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Everything posted by lobo
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A very interesting question re the DCS A-10C With the ferry range listed in various sources as 2240 nm I was curious to see what the sim could do non-stop, with no in flight refueling. I started out with full fuel, no weps, and 3 external 600 gallon fuel tanks. Zero wind conditions. Climb to altitude was slooow. Step climbed higher as fuel was burned and weight decreased. Adjusted airspeed to achieve an AoA between max range and max endurance, as shown on the AoA indicator. Jettisoned external tanks as they ran dry. (although I messed up with the center tank... releasing it while it still had some fuel in it.) At FL350 with external tanks gone and fuel remaining at approx 4000lbs, I was able to get the fuel burn down to 2000lbs/hr (total). As weight decreased I was able to reduce power and fuel burn. I did not try any higher than FL350. At 7 hours 30 minutes into the flight, both fuel low level caution lights came on with approx. 1000 lbs fuel remaining. On landing the total flight time 8 hours and 1 minute. Average fuel burn over the 8 hour flight was 2625 lbs/hr. Consumed approx 21000 lbs fuel, with 300 Lbs remaining on landing. At an average g/s of approx. 305 kts. I calculate the total distance covered in this flight at approx 2440 nm. ...and no, I will NOT be doing that again. :music_whistling:
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Hi wondering what are the advantages of LGB manual lasing vs auto? I mean, other than buddy lasing, why would you not always use auto lasing? Comments?
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Interesting book in pdf free from rand.org. "The air campaign conducted by the coalition air forces in the Kuwaiti theater of operations. The author describes the evolution of the campaign and the planning and control of air operations, assesses the effectiveness of various systems employed against the Iraqi ground forces, and discusses the factors that led to success." The mighty A-10 is discussed of course. http://www.rand.org/pubs/monograph_reports/2006/MR357.pdf
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:thumbup: Best part of COD 4 was the AC-130 mission! It would be awesome fun in the DCS world.
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I think he meant trim. Of course without hydraulics it will probably be a short trip... :smilewink:
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Have a look at this ppt. http://www.palmettoroost.org/documents/DARPA_RealWorld_Brief.ppt Slide 18. Recognize anything? Note suite 5.0 is completed and suite 6.0 is shown as late summer 2010. Wonder if any of this will filter down to the our DCS A-10Cs? Also interesting some of the other slides such as #20. Cheers
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Or the type that do (and get paid for it), however IRL will never get a chance to fly a military jet like the A-10. :thumbup:
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Predator Reaper DTS or DTS AC-130? (also interesting to see Carl Norman of TIS still with links to TFC)
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I'm not talking about learning to fly... I'm talking about learning the HOTAS specific to the A-10C. I suspect that one way or another they have this down before they sit in the aircraft.
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I understand that. An accurate HOTAS controller ie TMWH connected to the DTS could only benefit the student. There is a fairly steep HOTAS muscle memory learning curve required to employ the DCS A-10C. I've found this to be the most challenging part of this sim... maybe thats just me ;) Maybe the USAF/ANG use another trainer/sim/cpt for this purpose... Cheers :pilotfly:
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Originally Posted by hassata Did you run across an ED product being used as some sort of trainer? There was a pic floating around of a class full of (I assume) cadets on stations running what looked to be ED software. USAF needs to get these guys better stick and throttles though...
