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Everything posted by Gunfreak
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Any chance the problem of ground units not rearming from trucks being fixed soon?
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Grim reapers did a test several years back. And the chipped wing spitfire had a few(like 3-5mph) speed advantage over the regular one at sea level.
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1. At minimum make the flight use the same helmet that you use. I was flying with NVGs but my wingman was using JHMCS 2. Ideally you should be able to select helmet type for all F16 AI. So you don't have AI flying with JHMCS in 1994 missions. And since many F16s didn't use NVGs well into the 90s. It would be nice to make sure they don't use that either in historic missions
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Lack of WW2 support from ED would naturally affect modders too. Would you spend thousands of hours making a free mod only for it to exist in a half baked environment? I applaud the guys making the Lanc. But it will almost be as much a duck out of water as the I-16. There is no ground work for ww2 night operations. No ww2 night fighter system. No real German night fighter (the A8 being the closest) the Lanc did do a few days time mission but those were rare. IndiaFoxtEcho and FlyingIron can make ww2 aircraft for MSFS because you don't need any environment around them. It just aircraft to fly in. And people wanna fly WW2 planes. In DCS the aircraft should fit into some time and place. I'd love the 109G from FlyingIron in DCS. But there is so much lacking in WW2 DCS, it feels very unsupported. So they probably don't want to get into that can of worms. As of now it seems at least 3 of the warbirds,(Spit, 47 and D9) have unexplained engine failure. This limits their use online, but you can just forget about doing paid campaigns with them. I'm not spending 2 hours doing a meticulously made campaign mission, just to fail because of some engine bug.
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How do you do that? And how much weight?
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I'm glad Ma3 had the 21. Or at best we'd have a 21 that looks as terrible as the 23 and 25. Or no 21 at all. I own the 21. But rarely fly it. So I mostly use it as an AI. Which is fine if you're in a 4th Gen aircraft. But gets decidedly less fun when you fly a 2nd or 3rd generation fighter and the AI overpreform something awful. Now this is partly an ED thing. But I think mag3 could have done something to the AI logic. While we quietly wait for that new general flight model ED showed 3 years, that apparently will fix all AI related problems.
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Probably a chicken and the egg thing. WW2 isn't big enough in DCS, so it doesn't sell well. It doesn't sell, so WW2 never gets priority. WW2 doesn't get priority, so it doesn't sell, and 3rd party developers are not interested in getting into into something that doesn't sell and doesn't get priority. I'm sure WW2 DCS could be a big hit. Talking the place of that other sim. That's now going to Korea. But it would require a major investment in time and money from ED and we aren't getting it. Half the time half the warbirds have engine breaking bugs.
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Mission Editor Request: Group Unlimited Ammo
Gunfreak replied to Tom P's topic in DCS Core Wish List
Since many ground units are now incapable of rearming from logistics vehicles. This is a very good idea. -
I've shot down my own Sparrow with another Sparrow in my F14. You you can definitely lock on to air to air missiles under the right circumstances.
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Jupp, sadly mods can never replace ED assets. Because they can't be used in campaigns, generally aren't used on online server, can cause random bugs, can cause crashes.
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Do bullet holes in AI planes affect the flight model?
Gunfreak replied to bephanten's topic in Western Europe 1944-1945
Expansion were far more common than what happened to Bob Johnsons P47. In DCS Bob Johnson is the default. And explosions are impossible. A few 20mm in the wing would often detonate the ammo, of goes half the wing and down the plane goes. A few 20mm or a good burst of .50 cal and they would dig into the aircraft and detonate the fuel tank. In the book clean sweep. You get descriptions of hundreds of engagements from the 8th fighter command. From 42 to 45. The number of times those .50 explode a 190 or 109 is quite common. Remember we are talking enormous amounts of energy from these projectiles are relatively small aircraft. 10 20mm Hispanos rounds has the same energy as 1 stick of dynamite. Or the energy of a 1 ton car slamming into a wall at 100kmh. 1 second burst of .50 cal from a p47 is 1.5 sticks of dynamite (in pure kinetic engey, not taking chemical energy from the incendiary rounds into account. ) Fighters aren't tanks. Saying the A8 is well armored doesn't mean it can shrug off millions of joules in energy deposited into it. I've been doing a series that test the AI of the warbirds in a medium engagement and the silly amount of damage the A8 take is just wrong. You'll have 10 A8s riddled with holes and still fighting like nothing has happened. You'll have A8s flying around that are so damaged the aircraft would literally just have dissolved as they are 90% air at that point. Taken hundreds upon hundred of .50 cals. Can it happen? Once in a million perhaps, like with Bob Johnsons. In DCS that 1 in a million is the norm not the exception. Saying stuff like hitting from perfect 6 o'clock isn't effective. Because you have to hit the pilot or engine. Just isn't true, firing from a perfect 6 o'clock in real life is perfectly(and the most common way ww2 aircraft got shot down) If you hit the back of the aircraft you'll chew off the tail in a fraction of a second or your bullets will dig into the aircraft and explode the fuel tank. Or if you hit the wings. They'll usually fall of after a few hits and they really aren't made to handle that kidna energy delivered into then. Unlike human casualties were you roughly can count 1 dead for every 3 wounded. In air combat between fighters. Destroyed will often outnumber damaged. Because once a burst lands. That aircraft is often out of combat. If you really whats under the red box. I don't think anyone will say the 20mm on the Spitfire has an effect on aircraft that can be described as "frightening " There are other sims were indeed the effect of 20mm hispano could be described as frightening. In DCS you can fire and fire of 20mm and unless you hit some very specific places on the aircraft. You can just fire of all 500 and have little effect. -
Do bullet holes in AI planes affect the flight model?
