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Everything posted by MadKreator
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Developer updates MSFS style?
MadKreator replied to Solemn-laugh's topic in Weather System Bugs & Problems
Oh yes they do it all their way, which is just fine. They are the ones that bring us this awesomeness, and they 100% update the sim and keep it going far better than pretty much other developer. As for solely agreeing with the OP’s post, the other sim’s way of showing updates/progress/wants/wishes/ what’s being worked on is in a much less convoluted format. Thats more so what I was trying to get at. Its easy to see, all in one place, nice easy lists, from the developers. Not just in a forum page, or hundreds, with everyone’s random ideas. None of which anyone really knows if the devs see, write down or take to heart in any way. Communication spread out over multiple platforms, kind of a mess.. but nonetheless, I’m with you. I love DCS and no matter what I, or anyone thinks should be done differently, it’s not going to stop me from playing and having a good time -
Smart and fully programmable AI ... I'll pay :)
MadKreator replied to maxTRX's topic in DCS Core Wish List
I had 5 harriers in a flight coming into tarawa at the end of a liberation mission, I landed and parked. Others took the pattern,1st came in on final about 65 knots and 30 degree AoA crashed into the back of the ship, two more flew right into him the exact same way, one tried to vertical land and ejected and the last one just flew away somewhere, maybe to try to refuel idk -
Developer updates MSFS style?
MadKreator replied to Solemn-laugh's topic in Weather System Bugs & Problems
You know, it would be kind of nice to have official polls/ lists, like the other sim, of bugs, wishlists, features etc, that people could vote on with statuses of them updated by ED. Kind of like the old hornet posts of which features people most wanted worked on. It’ll never please everyone but better than being left in the dark, or awaiting things anxiously only to be disappointed week after week. I know dev time moves slowly and we get what we get, but I think a lot of what most people want is communication or at least acknowledgment of things that are asked about, or especially bugs and fixes that have been needed for literally years in some cases( looking at you wingman, just shut up and eject, your near bingo anyway lol) I do love DCS and play almost daily but by now my wing men should at least be able to respond to comms correctly, or not crash into the back of the carrier one after the other, or eject when you hit bingo even if you’re on final Sometimes I question the logic in the development of DCS. So many little bugs and features that get left behind for months, years on every module. People scream for features/ fixes for years to have them function correctly, and we get clouds… yes they’re pretty. I agree with OP -polls -lists of things in process -wishlists that get read and considered -communication -
I’m not really sure, honestly
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is DCS a Ship Simulator and weapons systems Simulator only ?
MadKreator replied to GOZR's topic in DCS Core Wish List
My couple of cent’s worth. I’m not a real pilot, never have been, always wanted to though, so I’m far from knowledgeable on atmospheric conditions and how they affect real aircraft ( aside from 20+ years of flying radio I controlled planes and helis which isn’t quite the same), but after the new update i was cruising around PG in a nice little windy/ stormy ish setting and really noticed the turbulence in the f-16, something I had never really “felt” before. Maybe all the stars just aligned with the weather settings but it was a nice feeling that the aircraft wasn’t just flying on rails so to speak. For the first time since I can remember playing dcs, landing was actually a bit more challenging. Not just the typical crosswind, that’s easy in dcs because the aircraft just flys in off kilter a bit, but its still mostly smooth, but this time it was bouncing all over, forcing me to concentrate , use rudders and everything to bring it in. It was definitely a better experience! I’m sure the effects have been there for a long time but seem to never be really felt or that pronounced. Ive never really focused on those things in DCS but after that one flight, and reading this thread, I can 100% see where the OP is coming from! Having more realistic atmospheric effects would be a great step for the overall feeling. Maybe after Multithreading and Vulkan to distribute the load around.. Having realistic ground effect and rollers off the tops of mountains, updrafts, downdrafts, winds that aren’t a constant speed all the time and whatever else, would be much preferred over rainbows and baked in atmospheric phenomena, to me at least. -
Yup the glare is still there. I had to go double check if I has sunflare turned on.. Mine is even a bit worse with my ReShade filters. I actually had to dial the back a bit too because the glare and reflections were overwhelming at times
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Yup that same hard line across the screen creates the same annoyances on ground shadows and textures popping in, and also the baked in ground clutter on maps like syrias annoying ground bushes that appear right in front of the A/C. I don’t get it at all, very noticeable in the f16 down low, if you fly just slightly canted off to one side you can really tell where that pop in point is straight across the screen. It really sucks, its probably my biggest complaint in dcs graphics. It was there in 2.7 also but seems stronger in 2.8. Its hard to unsee it lol Of course at 20k ft in the clouds you never see it, not really even flying level unless you know what you’re looking for.
