

SmilingBandit
Members-
Posts
90 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by SmilingBandit
-
Even a Tzar Bomba wouldn't destroy the whole map. And I don't blame ED for avoiding this minefield completely.
-
Yes. The control head manages both of the RTs (receiver/transmitters). You switch the active RT through the RT SELECT button on the top right of the unit. Interestingly, on my KC-135s the control head is rarely turned on and the crew just manages them through the CDUs.
-
With a TGP you can put 13 pods on so 91 precision guided rockets. :D
-
Also: Does anyone have some guides or examples to using a Raspberry Pi as the interface module? It seems useful since it has the display output that can be used to drive a CDU display for example.
-
@BlackLibrary: I have a question about how to use the Marix2Pos and Matrix3Pos classes in the Flightpanel fork. While there's an example sketch in the package that shows how to use the MatActionButtonSet class which I've used to build out a CDU I'm a bit stuck at controls that are 3 position based. I've yet to successfully send commands through the MatrixXPos classes after configuring the SwitchMatrix.h what I think is correct and configuring the sketch based on the commands found in control-reference. Do you have any words of wisdom or perhaps examples of how to use the Matrix classes? Thanks, TheSmilingBandit 20200622 Update: So I got Matrix2Pos commands to start seeing inputs by replacing the setup and loop areas with: void setup() { DcsBios::setup(); SwitchMatrix swPanel = SwitchMatrix(); } void loop() { swPanel.Scan(); DcsBios::loop(); } and now I'm getting inputs going to DCS-BIOS. Only issue now is that with every button press I see two "1" states upon pressing and a "1" then "0" state on release so inputs go three times. My learning of arduino programming will continue. :) Matrix3Pos works just fine with no repeat characters.
-
Yup. Stateside we use JetA+, overseas it's JP8, if you're operating from a Navy base then JP5.
-
Virtual Cockpit A10 and AV8 exports
SmilingBandit replied to EddieMuntz's topic in PC Hardware and Related Software
Can you post your display lua? -
[LATER IN EARLY ACCESS] Transmit tone when dropping bomb
SmilingBandit replied to panton41's topic in Wish List
I’m curious how this is going to work since DCS doesn’t have its own comm system. Maybe they’ll just let SRS know it needs to beep. :) -
That’s not how it’s really done.
-
Is there a mod who shows numbers of runways and taxiways?
SmilingBandit replied to Larkis's topic in DCS Modding
Thanks man. I’m glad someone went to the effort to TERPS some approaches. -
Is it possible to change NS-430 2D pop-up window position?
SmilingBandit replied to Bobby's topic in DCS: NS 430
Unfortunately my setup doesn’t even have the bottom right corner visible. The module is unusable for me until they can figure this out. Not that they seem in a hurry to do anything with it. -
Why do they let me launch with my wings folded?
SmilingBandit replied to Snacko's topic in DCS: F/A-18C
Shooter is an officer too. ;) -
If you want it as a preconfigured loadout then set it up in the mission editor.
-
We shouldn't have HMD with NVGs should we?
SmilingBandit replied to Rainmaker's topic in DCS: F/A-18C
There is an adapter for the JHMCS that allows NVGs over the top. See the image at the link. https://jhmcsii.com/technical-details -
Long story short, this. For a longer story let's look at Fort Wayne, Indiana's VOR approach. https://aeronav.faa.gov/d-tpp/1903/00156VT23.PDF For this one you will be vectored until you intercept the 224 radial. Looking at the bottom right we see the altitudes that one would have to stay above (indicated by the line underneath) as you cross each DME distance (shown by the bulging rectangles above the glide path line) until you get to the decision height shown on the far bottom (the category in this case are based on approach speed). For a cat A or B group that would mean that by the time you hit 1.8 miles you can't go below 600' until you see the airfield environment. At 0.5 miles you perform a missed approach. Note: Not an instructor, certainly not your flight instructor. This is for game use only.
-
Menu is the middle of the bottom row
-
Differential thrust won’t do anything appreciable since the engines are so close together. Differential braking shouldn’t even do much with hydraulics applied to the nose steering system (I say should as I’m not familiar with the details of the Hornet nose steering system). Differential braking is really only useful in planes that have castering steering wheels.
-
The system doesn’t seem to know the difference between a probe and a slipway equipped jet, explaining why F-18s can tank from a boom in game and Hogs from a basket. Absent that you can’t have a way for the AI to know which system to operate. Just my guess.
-
What gateway you figuring on?
-
The A-10 uses SADL which isn’t compatible with link 16. They can’t talk to each other unless there is an intermediary such as a BACN aircraft.
-
Oculus Rift want more is needed
SmilingBandit replied to rglmsgt's topic in Controller Questions and Bugs
You’ll really only need a third sensor when you want to start doing room scale games where you turn around completely. -
Make sure you change the name of the config in the lua as well as just the filename.
-
ATC Baro Pressure setting not possible??
SmilingBandit replied to AvgWhiteGuy's topic in DCS: A-10C Warthog
He only time I’ve ever used QFE in real life was in a seaplane. Other than that the western world usedps QNH. I have no experience with what Russia does, but I have a suspicion based off the coding. -
What new feature of the Hornet are you most looking forward to?
SmilingBandit replied to Wags's topic in DCS: F/A-18C
The JHMCS has nothing to do with a line. ;)