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DSplayer

ED Closed Beta Testers Team
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Everything posted by DSplayer

  1. Check your DLC and your deadzones for you stick. DLC is required for ACLS landings and sometimes not having large enough deadzones can cause issues with the ACLS.
  2. Bug: When the radar is in standby, you can pickup radar contacts and the radar clutter is still generated. Can I reproduce it 100%: Yes How to reproduce/description: Step 1: Turn the radar to standby. Step 2: Pickup and lock up a target. Result: You will be able to lock up targets when the radar is in standby. The clutter is displayed as well. DCS Version: Open Beta 2.8.1.34667.2 Mods: None.
  3. Currently it seems that you can only change the flare and chaff countermeasure program settings in the mission editor and not when you're actually in the jet. Something like how the laser codes are changed on jets like the F-14 or Mirage 2000C using the kneeboard. FYI, the Mirage F1 also lacks the ability to change the laser codes outside of the mission editor iirc.
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  4. Thats cool. The radar page seems to be similar to an F-15's.
  5. The jammer works on the Tomcat.
  6. Yes. I'm just talking about how they just used the S530D for the AI models of the F1 that carried the S530F as a placeholder until the S530F could be added.
  7. Since this thread kinda got forgotten about: Less than 2 weeks until preorder. Place your bets on when it actually comes out.
  8. Updated to V1.1.0 which adds the AMBER Racks for the AIM-120C, AGM-65E LMAV, and AGM-84D Harpoon.
  9. Yeah that's a known bug regarding the model arguments.
  10. I'll give it a check. Maybe I'll add some new features this weekend.
  11. I don't think the latest DCS version breaks compatibility with the mod but I haven't checked.
  12. https://fb.watch/h-3inK65GY/?mibextid=cr9u03 A EF clip along with a progress report.
  13. https://fb.watch/h-3inK65GY/?mibextid=cr9u03 A EF clip along with a progress report.
  14. It's expected imo since the RB-75 variants we have are TV guided and do not have any FLIR capabilities.
  15. I haven't seen when HB actually said that. Their moderately outdated Trello roadmap lists both an AI and flyable module A-6E planned.
  16. I was hoping I would get BS2 access after buying BS3 as well even if BS2 is sorta outdated like how the Warthog was done.
  17. The autopilot is not designed for flight above Mach 1.
  18. It seems pretty intentional. The LAU-7 pylons for the AIM-9Ls were not authorized for USAF F-4Es. LAU-105s would be used if it was a USAF jet. LAU-7s were used however in place of AERO 3s by the USAF early in the F-4E’s service but they were omitted from the manual by 1990.
  19. That one does seem like a sorta easy thing to fix (as in add in a prohibited weapon limitation) but I haven't looked in the lua in a while regarding bombs.
  20. This seems to be making way for the addition of the new Super 530F which is replacing the Super 530D placeholder. Currently the weapons lua has removed all references to the S530D and replaced it with the S530F but the S530F hasn't been added yet. Because of that the pylons for that preset (which has the S530D) is now missing. Probably will be fixed with the F1EE comes out with the S530F.
  21. If that was a hot start spawn, I would suggest rearming with a LANTIRN pod as soon as possible so you don't have to wait the entire 8 minutes for it to align (especially if your target is close by). If you rearm with a LANTIRN pod within 4 minutes from hot spawn, you don't have to align in the air.
  22. I didn’t even know that the F-15E had those LAU-106 stations available for use when the CFTs weren’t mounted. Does that mean that in extreme circumstances that an F-15E could theoretically run around with 8 A/A missiles without CFTs?
  23. What is the altitude of your aircraft, range, and aircraft of the enemy aircraft. Tacview would be helpful.
  24. While the TID might indicate the correct active distance, the missile doesn't actually go active at those distances. It is more accurate to test from the target's perspective.
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