Gunfreak replied to bephanten's topic in Western Europe 1944-1945
I know they can break under G after damage. Never seen it ever happen without a lot of G load though. While sources show this to be quite common from relatively few hits. Wings breaking off appears to be just as common as engine damage, fire or explosions. Yet in DCS it's is as rare as a unicorn. If they are in fact modeled then ED has either made them to powerful or the damage from the projectiles is too low(which appears to be true for the 20mm Hispanos at least) air combat in ww2 was quick and brutal most of the time. In DCS it feel more like battleship flinging ineffective shells at each other. Much like AAA in DCS. DCS doesn't match the sources (Granted ED has acknowledged the problem with ground AI accuracy) I'm sure ED has gone over all the technical manual of weapons and aircraft. But if the results doesn't match primary sources then something is missing from the pure number crunching. -
Do bullet holes in AI planes affect the flight model?
Gunfreak replied to bephanten's topic in Western Europe 1944-1945
The dewild .303s combined with AP ammo was decently effective through most of the war. The E wing only showed up in numbers after Normandy invasion. But I was talking general. The .50 in the E wing would do very little in DCS given how the damage modeling is. All guns in DCS seem to under preform vs historical sources. The 20mm hispano does not seem to do the "frightening " damage it is described to have. The German and American heavy machine guns are far less effective then they should be. A few good hits would usually take out an aircraft. Remember virtual pilots are on average far better shots then even real ww2 aces. We have infinite amount of hours to practise gunnery in games. While real pilots had just a fraction of that. We also get to fire off without the effects of Gs, cold/warm. And all other physical effects that are negative. Yet in DCS on average it's far harder to kill an enemy aircraft then what myriad of first hand accounts say. In the book tail end Charlie. One of the pilots fired a short long range burst with his P47. He got a few hits in the wing of a 109 and the wing just fell of. This is impossible to recreate in DCS, as there simply isn't any damage modeling there. In a spitfire. Blasting the wing of a German fighters with 20mm ammo would be a perfectly good way of taking our. A few 20mm hits and the wing would either explode from the ammo in the wings going off. Or simply the struts holding the wing in pplace would be destroyed. 20mm Hispanos delivers 50 000 joule in kinetic energy. On top of that the high explosive shells add another 45 000 joules in chemical energy. Compare that to the 3000ish joules of the .303(or other rifle calibres) and the 15 000ish joules of the .50 BMG. In DCS you can fire all 500 rounds of 20mm on a 190 wing and nothing really would happen. In real life that wing would simply not be there anymore. Yes there are extraordinary tales of planes surviving the most extreme punishment. But those are highly unlikely things that only happened a handful of times throughout the entire war. In DCS that seems to be the default. And quick efficient kills are the exceptions. -
Do bullet holes in AI planes affect the flight model?
Gunfreak replied to bephanten's topic in Western Europe 1944-1945
In the end you reach a point were there is more air than aircraft left. You would simply have total structural collapse. That's not simulated. Neither is fuel and ammo detonation. Doesn't look like you can shoot away struts either. -
I don't. I'm perfectly happy with how it is now. I'm not bothered with the minute it takes to restart the game if i need to do something in flat. I would rather ED spend their limited resources of other stuff.
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Do bullet holes in AI planes affect the flight model?
Gunfreak replied to bephanten's topic in Western Europe 1944-1945
If there is an effect. It's very very small. -
DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
Gunfreak replied to wilbur81's topic in DCS: F-16C Viper
My most professional and successful mission on the F16 so far -
Given the prevalence of the Dishka as both light AA and as infantry heavy support weapons. We should have had one years ago.
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Still no fix for ground units not rearming from trucks? Kinda makes it hard to make good dynamic CAS missions.
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DCS World 2024 Screenshots and Video Thread
Gunfreak replied to MiGCap1's topic in Screenshots and Videos
I think this is my best mission/video so far. The first in a series I hope, About the Dutch F-16 pilot in Afghanistan Goldmember 1-1 Video includes custom dialog made with an AI voice generator. Dialog triggered by action of the pilot. On top of that the mission actually went well, after the first attempt where the Wingman ran out of fuel and ejected, and the second attempt where the Tpod didn’t turn on, and my wingman flew into a mountain. This time I gave my wingman infinite fuel, and I asked him to obit, until I needed him. To my surprise I didn’t need him, I did 4 bombing runs and 2 strafing runs and all 6 attacks had a good effect on the enemy. Using the Tpod to find the enemy and drop regular iron bombs with CCIP on the marked target. I also used the Tpod as a gun sight and that worked well too. A terrible landing, but somehow I managed to save it and land safely. I’ve now added time stamps to the video so you can skip all my boring talking and get to the boom boom and brrrt. -
But mods can't be used in campaigns, or official missions, and only a few select servers use mods. And there's always the possibility that mods will permanently break. They can also break DCS. And it doesn't have AI side gunners.
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Why do the M, when a 90 early 00 model is much more useful for historical scenarios we can make in DCS. And would probably be much easier to get the references too. If the M is so important make the M as a paid upgrade like the Black Shark or A10CII. When references become available. And make a 90s Blackhawk now. That can be used for Desert storm, Balkans, much of Afghanistan and much or the Iraq war. As well stuff like Mogadishu stuff.