coldcrew
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Everything posted by coldcrew
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AI pilots stupidity in ground attack
coldcrew replied to pappavis's topic in User Created Missions General
Are you talking about 1.02 or 1.1? Because I've not seen this behavior in 1.1 yet. I have a couple of missions where su30's do sead and they never jettison when under attack. In 1.02 they would always jetisson to evade missiles. -
rgr. If you can't afford a new cpu the last thing you want to do is do anything to wreck the old one, especially for minimal speed gains.
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lo-mac map; reality vs Fiction. Compare on this.
coldcrew replied to pappavis's topic in Lock On: Flaming Cliffs 1 & 2
You can read up on how the maps are made here: http://www.lockon.ru/?end_pos=10&lang=en&scr=list&page=1#463 -
Lock-On's limitations and the "Bubble" system
coldcrew replied to ApolloFarStriker's topic in Lock On: Flaming Cliffs 1 & 2
I know what you are talking about. Suggesting that a bubble system could be made with lua scripts or plugin code showed you don't understand how F4's bubble system is implemented. -
Lock-On's limitations and the "Bubble" system
coldcrew replied to ApolloFarStriker's topic in Lock On: Flaming Cliffs 1 & 2
you're welcome. sometimes the clueless need to be clued. Why ED *needs* to release portions of the multiplayer code to the community still remains a mystery -
Lock-On's limitations and the "Bubble" system
coldcrew replied to ApolloFarStriker's topic in Lock On: Flaming Cliffs 1 & 2
There is a difference between "it can't be done" and "why it wasn't done". Developers make decisions to add/remove or not implement features all the time. AI planes can spawn at different times in the missions, AI ground units cannot. Only ED knows why this is so. As for the source code, forget it about. -
Lock-On's limitations and the "Bubble" system
coldcrew replied to ApolloFarStriker's topic in Lock On: Flaming Cliffs 1 & 2
They don't have to unlock anything. ED could add spawning ground units after a certain time. AI planes can already do this in multiplayer but not ground units. Without access to the code there are a lot of limitations on implementing certain features. It's too easy for non developers to say how trivial it is to add stuff. -
T-80UD with anti-aircraft jammers?!
coldcrew replied to Kenan's topic in Lock On: Flaming Cliffs 1 & 2
sometimes when you fly too low the laser tends to lose lock. If the missile totally misses then the laser probably shut down before it hit the target -
Lock-On's limitations and the "Bubble" system
coldcrew replied to ApolloFarStriker's topic in Lock On: Flaming Cliffs 1 & 2
if you bought a sim why you so worried with AI? Lockon excels as a sim but fails as a game. It fails as a game because the AI is weak, so maybe you wanted a game instead of a sim? AI isn't what makes it a sim, MSFS and xplane make that quite obvious. -
Lock-On's limitations and the "Bubble" system
coldcrew replied to ApolloFarStriker's topic in Lock On: Flaming Cliffs 1 & 2
Excellent AI or excellent advanced flight model. I think the developers of lock on made the right choice. Lockon shines in multiplayer, spending too much time on AI is a waste of time. As long as AI does what you tell it to do it's good enough for me. -
Just because lomac has no dedicated server doesn't mean you can't force it to become one. http://www.verbalass.com/dedmac/
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an advice on upgrading path 4 my particular comp
coldcrew replied to leafer's topic in Lock On: Flaming Cliffs 1 & 2
the 6600GT will be better for the future than the 9800 since you seem to be upgrading by parts only -
Lock-On's limitations and the "Bubble" system
coldcrew replied to ApolloFarStriker's topic in Lock On: Flaming Cliffs 1 & 2
actually you are wrong. Lomac will be more scalable in the future as we would have faster machines and more memory. Look at janes f-18, no matter what specs you throw at it it still runs like a dog because it was programmed that way. The way lomac is coded means it was perform better was computers and peripherals get faster. -
an advice on upgrading path 4 my particular comp
coldcrew replied to leafer's topic in Lock On: Flaming Cliffs 1 & 2
videocard will give you the best upgrade for gaming -
OT: You know what miniwar mission you host on your dedicated server? why so many manpads directly in the flightpath? it defeats the purpose of the flight path which is to avoid sams :) I just think the mission would be a lot better if you put the man pads with the targets that were meant to be destroyed rather than on a mountain in the middle of nowhere who happen to know what my flightpath is
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make the refueling faster or make it a sticky. It's must faster to just eject and get a new plane than to sit there holding ctrl-r for 5 minutes. Also an ingame weapon change after landing would be great, even if it's just selecting from a list of predefined loadouts. And how about a mission info key to read while in the game? That would be nice.
