32, --["BLG66_BELOUGA"] = 32, --["BL_755"] = 32, ["MATRA_F4_SNEBT251"] = 8, -- Mirage F1 Section ["MATRA_F4_SNEBT253"] = 8, ["MATRA_F4_SNEBT256"] = 8, ["MATRA_F1_SNEBT253"] = 8, ["MATRA_F1_SNEBT256"] = 8, ["SAMP400LD"] = 274, ["SAMP400HD"] = 274, ["SAMP250LD"] = 118, ["SAMP250HD"] = 118, ["SAMP125LD"] = 64, ["BR_250"] = 118, ["Durandal"] = 64, ["BLU107B_DURANDAL"] = 274, ["FFAR Mk5 HEAT"] = 8, -- Rockets ["FFAR Mk1 HE"] = 8, ["HVAR"] = 8, ["C_5"] = 8, -- Mig19P Rockets ["BGM_109B"] = 400, ["BAT-120"] = 40, -- MB-339 Secion ["BAP-100"] = 40, ["ARF8M3AP"] = 8, ["ARF8M3HEI"] = 8, ["ARF8M3TPSM"] = 8, ["HB_F4E_GBU_8_HOBOS"] = 582, -- Heatblur F-4E Section ["AGM_62_I"] = 225, ["Mk_84AIR_GP"] = 582, ["AGM_65A"] = 100, ["AGM_65B"] = 100, ["AGM_12A"] = 118, ["AGM_12B"] = 118, ["AGM_12C"] = 271, ["RB75"] = 100, -- Viggen ["RB75B"] = 100, ["RB75T"] = 170, ["MK77mod1-WPN"] = 118 } napalmTable = { ["Mk_81"] = true, ["Mk_82"] = true, ["MK77mod1-WPN"] = true, ["SAMP125LD"] = true } The name of the bomb is "MK77mod1-WPN. Working on MK77 mod 0 -
Community A-4E-C v2.3 (May 2025)
VR Flight Guy in PJ Pants replied to plusnine's topic in Flyable/Drivable Mods for DCS World
There are some who dislike the above video, I understand and I wish to hear from those who have this opinion and have a polite and constructive talk how I can improve. And once again, all the credits of the mods go to their respective creators. Here is the mod of Mk.77 Mod1 mk77mod1 = { category = CAT_BOMBS, name = "MK77mod1-WPN", model = "A4E_Mk77mod1", user_name = _("Mk-77 mod 1"), displayName = _("Mk-77 mod 1 - 500lb Fire Bomb LD"), wsTypeOfWeapon = {wsType_Weapon, wsType_Bomb, wsType_Bomb_Fire, WSTYPE_PLACEHOLDER}, scheme = "bomb-common", class_name = "wAmmunition", type = 0, mass = 230, hMin = 10, hMax = 12000.0, Cx = 0.0030, VyHold = -100.0, Ag = -1.23, puff = { show_puff = true, }, fm = { mass = 230, caliber = 0.2730000, cx_coeff = {1.000000, 0.320000, 0.710000, 0.150000, 1.280000}, cx_factor = 3, L = 1.05, I = 33.282267, Ma = -0.1,--2.746331, Mw = 0.1,--2.146083, wind_time = 1000.000000, wind_sigma = 80.000000, }, control = { check_obj_delay = 0.0, default_delay = 0.0, default_open_height = 33, }, warhead = simple_warhead(220),-- 220 kg of fuel shape_table_data = { { file = "A4E_Mk77mod1", index = WSTYPE_PLACEHOLDER, }, }, targeting_data = { char_time = 20.32 }, } declare_weapon(mk77mod1) As for the Napalm Effect mod part, I would like to pass on to the mod's creator, but I have some ideas how to integrate it to A-4E-C: BTW, if somebody would make weapon mod for F-4E which incorporates napalm, it would be great! -
Community A-4E-C v2.3 (May 2025)
VR Flight Guy in PJ Pants replied to plusnine's topic in Flyable/Drivable Mods for DCS World
I manage to modify the Mk-77 Mod1 bomb, when coupled with the Napalm Effect mod, to show something like a napalm bomb The Napalm Effect mod: https://www.digitalcombatsimulator.com/en/files/3340469/ -
OH-6A by Tobsen and Eightball
VR Flight Guy in PJ Pants replied to tobi's topic in Flyable/Drivable Mods for DCS World
I can't even land skillful enough to land on a boat, let alone making a video... -
RKAPPS: DCRealistic Video Showcase
VR Flight Guy in PJ Pants replied to TFS's topic in PC Hardware and Related Software
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RKAPPS: DCRealistic Video Showcase
VR Flight Guy in PJ Pants replied to TFS's topic in PC Hardware and Related Software
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RKAPPS: DCRealistic Video Showcase
VR Flight Guy in PJ Pants replied to TFS's topic in PC Hardware and Related Software
First in the series: Disclaimer: All software used in the video is not sponsored. -
BETTER 3d in VR (greater depth) !!!
VR Flight Guy in PJ Pants replied to pastranario3's topic in Virtual Reality
See no difference too. -
Problem here. I may have put the TQS on full cut when I turn off the computer, or I unplug it when computer is on, now when the stick is in idle position, the Z-axis looks like this: (first screenshot) At full mil: (second screenshot) And in AB: (third screenshot) And cut-off: (last one) It is very weird, especially the idle is not exactly off and button 18 never comes on. I tried the method listed above but it does not work. I get it for a week or so, so I am asking before I bring it up to TM Tech Support. UPDATE: More or less fix it, discard the official control panel, use Windows joystick calibration to recalibrate, run the TM calibration routine above to make sure. Button 18 still does not turn on though
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SU-57 Felon EFM Build
VR Flight Guy in PJ Pants replied to cubanace's topic in Flyable/Drivable Mods for DCS World
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BETTER 3d in VR (greater depth) !!!
VR Flight Guy in PJ Pants replied to pastranario3's topic in Virtual Reality
Many options listed in the previous page are now gone. Edit: I use the DCS profile to see what it does. -
OH-6A by Tobsen and Eightball
VR Flight Guy in PJ Pants replied to tobi's topic in Flyable/Drivable Mods for DCS World
Shameless plug to boost viewership: -
Have you refunded the module or keep it?
VR Flight Guy in PJ Pants replied to draconus's topic in F-15E
I dunno why it had to be F-15E only. I also have AV-8BNA, M-2000C and the SA map, I keep all of them as long as they are working.