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Everything posted by DSplayer
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I’d assume no Steam preorder also means that the Steam users cannot get the book that’s being given out for the preorder period.
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rip
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Unbound RIO controls affecting Pilot cockpit?
DSplayer replied to Callsign JoNay's topic in Bugs and Problems
I just had this happen to me. My pilot binds (ACM radar modes and weapon selector keybinds) were in effect when I was in the RIO seat in a MP BFM situation. Was not an enjoyable experience try to RIO while stumbling into my pilot binds. -
Velocity gate in STT appears to be too high
DSplayer replied to KenobiOrder's topic in DCS: F-14A & B
Just for clarity sake, you talking about the Zero Doppler Filter right? I don't know of any other velocity gate/filter that effects tracking in PD-STT. -
The standard F-4EJ got some (if not all) it's A/G capabilities back later on in their careers. The EJ Kai however did get the additional weapons (possibly ASM-2, GCS-1, etc.) but it did not get JDAM capabilities and was only mounted onto an EJ Kai for festival purposes.
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It's a good example of what can be done in terms of customizing their placement.
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Not going to lie, I would absolutely love a DMM collaboration with HB to create an authentic, true to life simulation of the F-4EJ and EJ Kai. Since DMM was able to basically provide a lot of the information regarding the EJ/EJ Kai’s weapons and systems for WT’s basic model, I think something can be done to make one for DCS.
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Damn pretty hard to find good imagery of the cockpits of the EJ/EJ Kais. Btw anyone know what that display to the top right was for in the WSOpit of the EJ?
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This was probably a developmental WIP thing since you have to code it to make it drop and etc.
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The Super 530D uses the standard DCS Fox-1 scheme (aa_missile_semi_active) which is a part of the new API. HB and ED would have to make a new schema in order to make the Phoenix operate more true to life and cannot take something like the AIM-120's or SD-10's scheme (aa_missile_amraam2 and aa_missile_amraam respectively) since they operate in their own way for their respective missiles.
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IIRC, the AIM-7P might've not been adopted/used by the USAF and only the USN used it. Might be wrong but this could be the reason why the 7P isn't featured on the F-15C.
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Feedback Thread F-14 Tomcat - Update 24th Jan. 2023
DSplayer replied to IronMike's topic in DCS: F-14A & B
In a perfect world, Jester would be marking targets as Do Not Attack in order to prevent your TWSA centroid being placed in a suboptimal position that could potentially lead to target extrapolation against a target you fired a missile at. -
Well at least at the beginning the EJs didn't have CCIP/CCRP due to the Exclusively Defense-Oriented Policy. But before the EJ Kai upgrade program began, EJs were capable of carrying bombs and rockets. There was a big WT forum post regarding it with a wealth of info.
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Ok just checking back it seems like my super old modified F-18 CMDS lua got activated which I hadn't noticed since it didn't break any IC checks (and I forgot what the original CM programs on the 18 looked like). It had a repeat of 0 for Program 1 (which isn't possible normally since 1 for RPT is the lowest it can go) and if you tried to decrease past 0, it would cause that overflow to happen.
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reported earlier [OB 2.7.16.27869] AIM-9JULI uses AIM-9J model
DSplayer replied to DSplayer's topic in Object Bugs
Got reported when the Mirage F1 first came out, still hasn't changed. -
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I think he means no Agile Eagle slats. EJs do, of course, have leading edge flaps.
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Bug: Decreasing Repeat (RPT) when editing countermeasure program past 0 causes large integer to appear when its expected to roll over back to 24. Can I reproduce it 100%: Yes How to reproduce/description: Step 1: Open the EW page on the F-18 Step 2: Attempt to edit the repeat for a countermeasure program (doesn't matter what mode the ALE-47 is in) Result: The countermeasure repeat interval will overflow into an extremely large integer. DCS Version: Open Beta 2.8.2.35759 Mods: None. Screenshot: Broken Repeat CMDS F-18.trk
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Just updated the mod to V1.5.5. Name of the mod has changed since capability for the Mirage F1EE has been added.
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Bug: Currently the AERO-3B is used when mounting the Rb24, Rb24J, and Rb74 when the AERO-3B should only be used with the Rb24 and Rb24J. The Lavett 74/LAU-7 should be used with the Rb74 but can also be used with the Rb24J. In-Game Screenshot: Current in-game loadout that shows the Rb74 using the AERO-3B DCS Version: Open Beta 2.8.2.35759 Mods: None. Images:
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Feedback Thread F-14 Tomcat - Update 24th Jan. 2023
DSplayer replied to IronMike's topic in DCS: F-14A & B
I don't think this is anything new. I remember the F-14's jammer working a lot more uniquely compared to other jammers since it isn't a constant noise jammer which constantly jams but rather tries to break the lock and then turning off when the lock is sufficiently broken but also jams radars that are in a fire control mode. I think this thread kind of has the all you need to know for why the F-14's DECM does what it does: -
I'm not too well versed on this so I'm sure someone else who is more knowledgeable on the topic can probably shed more light but I think the different colors are just colors to differentiate each collision cell.
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It can be pilot sniped. It's just that the damage model is a lot more accurate than those of the F-18 and F-16. For the F-18 and F-16, if you hit anywhere in the entire canopy, the pilot is killed while for the F-14, you have to actually hit the pilot to kill them. F-14 damage/collision model: F-16 damage/collision model: As of now, the ED damage models for the F-16s and F-18s aren't as accurate/precise compared to the WW2 damage models. There was a reddit post on Hoggit about this recently and NineLine did respond regarding it: