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DSplayer

ED Closed Beta Testers Team
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Everything posted by DSplayer

  1. Yeah I'll attempt to update it over the weekend.
  2. VSL Low and PAL you should be able to see the diamond going across the HUD when you’ve selected an applicable HUD mode and weapon (for example A/A HUD mode and not guns selected). VSL Hi scans super high so it’s not shown in the HUD since its scan volume is beyond the limits of the HUD.
  3. If the implementation is similar to how the AIM-120’s target size and RCS size options work, it probably would affect target acquisition and the fuzing. Maybe when those intricacies are added, the MSL SPD knob would work too.
  4. I would like to point out that the missile still goes active at 10 nm but the F-14's RWR picks it up at 7 nm thanks to how HB implemented signal to noise ratios and made the RWR accurate/more intricate than others. So maybe trying with other modules would be good too to see how it fairs.
  5. The AIM-120s doesn't have the active_radar_lock_dist parameter which causes the AI to defend the AIM-54 and other missiles (SD-10 is another one) at that parameter's set distance (which is roughly 10nm for both).
  6. I think all the AIM-54s can HOJ but they go HOJ like any other Fox-3. They'll get a missile warning once it goes active on them but they also get a missile launch warning as well but you can try to mitigate that with using PH ACT or something.
  7. From what I'm seeing here, you manually lofted the missile in such a manner which made it go higher than it usually would and it couldn't get down to thicker air in time to engage the target. If you didn't manually loft it at like 20-30 degrees and used a more modest 13 degrees, the missile would've probably hit since it wouldn't have been so high while having a higher terminal velocity. Lofting at that high of a pitch would maybe be applicable against targets like 80 nm out but not at the range that you fired at the F-15. This is combined with you having an extrapolated track which basically made the missile rely on its own seeker and stuff and in DCS with the older API/scheme, it means that the missile goes active at a point and looks for the original target and it seems that it might've attempted to look for it but went active later on than the point you wanted it to go active at.
  8. Do you have time of flight for the missiles in each of those tests? From my experience, the TOF drastically increases also you manually loft the Phoenix higher and higher.
  9. Hmm Lunar New Year airplane announcement? Would be pretty pog ngl.
  10. Check your DLC and your deadzones for you stick. DLC is required for ACLS landings and sometimes not having large enough deadzones can cause issues with the ACLS.
  11. Bug: When the radar is in standby, you can pickup radar contacts and the radar clutter is still generated. Can I reproduce it 100%: Yes How to reproduce/description: Step 1: Turn the radar to standby. Step 2: Pickup and lock up a target. Result: You will be able to lock up targets when the radar is in standby. The clutter is displayed as well. DCS Version: Open Beta 2.8.1.34667.2 Mods: None.
  12. Currently it seems that you can only change the flare and chaff countermeasure program settings in the mission editor and not when you're actually in the jet. Something like how the laser codes are changed on jets like the F-14 or Mirage 2000C using the kneeboard. FYI, the Mirage F1 also lacks the ability to change the laser codes outside of the mission editor iirc.
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  13. Thats cool. The radar page seems to be similar to an F-15's.
  14. The jammer works on the Tomcat.
  15. Yes. I'm just talking about how they just used the S530D for the AI models of the F1 that carried the S530F as a placeholder until the S530F could be added.
  16. Since this thread kinda got forgotten about: Less than 2 weeks until preorder. Place your bets on when it actually comes out.
  17. Updated to V1.1.0 which adds the AMBER Racks for the AIM-120C, AGM-65E LMAV, and AGM-84D Harpoon.
  18. Yeah that's a known bug regarding the model arguments.
  19. I'll give it a check. Maybe I'll add some new features this weekend.
  20. I don't think the latest DCS version breaks compatibility with the mod but I haven't checked.
  21. https://fb.watch/h-3inK65GY/?mibextid=cr9u03 A EF clip along with a progress report.
  22. https://fb.watch/h-3inK65GY/?mibextid=cr9u03 A EF clip along with a progress report.
  23. It's expected imo since the RB-75 variants we have are TV guided and do not have any FLIR capabilities.
  24. I haven't seen when HB actually said that. Their moderately outdated Trello roadmap lists both an AI and flyable module A-6E planned.
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