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I thought I noticed additional reflections and things moving across the canopies. Seems the effects are unrealistically strong, especially the shadows being cast on the clear glass ?!?!? Lol I turned cockpit shadows to flat and it goes away. I like shadows on high but the reflections and added flare were getting slightly distracting
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Are you talking about msaa mask? If so its the amount of anti aliasing relative to the FOV. With the slider all the up , anti-aliasing will be in effect across the entire field of view. As you mover the slider left( value down) it will produce anti-aliasing closer to the center point of your view and not in your peripheral vision. You would notice it if looking around with your eyes in your headset. The idea being that since most headsets only have a small “ sweet spot” you have to move your head to look at what you want clearly anyway, so you can tune the anti-aliasing mask to give you smoother view in your sweet spot, if you don’t want it to affect the entire FOV. I leave it all the way up, but I think its there as just a way to inch out a little more rendering performance with the effect of the areas outside of that mask zone being a little less quality. Just as turning msaa off in 2d, compared to having it on.
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reported VR "enable HMD Mask" tick option not working properly
MadKreator replied to Tepnox's topic in VR Bugs
Awesome! -
ED recommended 2.2 with the new lighting and texture upgrades. I still run on 1.9 or 2 but I use reshade to balance blacks and whites and to brighten up / saturate the colors so its not so drab. If you don’t have reshade, its worth a try. It will cost you a few fps in game but there hundreds of filters you can use to get the look you want. I use Levels and Technicolor, thats it, and its like looking at a whole new world. Clarity is a good one to sharpen up details but it dings 5 or so fps alone on my rig. I don’t mind 3-5 fps hit in total, but I don’t like 10+. Just an idea if you’ve never used it.
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reported VR "enable HMD Mask" tick option not working properly
MadKreator replied to Tepnox's topic in VR Bugs
Its how much of the field of view has anti aliasing. Lower values will only have anti aliasing near the center point of view. All the way up, AA wil cover the entire fov, just like in 2d mode. The idea being since you have to move your head around for the clearest view, not just you eyes, there’s not really a reason to have the improved smoothness in your peripheral vision… obviously highly dependent on your headset, system processing power, and personal preference. I leave it all the way up on my lowly quest2 and don’t really notice any difference changing it. On a better headset like a G2 or Varjo Aero you could probably tell. -
Perfect answer!
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Yes, also the improved/ sharpened ground textures! I do notice the Pop in distance for buildings seems very short. I have visibility in extreme, but unlike other maps where I can see everything at decent distances and the detail level increases, on SA You can see some buildings but most aren’t even rendering until very close. Nothing, nothing, then all of a sudden all of the towns buildings start showing up when you’re almost on top of them… Was mine just freaking out? Maybe certain locations? Others seeing the same? Don’t get me wrong, I love the SA map and appreciate all of the hard work! Always improving!
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Just curious why the brakes in the f-16 are so bad? In comparison with other jest like the a-10 or harrier ? Landing in the f-16 and jamming full brakes takes forever to slow down. I know that is not the correct way to land, nor do I land any aircraft that way, strictly curious. With the exception of a short runway emergency landing. Is that how the real jet is, possibly due to the narrow gear/ instability?
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Yup same experience here. In the cockpit you can just start making out a city but if you pop out to the f2 view, the whole thing is lit up like crazy! Hop back in cockpit and you can barely see the lighting until you’re up pretty close.