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Quote: Originally Posted by PeterP I'm very sure it will be the P-51b Mustang. Of course not. It'll be the D. :smilewink: PS Very excited to hear about the Battle Commander mode JTAC etc. Sounds great! Can you just imagine multiplayer A-10C with humans in the planes AND HUMAN JTAC?! 8)
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Patch 1.1.1.0 for DCS: A-10C Warthog (English) Released
lobo replied to pvtkramer's topic in DCS: A-10C Warthog
I agree with the above statement. I'm using patch 1.1.1. I can't compare this to earlier multiplayer stability as this was my first multiplayer in the Hog. During several multiplayer flights on the 104th server yesterday I had 5 or 6 crashes a various points in a mission. I was kicked back to the DCS GUI. Had to reconnect to the server. The crashes seemed to me to be random. They also did not always occur for all players at exactly the same time. Some times you would hear on TS within a few secs that everyone had a crash to GUI, other times it would seem to be a staggered crash. During one mission I heard other players calling that it had crashed on them one after another and I was thinking it was strange I was still in the mission then within 10 seconds I too was biffed back to the GUI. I also had a problem on a couple of occasions when after selecting a plane for ramp start, my jet spawned directly on top of a parked Ka-50, snapping off his rotors. (A2G kill?) Also at one time I saw an A10 parked on the ramp, well ok it was actually hovering unattended about 20' in the air... ("Chief I'm going to need a ladder... and you'd better make it a big one") I could not speculate whether any of this was a 104th server problem or a DCS issue. My ping was too high on Stallturn to give it a go. When it worked the mulitplayer with TS3 was a thing of utter beauty! My cold start up times are really improving and I got my first DCS A-10C multiplayer A2G kill as well as an A2A shootdown of an opfor Ka-50. It was a great experience to fly in a multiplayer enviroment. Thanks to Wrecking Crew and the 104th for hosting this fly in! :thumbup: -
Patch 1.1.1.0 for DCS: A-10C Warthog (English) Released
lobo replied to pvtkramer's topic in DCS: A-10C Warthog
I agree with the above statement. I'm using patch 1.1.1. I can't compare this to earlier multiplayer stability as this was my first multiplayer in the Hog. During several multiplayer flights on the 104th server yesterday I had 5 or 6 crashes at various points in a mission. I was kicked back to the DCS GUI. Had to reconnect to the server. The crashes seemed to me to be random. They also did not always occur for all players at exactly the same time. Some times you would hear on TS within a few secs that everyone had a crash to GUI, other times it would seem to be a staggered crash. During one mission I heard other players calling that it had crashed on them one after another and I was thinking it was strange I was still in the mission then within 10 seconds I too was biffed back to the GUI. I could not speculate whether this was a 104th server problem or a DCS issue. My ping was too high on Stallturn to give it a go. When it worked the mulitplayer with TS3 was a thing of utter beauty! My cold start up times are really improving and I got my first DCS A-10C multiplayer A2G kill as well as an A2A shootdown of an opfor Ka-50. It was a great experience to fly in a multiplayer enviroment. Thanks to Wrecking Crew and the 104th for hosting this fly in! :thumbup: -
There's need to know and then there's nice to know. This sim has so much depth it is ridiculous! I suspect we can thank ED and the US military for allowing so much of their version of the sim to grace our version. :)
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Notice how the MER whacks into the still unreleased Mk-82's... yikes.
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Looking forward to this one being fixed in a future patch as. (ILS steering bars behaviour as mentioned above). The current patch list is impressive! :thumbup:
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“Captain, the engines cannae take much more of this!” Scotty to Capt'n Kirk who was shoving the nose of the enterprise over while active pausing and starving the engines of anti-matter er fuel.
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Mission: Overwatch - plane veers HARD on takeoff
lobo replied to kharne's topic in DCS: A-10C Warthog
Taking off in a stiff crosswind you most definitely do need aileron into wind. A quote from my old "From the Ground Up"... "During the xwind takeoff, aileron control is held to the upwind side and the aircraft is held straight with rudder. Use full aileron deflection initially, then as speed increases progressively reduce the amount of deflection to keep the wings level." Been doing this for the last 30 years irl in up to 36kt xwinds. Without the aileron input on a slippery runway you are likely going off the side. Same thing on landing btw use aileron into wind and rudder to maintain control. Also see this from Boeing Chief test pilot: http://www.smartcockpit.com/data/pdfs/flightops/flyingtechnique/Crosswind_Guidelines.pdf -
But you gotta admit that other vid was pretty nice. :music_whistling:
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Ejectee on a walkabout me thinks. :)
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I just came across this beauty of a vid. A-10 East Demo team, pilot Dylan "Habu" Thorpe at Manitowac WI 2011. HD. 17 minutes. Some very nice in cockpit shots from two in cockpit cameras. Notice in the inverted portion of the cuban 8 how far he comes out of his seat! You can also see him manipulating the stick, thrust levers, airbrake and radio switches. Enjoy! :thumbup:
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Here are a couple pics showing same aircraft with elevator trim tab appearing to be departing the aircraft and one with it gone... One of the shots also shows another angle of the plane with the tail wheel extended. http://static.rcgroups.net/forums/attachments/6/6/3/8/9/t4284343-131-thumb-plane%2Benlarged.jpg?d=1316241290 http://www.cbsnews.com/2300-201_162-10009462-2.html?tag=page
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The Associated Press attributes that photo as: (AP photo/Grass Valley Union, Tim O'Brien)
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Look at this article: http://www.dailymail.co.uk/news/article-2038452/Reno-Nevada-air-race-crash-3-killed-50-injured-WW2-fighter-plane.html If you scroll about half way down this series of photos in the above article, there is a pic of this plane on the ground prior to take-off. Pilots head is clearly visible. Now look at the pic of plane diving vertically just prior to impact. Pilot head not visible... slumped forward? From these pics I think they will definitely want to look at G-LOC as a possible contributing factor in this tragedy.