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MadKreator

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Everything posted by MadKreator

  1. Lol I forgot I ever made this thread! I will look into your suggestions for sure!
  2. Interesting, I’ll Have to play with some settings. In the harrier for example I can hear the spool up and down very clearly, as well as the a-10 but the hornet seemingly has the same tone/ sound all the time. Thanks guys, must be something with my sound settings or headphone eq amplifying a certain tonal range.
  3. The simapp pro causes the same kind of issue, at least beats up fps, on standard monitors too. Once I canned it, and deleted the lines from the export.lua, things were great again.
  4. Just tried it out. Actually works quite well for just facial recognition. It is a bit delayed but definitely useable. My webcam says it will do 60 fps but I feel its only running at 30 so that could be it too..maybe its just the way open track works. I do use Track ir and its camera is 120 fps so naturally its much smoother. I think the ps3 cam is 90 if I recall, I didn’t try that one. But all in all it does work and seems like a good step for anyone who wants to try head tracking.
  5. is it just me.. Haven't hopped in the f-18 in a while, just did, and the engine just sounds like a vacuum cleaner running in the background.. no sound change all the way through the throttle range including afterburner. Just the same constant hum.
  6. first pic is the default, 2nd pic is how I set mine and these wont break Multiplayer integrity check (except on servers with "pure scripts" enabled) each aircraft has the file in a slightly different spot lol
  7. interesting, I have my f-16 at .8 thickness and .1 fuzziness.. my default is the same as yours. let me compare
  8. Brightness doesn't help much for this issue. The f-18 is actually not that bad compared to other aircraft. Lowering brightness just leaves you with dim fat lines and text LOL
  9. file path at the top: it is in your dcs main install folder, NOT Saved Games, starting at 'mods' ...I just use ovgme so I don't have to re-do it every update... I have the f-16 and harrier mods as well if you need them.. the a-10 is actually a texture file but there is a mod in user files for it, but its a bit too thin imo -adjust stroke thickness and fuzziness to desired effect The f-16 is worse than the 18 and the harrier is almost un-playable without adjusting the files. I really wish ED would actually listen handle this, and the kneeboard. Its been going on for years now.
  10. Welcome to widescreens! Give me a few min and I’ll post you screen shots of the lua files to edit.
  11. My recommendation- 64 gig ram( absolute minimum 32), fast ssd min for install or better yet NVME. I7 or I9 ( DCS wont make either struggle). As for video cards, I will agree and disagree with Tiger-II ( everyone has their opinions and are 100% entitled to them). I run a 5120x1440 monitor and going from a 2080 to 3080 was a huge step up, not as much in dcs but hugely noticeable in every other game.. Just went to a 4080 and yes an improvement in dcs but there is a point where DCS’s un-optimized cpu usage and logical bottlenecking are the noticeable hinderance. I will say in every other game including fs2020 going from the 3080 to 4080 is a massive improvement. 3080 ran just fine but 4080 is silky smooth with every setting on ultra including RT. Its was no slouch with the 3080 but I did have to tweak a lot to get the best performance/quality balance. The 3080 is a big step up and a great card from say the 2080, even bigger jump going 4080 from the 3080… just not in DCS. DCS just isn’t optimized to be able to utilize what today’s cards are capable of. Right now DCS needs LOTS of memory, fast transfer speeds from drives and fast single core performance. Hopefully that will all change when Multicore is implemented. My memory is @ 3600 but I’m not smart enough to know how to tweak and tune things like that or do any sort of manual over-clocking lol I enable XMP and let ASUS’ ai overclock do its thing and things run great for me. Even my system being a couple generations old , minus the GPU’s, I don’t feel the need to upgrade anything else at the moment, DCS, COD, fs2020, Battlefield, all run exceptional. I think going to things like a 4090, i-9 13900, ddr5, in most games will be way overkill, and in dcs you won’t gain much (maybe in VR), due to how un-optimized it really is. You can build a beast of a PC for 3k, even if its not the highest end of everything
  12. I just went from a 3080 to 4080 on 5120x1440 and while on other games it was a huge jump in performance ( cod settings maxed out went from 90/100 ish fps to 195/205 ish fps), FS2020 I can run everything on ultra including ray tracing and its silky smooth(huge cities like Tokyo or NYC put it down in the 50’s). DCS gained some but not by much when lots of objects are in view or big missions. Going straight up in the sky I jumped from 100 ish to 160 ish fps with most setting on high with msaa x2. DCS’s hinderance is definitely processor bottlenecked. I got the microstutters here and there on both cards. It is nice to be able to turn up some settings and still get similar fps as before. Running a pretty good Syria mission on liberation last night and fps wasn’t much better since its logical things clogging the pipeline. I think once/ if/when/hopefully Multicore comes out, if done right we will start to see the bigger cards shine like they should. I haven’t tried VR yet to compare, but I’m convinced DCS is the worst game to try to compare hardware on Same when I went from 2080 to 3080. It Improved but not near the improvement I saw in every other game, thats for sure.