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You don’t live in Idaho do you What you’re saying makes sense, of course. Anyone into that level of realism would, I suppose, check forecasts and data when planning out a mission. Even on an on going dynamic campaign, at the given time of flight. So the in game “dynamic weather” generator would probably be more random in fact, since you wouldn’t have data to go off of, in theory, and if it worked correctly lol With moving clouds and changing weather systems baked in the game, generating dynamic weather could get you a good idea at the start of the mission but who knows what it would produce in an hour or two. I, personally, if the option was available would most likely start a campaign or mission and select live weather , or dynamic for that matter, and just go and see what it brings. Maybe the better option for DCS would be to have the weather not baked into the missions themselves or have to modify in the ME. Maybe starting any mission you want the being able to select the weather type on the fly would make things more interesting But then what about missions/ campaigns designed around certain weather? Can’t really do a case III recovery when its nice and sunny out lol…. Quite the conundrum
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Live weather could be cool when/if the DC ever releases. Would make long campaigns interesting. Real world pilots have to deal with it. Obviously it would be optional, but it could add that extra level of realism for those who want it. Live weather is about as random and dynamic as it gets. It definitely wouldn’t hurt just to have the option available
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How do we find something more 'dynamic' to do (either solo or as a group)?
MadKreator replied to AhSoul's topic in DCS 2.9
Only 2 weeks to 10 years until the Dynamic Campaign releases…give or take -
Command wingman to attack certain targets
MadKreator replied to Hairdo1-1's topic in DCS Core Wish List
It’d be nice if wingmen attacked any targets reliablyI really wanted you to attack the tank battalion we were supposed to, not fly off 30 miles in a different direction to the nearest Sam site, then get shot down because all you had was gbu38’s -
HaHa , 5.2.1 fixed the hold issue for sure, but I forget how dumb the AI is.. they did pretty good until it came time to land. Multiple collisions, a couple in the air, some on the ground, pilots ejecting at random on final, landing with broken landing gear and veering off the runway and crashing. I landed my harrier back on the tarawa… my wingman however decided to turn around and re-follow every waypoint, flew back to the target point, didn’t shoot anything ( nor did he attack anything when I told him to during the flight), flew back to tarawa, came in for vertical landing, got next to the ship, skipped the landing area, hovered slowly towards the front of the ship, hovered there for about two minutes just off the bow, about 20’ up, then just ejected I lost 8 aircraft that round, only 1 was from actually getting shot down..what the hell is going on , I think the AI is getting worse and worse
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I’ve noticed mine being very quirky recently. I used to tweak them a lot, but recently, f-18 mostly , they seem to bug out.. haven’t had the problem in others. Almost like it centers the view with your head out of the cockpit lol I thought I was mis-pressing a button and screwing it up. Deleting snap views reset all mine as well. Re-did the view position the next go around and it adjusted and saved just fine
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Helios 1.6 - Official Thread
MadKreator replied to derammo's topic in PC Hardware and Related Software
Oh man I just started using helios a couple months ago. I’ve heard of it for a long time but never really paid much attention. I’ve been missing out, i love it! I’m happy it’s still supported. -
Helios 1.6 - Official Thread
MadKreator replied to derammo's topic in PC Hardware and Related Software
So I messed with it, changing the comments for the blocking didn’t do anything on my end , as far as I could tell. But I did change the export frequency to 120 , still with monitors capped at 60 and vsync on and the gauges are now f-10 map smooth. Matching to 60 was a huge improvement but doubling it ( probably any multiple of the fps/ refresh cap) is noticeably more smooth, say climbing and hopping back and forth between f10 and f1 you could really see a difference in the smoothness with freq at 30, at 60 the map is slightly smoother still but better, but with freq 120 its almost indistinguishable.. f10 is still just ever, ever so slightly smoother. 180 or 240 might get that last little tiny bit out, but 120 freq seems like a spot on setting for my system. -
Helios 1.6 - Official Thread
MadKreator replied to derammo's topic in PC Hardware and Related Software
Lol I will check it out