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Everything posted by DSplayer
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Yeah I'll attempt to update it over the weekend.
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VSL Low and PAL you should be able to see the diamond going across the HUD when you’ve selected an applicable HUD mode and weapon (for example A/A HUD mode and not guns selected). VSL Hi scans super high so it’s not shown in the HUD since its scan volume is beyond the limits of the HUD.
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From what I'm seeing here, you manually lofted the missile in such a manner which made it go higher than it usually would and it couldn't get down to thicker air in time to engage the target. If you didn't manually loft it at like 20-30 degrees and used a more modest 13 degrees, the missile would've probably hit since it wouldn't have been so high while having a higher terminal velocity. Lofting at that high of a pitch would maybe be applicable against targets like 80 nm out but not at the range that you fired at the F-15. This is combined with you having an extrapolated track which basically made the missile rely on its own seeker and stuff and in DCS with the older API/scheme, it means that the missile goes active at a point and looks for the original target and it seems that it might've attempted to look for it but went active later on than the point you wanted it to go active at.
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Losing lantirn target when switching to pilot seat.
DSplayer replied to Shadok's topic in Bugs and Problems
Set Q Mode -> QDES -
Hmm Lunar New Year airplane announcement? Would be pretty pog ngl.
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Check your DLC and your deadzones for you stick. DLC is required for ACLS landings and sometimes not having large enough deadzones can cause issues with the ACLS.
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Bug: When the radar is in standby, you can pickup radar contacts and the radar clutter is still generated. Can I reproduce it 100%: Yes How to reproduce/description: Step 1: Turn the radar to standby. Step 2: Pickup and lock up a target. Result: You will be able to lock up targets when the radar is in standby. The clutter is displayed as well. DCS Version: Open Beta 2.8.1.34667.2 Mods: None.
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Currently it seems that you can only change the flare and chaff countermeasure program settings in the mission editor and not when you're actually in the jet. Something like how the laser codes are changed on jets like the F-14 or Mirage 2000C using the kneeboard. FYI, the Mirage F1 also lacks the ability to change the laser codes outside of the mission editor iirc.
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Thats cool. The radar page seems to be similar to an F-15's.
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The jammer works on the Tomcat.
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Yes. I'm just talking about how they just used the S530D for the AI models of the F1 that carried the S530F as a placeholder until the S530F could be added.
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Since this thread kinda got forgotten about: Less than 2 weeks until preorder. Place your bets on when it actually comes out.
- 267 replies
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Updated to V1.1.0 which adds the AMBER Racks for the AIM-120C, AGM-65E LMAV, and AGM-84D Harpoon.
- 54 replies
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- tomcat
- weapons mod
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Yeah that's a known bug regarding the model arguments.
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I'll give it a check. Maybe I'll add some new features this weekend.
- 54 replies
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- tomcat
- weapons mod
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I don't think the latest DCS version breaks compatibility with the mod but I haven't checked.
- 54 replies
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- tomcat
- weapons mod
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https://fb.watch/h-3inK65GY/?mibextid=cr9u03 A EF clip along with a progress report.
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https://fb.watch/h-3inK65GY/?mibextid=cr9u03 A EF clip along with a progress report.
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It's expected imo since the RB-75 variants we have are TV guided and do not have any FLIR capabilities.
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2023 and Beyond- F-4 Screenshots and Discussion
DSplayer replied to Czechnology's topic in DCS: F-4E Phantom
I haven't seen when HB actually said that. Their moderately outdated Trello roadmap lists both an AI and flyable module A-6E planned.