Jump to content

Rob Mason

Members
  • Posts

    70
  • Joined

  • Last visited

Everything posted by Rob Mason

  1. Hi Daemon, Rob here, here's what I'm getting on every mission I install the BATC sounds folder into the .miz file. It seems to be something to do with N.O.S.E. but I'm really no expert, if I delete the "BATC Sounds folder I get no errors but obviously just text responses.

    BATC Error.PNG

    1. Show previous comments  5 more
    2. Rob Mason

      Rob Mason

      Will do I'll use the vanilla ones instead and see what happens, thank you for looking into it Daemon.

    3. Rob Mason

      Rob Mason

      Thanks Daemon that did the trick!!! Thanks for the quick response and congrats on a truly excellent add-on to DCS, thanks again.

       

    4. daemon1808

      daemon1808

      Thanks for your support and the feedback, Rob!

      I will include some aditional callsigns and try to figure out a workaround for the "unknown" ones in the next version

       

       

  2. Nope I've tested it with the revise weapons lua's you provided and in my Viper my AGM-88C's just blow up 100 or so feet in front of me. Now i do use Nighstorms CFT Mod 3.14 so it could definitely be a conflict with that but just to let you know this all worked fine up until XMas eves update
  3. Yes my HARMs are exploding 200ft in front of me lol, removed your SU-30 mod and it's all good but now I need to try your patch as I love your mod.
  4. I think I've found the problem......just triple checking it as I type this but it is pointing to the "Codename Flanker Su-30 mod", my mistake when I thought I had uninstalled it, I missed it, it seems this is the culprit, but I need some more checks, I run Open Mod Manager for all my mods but this one occasion it left behind the SU-30 mod in my Saved Games DCS mods/aircraft folder, don't know why but it certainly looks like the culprit so far.
  5. Dear ED, Since the Xmas eve update my HARM's explode exactly 200-250 yards in front of my Viper, parameters are all correct for launch and after major testing of all mods and scripts I disabled everything and ran a repair and still my HARM's prematurely explode after launching from my Viper. The mission is on the new Iraq map but haven't tested other maps yet, I have included the missions dcs.log. dcs.log
  6. Hi Nightstorm,

    Is there any chance that you might update the CFT mod for the Viper, Ive been using your amazing CFT mod from nearly day one, it'll be such a shame to not be able to use it any more as of last DCS update the pilot textures no longer show, the rest all seems to be working just the pilot textures as they were updated a few months ago now. I appreciate "life gets in the way" and such but even if you could tell us a short work around this issue it would be much appreciated.

    Rob (Mustang) Mason.

    1. Show previous comments  1 more
    2. Rob Mason

      Rob Mason

      Thank you chenilyu, i am useless at lua files lol, here is my current F-16C Entry lua, how would it look with new lines added please.

      Thanks so much for the help.

      F-16C Entry lua.PNG

    3. chenliyu0410

      chenliyu0410

      Here is my file, I hope it can be helpful to you!

      image.png

      entry.lua

    4. Rob Mason

      Rob Mason

      Thank you chenilyu, i am useless at lua files lol, here is my current F-16C Entry lua, how would it look with new lines added please.

      Thanks so much for the help.

       

      BRILLIANT THANKYOU SO MUCH!!!! Got it working now, really love this mod, thanks again.

  7. Hi NightStorm, is this MOD dead now? I understand completely how much time and effort goes into these mods only to be undone by every ED DCS update, but as an avid fan of yours and this truly awesome mod I'd just like to know. Thankyou.
  8. Hi Nighstorm, Is there any way you can update your excellent CFT Mod as since the last update none of the Viper pilot textures are showing with your mod enabled. It would be very much appreciated thank you so much. Rob(Merlin)Mason.
  9. Hi NightStorm, Since last updates and using the latest version of CJS F-18EF Superhornet, I find that when activating your mod with OVGME all my Viper pilot textures disappear in external view at least. Just thought you should know.
  10. Hi ED, After a full re-install (other issue) now when I go into mission editor using the Kola map, when exiting after editing a mission I get a prolonged Black Screen. It's not a crash as in Task Manager DCS is still running but I have noticed it's CPU usage is "very high". The black screen takes more than 5 minutes then I end up back on the main screen where I belong. This only is happening when using and exiting the ME within the Kola map. Just thought you should know.
  11. Sorry for the late reply Benny but no I don't, why should I?
  12. Hi all at CJS, since last DCSA update I'm missing cockpit textures in your excellent mod, any ideas? I've removed all other mods using OVGME as well as a test.
  13. He's fixed it Camble I left him a comment telling him about it, he said he never even noticed it lol.
  14. Oh yeah it was, what's he done put the wrong Plane in the description file!!! Is it for a Viper or a Mudhen? Bit weird, oh well not your fault then Camble i do apologise, i'll give it another go in that case lol
  15. Sorry to be a Debby Downer but the first F-16C skin it installed it placed it in the F-15E folder!!!
  16. Thanks CH, that's ok just for the life of me couldn't remember where it went, getting old.
  17. Where does one put this script for RWR and HARM ID again I've forgotten.
  18. Sadly lee1hy at the time of writing my post on here I was not given the information about Roughmaster til a lot later, I won't apologise for my post but I wasn't fully informed.
  19. Hi all you wonderful people at CJS, just thought you should know that since the update today I no longer get any MFD textures in the Superhornet mod, I get the dreaded green "plaid" instead, early days I know but hey ho there's always something. Sorry this isn't where I wanted this post to go.
  20. I'm sorry ED, as a dedicated Viper driver in DCS and a massive fan of many of the amazing talented Viper repainters out there please give your reasons for choosing just one sole F-16C skinner, one of the most talented Viper skinners has even had his skin painted on a "real" F-16C and just the other day had his scheme turned into a decal sheet for scale modellers, the other is also extremely talented Viper skinner and has churned out skin after skin after skin for the Viper all at the highest and most accurate quality. Now I have nothing against lee1hy and I to have probably all of his awesome skins but why him and him alone, please could you elaborate and justify this strange decision, I'm sure your going to upset a fair few Viper skinners with this decision.
  21. I must congratulate you Bandit for yet another amazing update to an already fantastic mod, I'm reasonably well known on the DCS FB community group and have plugged your weather mod as much as possible, a lot of people don't seem to know about it which is a real shame imho. Thanks for all the artistic effort that you must put into this mod and for all the spare time you spend producing such an awesome mod.
  22. Thank you so much Nightstorm, for all your hard work, Merry Xmas.
  23. Hi Nightstorm, thoroughly love this mod but sadly this latest version crashes my DCS OB, it seems that it doesn't work with CJS Super Hornet mod, the only other mod I use, all other mods are injected using OVGME as is your CFT Mod but after disabling all other mods in OVGME the CFT MOD being the only one left enabled and the CJS Super Hornet mod which is directly installed into DCS root folder my DCS crashes, if I disable CFT Mod leaving Super Hornet mod only my DCS runs fine, any ideas.
  24. Hi CJS, after todays DCS Open Beta update(19-12-23), on launching from the carrier the Superbug mod loses all control functions, it seems to be triggered by the "salute" as far as I can see as when taking off from land base this doesn't happen and all is fine, only when launched from carrier(SuperCarrier Module) I lose pitch, roll, thrust but strangely not yaw. Love this MOD it's truly excellent but could you please look into this, thanks. Edit and addendum: I've tested legacy Hornet and this issue does not happen, it's definitely linked to the "salute" command and the control surfaces freeze up, as in pitch, roll and thrust but they don't return after SuperHornet leaves the cat. I've tried with and without any other mods but it still persists.
×
×
  • Create New...