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Gunfreak

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Everything posted by Gunfreak

  1. But mods can't be used in campaigns, or official missions, and only a few select servers use mods. And there's always the possibility that mods will permanently break. They can also break DCS. And it doesn't have AI side gunners.
  2. Why do the M, when a 90 early 00 model is much more useful for historical scenarios we can make in DCS. And would probably be much easier to get the references too. If the M is so important make the M as a paid upgrade like the Black Shark or A10CII. When references become available. And make a 90s Blackhawk now. That can be used for Desert storm, Balkans, much of Afghanistan and much or the Iraq war. As well stuff like Mogadishu stuff.
  3. Still a problem with all ground units. Had hoped this would have been fixed during the last two patches after it was reported
  4. I picks up the L118 cargo. Then it flies and makes the gun behave like a yoyo, either it just flies around flinging the gun all over the place or it crashes. sling.trk
  5. Landing in hot LZ
  6. It's just the external view pilot. And move the external camera inside the cockpit with right ctrl +F2 view
  7. Honestly don't know what is true or not. And I guess we'll never know. But the important thing is that it looks like it will be fixed. With Chinook missing from steam, mig killers missing completly and Sinai having some kinda epic fault going on. Hopefully a major hot fix is coming next week to fix it all.
  8. Testing the combat landing for Helicopter AI
  9. F-4 is also early access and came with 5000 liveries (feels like it) They have released Afghanistan with Helmand province as the main feature, which is were the British were. And now they've released the hook but didn't add British liveriy to the hook. Even though the British used the hook for everything.
  10. As topic says. We got Helmand province. We got hook. But getting British livery for the hook We don't have.
  11. So still don't see any Chinook on stream. The pach is downloaded, but the only new thing added in the Huey campaign
  12. And still no comment about lack of steam update from ED. I know it's Friday evening. But a little update would be nice.
  13. Still no steam update
  14. I'm not sure the patch includes the Chinnock. I'm not even planning on buying the Chinnock right away. I'm not sure the patch has anything of interest to me. But damn I just get so excited on patch day. Stupid monkey brain wants its toys.
  15. Indeed
  16. I finished my trilogy with Allied Ace AI aircraft vs trained Antons Part 1: 16 P-51s vs 16 Antons, 14 downed Antons to the loss of 1 P51. (in about 15 minutes) Part 2: 16 P47s vs 16 Antons, 8 downed Antons to the loss of 1 P47(in about 8 minutes Part 3 16 Spitfires vs Antons, 13 downed Antons to the loss of 3 Spitfires, two of the spits did a mid air at the start, so the battle was actually 14 Spits vs 16 Antons(In about 12 minutes, Also changed 1 Anton to ace, and 3 to veteran as the Spit AI is rather overpowered. Now the 2nd trilogy, same mission setup, only now all the 190s are Ace. 14 Antons went down, to the loss of 3 P51s, where one P51 did a Fox 4 into an Anton. I felt I had used all my ammo, only to testfire and feeling like I had way too much ammo left, not being able to count properly I doubled my seconds and got 30 seconds of ammo left. But actually checking the real seconds I had 18 seconds of ammo left, so I used 10 seconds of ammo to down 2 Antons, and damaged 2 more. Usually I feel like I waste way more ammo. This video also includes Mark II of my blowupable, WW2 Aircraft triggers. I made randomizers. So on mission start 2 random Antons get selected to be blowupable. That doesn't mean they’ll blow up, just that they can, as I set the needed health to be between 60 and 70%, and you can easily take down an aircraft without taking away 30% of the “health”. Lucky shot to the engine or pilot and the aircraft will be dead long before you widdle it down to 70% health. In the end 1 Anton blew up out of 14 the got downed, so that seems like a realistic number.
  17. Gunfreak, because I was inverted.
  18. Done by ED I. mean. It really can't be that hard to take part of 1 3d asset and put it on another. I'm tired of my p51 pilot trying to relive his glory days flying a WW1 SPAD at 25 000 feet with no oxygen.
  19. Spitfire vs Fw190. With exploding Germans.
  20. So basically I have 16 German aircraft, on mission start I want to randomly select 2 of those, that can blow up if they get less than 70% health. So I'm making 8 triggers each for 2 and 2 of the 16 aircraft. However I'm unsure how to do it, so not both aircraft explode if one of them get 70% health... To me the way I've set it up here, it looks like if either of those aircraft hit 70% both of them will blow up?
  21. Having played around in the mission editor in 2 other ww2 sims. The DCS editor is in a league of its own. Sure its clunky. But you need 3 masters and doctorate just to place a couple of air units to flight in that other ww2 sim.
  22. The geographical area that is covered on the Normandy map saw fighting from 39 to mid 44. Including dozens of B17 raids. What it did not see was K4s, or D9s nor the particular types of P47 and 51 we have in game. Only the Spitfire, Mossie, and A8 actually saw fighting in that area. Same goes for Channel map. Now the A8 is a perfectly good stand in for all Antons from A5 and out. As they are generally were terrible dogfighters and were aimed at anti-bomber and ground attack work. So preformance wise in DCS A5, A6, A7 and A8 won't be much different. However the K4 has vastly improved preformance over any of the earlier 109s. Be it F or Gs. And that does negatively affect gameplay like when flying Reflected's Spitfire campaigns set in 42 or 43. Or his P47 campaign set in 43/44.
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