  13. I started with a standard 16:9, went to a 3440x1440 21:9 then took a leap of faith going to the 32:9.. I will say it definitely took some getting used to. In dcs it felt more natural, but in general computer work and other games, like battlefield, cod etc it’s definitely a change. Now its hard fort me to even play on the xbox on a regular tv, i feel like I’m looking down a tunnel lol Just for fun I will fire up the f-18 set the fov to where I would most likely play if I didn’t have exported displays and get a screen shot, just to show you how it may look. The f-16 can be deceiving because of the open design. In normal play I don’t necessarily zoom in quite as far as the screenshot of the a-10 I posted. I started with smooth track/opentrack as well. Nothing beats trackIR but smooth track is for sure better than nothing at all. I used it for a long time. I actually bought my track IR used off of eBay and its worked flawlessly for years now. Some food for thought though, widescreen does introduce a couple quirks, like the HUD’s don’t scale quite right so the lines and text are all fat and fuzzy (some mfd’s too). I went through and modified the lua files for the line thicknesses to get them nice and small and crisp. If you end up going wide and need some tips or where to go to modify them feel free to reach out. The f-18 isn’t too bad, but the f-16 looks quite out of place and the harrier is basically un-useable without modifying the files lol
  14. No, I understand. Development can’t just come to a stop on anything. Everything needs done hand in hand. Every part affects everything else. Modules and maps pay the bills and keep dcs running. They take years to develop, as does every part of the game itself. That wouldn’t makes sense for us consumers, or from a business standpoint. There’s different teams, programmers, artists, testers for every facet of dcs. My statement was more rhetorical than anything. I think ED does a great job supporting dcs and bringing new features and updates.. a lot of them! The probably care more than any other game developer out there. And their hard work definitely doesn’t go un-noticed. I do feel like a lot of little things, improvements, QOL, bug fixes, get put on the back burner and sometime forgotten about. But everyone wants something a little bit different and its virtually ( or literally) impossible for ED to do them all and satisfy the wants of thousands of people. I’m very excited for every newsletter and update, whether it applies/ interests me or not. I love DCS. I wasn’t trying to put them down in any way, I am truly grateful for what ED brings to us!
  15. Same here. I’d be100% okay with a whole year of no new modules and just core work, actual weather (not new clouds), atc, fixing bugs, graphics, optimizing, AI etc. and actually finishing the modules that are already here. That’s obviously not going to happen, new modules / maps do need to be in the pipeline, but some of us sure wouldn’t mind seeing a bit more love given to the game itself. Still excited for the news, though, whatever it brings!
