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DSplayer

ED Closed Beta Testers Team
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Everything posted by DSplayer

  1. Thats cool. The radar page seems to be similar to an F-15's.
  2. The jammer works on the Tomcat.
  3. Yes. I'm just talking about how they just used the S530D for the AI models of the F1 that carried the S530F as a placeholder until the S530F could be added.
  4. Since this thread kinda got forgotten about: Less than 2 weeks until preorder. Place your bets on when it actually comes out.
  5. Updated to V1.1.0 which adds the AMBER Racks for the AIM-120C, AGM-65E LMAV, and AGM-84D Harpoon.
  6. Yeah that's a known bug regarding the model arguments.
  7. I'll give it a check. Maybe I'll add some new features this weekend.
  8. I don't think the latest DCS version breaks compatibility with the mod but I haven't checked.
  9. https://fb.watch/h-3inK65GY/?mibextid=cr9u03 A EF clip along with a progress report.
  10. https://fb.watch/h-3inK65GY/?mibextid=cr9u03 A EF clip along with a progress report.
  11. It's expected imo since the RB-75 variants we have are TV guided and do not have any FLIR capabilities.
  12. I haven't seen when HB actually said that. Their moderately outdated Trello roadmap lists both an AI and flyable module A-6E planned.
  13. I was hoping I would get BS2 access after buying BS3 as well even if BS2 is sorta outdated like how the Warthog was done.
  14. The autopilot is not designed for flight above Mach 1.
  15. It seems pretty intentional. The LAU-7 pylons for the AIM-9Ls were not authorized for USAF F-4Es. LAU-105s would be used if it was a USAF jet. LAU-7s were used however in place of AERO 3s by the USAF early in the F-4E’s service but they were omitted from the manual by 1990.
  16. That one does seem like a sorta easy thing to fix (as in add in a prohibited weapon limitation) but I haven't looked in the lua in a while regarding bombs.
  17. This seems to be making way for the addition of the new Super 530F which is replacing the Super 530D placeholder. Currently the weapons lua has removed all references to the S530D and replaced it with the S530F but the S530F hasn't been added yet. Because of that the pylons for that preset (which has the S530D) is now missing. Probably will be fixed with the F1EE comes out with the S530F.
  18. If that was a hot start spawn, I would suggest rearming with a LANTIRN pod as soon as possible so you don't have to wait the entire 8 minutes for it to align (especially if your target is close by). If you rearm with a LANTIRN pod within 4 minutes from hot spawn, you don't have to align in the air.
  19. I didn’t even know that the F-15E had those LAU-106 stations available for use when the CFTs weren’t mounted. Does that mean that in extreme circumstances that an F-15E could theoretically run around with 8 A/A missiles without CFTs?
  20. What is the altitude of your aircraft, range, and aircraft of the enemy aircraft. Tacview would be helpful.
  21. While the TID might indicate the correct active distance, the missile doesn't actually go active at those distances. It is more accurate to test from the target's perspective.
  22. It’s just the older API and not AIM-120 code. It’s the compromise in order to have it go active on its own.
  23. Iirc it’s because they can’t specify more than 1 wing sweep position when you spawn in. So they can’t implement wing sweep spawn position just for a “takeoff from runway” spawn.
  24. It’s because the missile doesn’t have its own LUA file yet. That Super 530F reference basically calls a nonexistent item in the game. It actually replaces the Super 530D which was the placeholder for the S530F.
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