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Ditching on water with the AFM . . . .
coldcrew replied to britgliderpilot's topic in Lock On: Flaming Cliffs 1 & 2
lol I have a track for that already, it really hurts when that happens :) but out of the 3-4 times I fell over the side the plane sunk before the kuts could run me over -
OT: Anyone want a Gmail account?
coldcrew replied to rekoal's topic in Lock On: Flaming Cliffs 1 & 2
because hotmail and yahoo already have 250meg email accounts that don't require an invite. Imho the invite system is outdated and lame but it's probably necessary because they can't go around really giving out 2gig email accounts to curious people or people who will use it as a spambox -
OT:fastest single microprocessor on the planet
coldcrew replied to arraamis's topic in Lock On: Flaming Cliffs 1 & 2
I concur. And from the benchmarks it doesn't seem all that faster than the fx-55 anyways -
1.1- Landing an F-18c on the CVN-70 problems
coldcrew replied to Bigfoot209th's topic in Lock On: Flaming Cliffs 1 & 2
That's not the f18 you're flying, it's the su27. F-18 on the outside, 27 on the inside, probably why you got no hook and can't carrier land -
Dual core, multithreading, Moore's law defeated?
coldcrew replied to Dark_Sceptre's topic in Lock On: Flaming Cliffs 1 & 2
well that's a bold prediction, which I'm inclined to disagree with of course. This again is nothing new. People predicted the death of the 8088 based processor before we even hit 1ghz and they were wrong. People predicted RISC processors will be the processor of the future and the x86 still dominates even today. There is always a tendency to give doomsday predictions when there is a lull in advancement of technology and those predictions have always been wrong. 2 years from now the single core processors will be faster than anything we have today. Imho you're buying too much into the dual core hype. 1) It is nothing new, super computers use multiple processors to gain performance 2) It is more expensive than a single core processor and the focus will always be on making faster single core processors I mean if we follow your path of logic then 2 years from now AMD will say we have to buy quad core processors and then 8 core processors and so on. Imagine running a system with a 16core p2 processors. Not very exciting is it? There will always be faster single core processors because it's the only practical way of making faster dual core solutions. -
Dual core, multithreading, Moore's law defeated?
coldcrew replied to Dark_Sceptre's topic in Lock On: Flaming Cliffs 1 & 2
measuring moores law by ghz alone is wrong. AMD hasn't been able to keep up with intel in terms of ghz but their chips are faster or equal to most of the intel ones. Why? because they are more efficient. The ghz may not be increase as much as it used to but the effiency of the chips are still on track. As for dual core, separate dual core solutions have existed for years, it required a special motherboard and two or more independent chips. The new dual core will be less expensive overall but it's really nothing new. -
doable but it take some time. I'll let someone do it. So.. what country is it? England or Japan? :)
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I think most people are ignoring the weight of the plane when they take it for a spin. You'll have a really hard time taking off under 200 without flaps on a full load. The best way to take of is full take off flaps, when you reach 200 or more put pressure on the stick and hold and it will lift of easily. On attack runs with a heavy load I have it set on half flaps, it just turns better and it is possible to do 90deg banks, just keep the nose below the horizon (but you lose a lot of altitute). The funny thing about taxing is back in 1.02 and 1.1 I saw too many people online just blast their way on the taxiways over grass and just manage to take off. Many people are used to their 50-70km taxi speed I guess.
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I think the question is legit too. I've asked myself that question a few times on why some of these bugs where missed, especially multiplayer ones. I think the game is solid in single player and the multiplayer stability bug is vastly improved but some of the new multiplayer bugs seem to have slipped by QA (if there was even one)