  16. Ive run win 11 since the day they let you download it. Never had any issues with dcs, stemming from win 11 itself.
  17. I use a 49” Samsung crg9 ultrawide. I love it, I don’t see myself ever using something different. It scales just like a regular monitor, just gives you more view on the sides, although some seem to think you’re losing vertical view. Might feel like it at first, but not really. Guess it depend a lot on the FOV you prefer in game. If you like the view wider and from farther back in the cockpit, sure a large 16:9 tv will seemingly give you more view, or let you move your fov wider and still be able to see things in the cockpit better. Now, me, since I use helios/ and or external mfd’s and a ufc app, I like my fov much closer to the hud. On a standard 16:9 screen it will just fill it up like a regular monitor, but a widescreen will add some extra peripheral to the same view. Its really a tough choice.. I will say that I’m not much of an A/A combat kinda guy, having a zoomed out fov on a large screen would definitely help, i think, when trying to look around all over the place. Being more of a ground pounder, i spend much more time looking out of the sides of the aircraft so the widescreen definitely help not having to turn your head as much with trackIR. I have view zoom on a hat switch on my throttle to constantly get the fov I want at the time too.. in my experience, unless you are going for a large screen such as a tv, there’s no need to go with 4K. 1440p on things like a 27” or like mine, that is literally the size of two 27” side by side, 1440p is more than sufficient for crips clear graphics.. again, personal preference. Couple examples of my setup…
  18. Looks fantastic! Day 1 purchase for sure!
  19. Yeah they introduced, “require pure scripts” as an option for servers. If its turned on in the server then you basically cant have anything but the vanilla dcs install.MP will fail ic too sometimes before even entering a server and just have to restart ( as per ED). Helios does way more modification to viewports and things, but still lets me in any server that doesn’t have pure scripts enabled. It really sucks that they can’t / won’t modify their IC check to exclude monitor and viewport exports. Its pretty BS. If you start dcs and you don’t go straight to MP , the ic will usually fail immediately. Hoggit, for example, was my go to casual MP server where people at least talked and had someone manning ATC once in a while. ED’s solution to cheaters was lock the game completely down, or not at all even though many players use exported views/ simpits, helios, etc. Hell exporting mfd’s on multi-monitors is built into the game. Doesn’t make a lick of sense to me.
  20. If you dont have a screen yet, this is what I used. Perfect size, just velcroed the cougars to it. If you want them separate then I’m not sure what is best for that
  21. Here was my mfd setup previous to helios. I had not aligned and sized the viewports in the picture yet, I was just excited they worked lol You have full control of size and position of them to get them perfect.. However that size carries over to all aircraft. The a-10 displays are a bit larger and went outside of the cougar borders so I had to resize to get those to fit and just deal with the f16 and 18 being slightly smaller than they could be.. and the app on the tablet( android only) is called dcs-ufc, its $12 but its really handy to have. It has multiple screens for various aircraft, not just the UFC’s. And of course if you have any issues along the way, just reach out
  22. Yes but its much more complicated. Regular mfd exports are easier done in game. Go to the forum section “multi-display bugs” the first pinned post is a step by step guide for mfd exports. Read it first once or twice before following through it. Its not hard to do but does take a bit of tweaking the size and location to get them lined up with the cougars. Helios is more for if you want the cockpit panels, viewports, gauges, and all clickable buttons and switches on a separate screen(s) like a touchscreen. Like my setup here. I ran a 12” display with cougars for a long time, and it is hands down probably the best mod you can do.. most helpful anyway.
  23. I was wondering what exactly this means, myself lol A little more detail in the patch notes would be nice.
  24. I don’t think the overall resolution is anything to worry much about by itself as dcs isn’t rendering the full game over the entire area. Viewports aren’t really a workout for the gpu. Especially if you’re just rendering small ones. DCS just needs the entire resolution area to base the coordinate system off of for placement. Its not like trying to run the main game across 6 monitors. I don’t think you’ll notice any difference since the actual amount of screen space with things being rendered will be the same. As for rotating a viewport, I have no idea lol I think you would have to set the monitors in windows as vertical displays, but I’m not sure if the display itself would need that ability. I’ve never run a vertical monitor.
  25. I used an 11.7” screen also, $89 shipped on amazon, as well used Velcro stuck to the screen to attach the cougars. The size was right on the money.
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