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Everything posted by FrostLaufeyson
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I happen to have a mission today that requires EMCON Can't believe that after so many years, such a small feature has not been implemented
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It's 2025, and this bug still exits
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Sadly, no. And the gain doesn't work well actually. So I just turned the colored map off.
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I would like to know what specific MSI features we will get?
FrostLaufeyson replied to FrostLaufeyson's topic in DCS: F/A-18C
Really? We are playing a difficult mode F18 now -
It even disappeared from the roadmap.
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Excuse me, is there still no fuze explanation document for DCS? The Bf109 fuze took me a lot of time to search for information before I could understand the role of each parameter.
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I recently played around with all the features of F4E, and now I'm curious about what the DMAS version will have. I heard there will be CCIP, is this true?
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GBU-12 can't be guided when using other laser codes
FrostLaufeyson replied to FrostLaufeyson's topic in Bugs & Problems
I'll try it later, I think they should put those codes in kneeboard to let us check -
GBU-12 can't be guided when using other laser codes
FrostLaufeyson replied to FrostLaufeyson's topic in Bugs & Problems
I edited the bomb's code in mission editor, and spawn in the air. I did it in the same way for F18, and works fine. -
GBU-12 can't be guided when using other laser codes
FrostLaufeyson posted a topic in Bugs & Problems
I've set the laser code of GBU-12 to 1677 in the mission editor, but it still only can be guided by 1688 In trk file, I used 1688 first and hit the target. Then I changed the code to 1677, the bomb wasn't been guided I checked this in F18, it's fine. So it‘s a F4E problem GBU12 laser code 1677.trk -
Kurfürst releasings Bombs with delay (MV)
FrostLaufeyson replied to JG11Preusse's topic in Bugs and Problems
Perhaps your mV didn't arm due to the short flying time, so the Vz worked, then you got a long fuze. -
I recently went to play BOS's 109K4, and I accidentally found that the C101 switches in both games don't do the same thing. The C101 switch in the DCS causes the dash to glow green. And the dash in BOS is already glowing green at night, and with the C101 switch on, the two UV lamps next to it will hit very brightly. I tried turning the knob of the UV lamp in the DCS, but it didn't change at all. C101 turned on in DCS C101 turned off in BOS C101 turned on in BOS
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SLAM-ER sensor image issues
FrostLaufeyson replied to RLTick's topic in Controller Questions and Bugs
The last time I encountered this problem, I adjusted a setting option and the problem was solved. The rendering distance will have a great impact on SLAMER's image, but I forgot which setting option it is. When the rendering distance is too close, SLAMER just can't see anything. -
He can count 113 targets in several seconds Although you may not encounter this training scenario in actual combat, this is indeed an area that needs improvement.
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Before DCS was updated to 2.9, this was an extremely simple task, because no one could intercept the bombs, you only needed to throw two Walleyes. But now many units can intercept bombs. Fortunately,the 500lb bomb remains "stealth", and the Neustrashimy class frigate's radar has a very low intercept altitude for F18s (hope I didn't make a mistake in the mission editor), so you can throw a bunch of GBU-12s at high altitudes to sink it. Of course, this only works against a single ship and requires long periods of laser guidance. If there are a large number of ships, it is impossible for a single player to deal with it. You need to bring several teammates to throw a lot of weapons to occupy the ship's fire control channel. GBU12 anti ship.trk
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I remember that in the past, CCIP could calculate correctly regardless of whether the bomb's parachute was activated or not, but now CCIP can only calculate the situation when the parachute is activated. This makes the Mk-82Y unable to be used as an low-drag bomb. Mk-82Y.trk
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This problem still exists and it seriously affects my gaming experience. The labels I modified myself sometimes cover the entire left eye. We need an official reply
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Whenever someone asks me which aircraft a newbie should try first, I tell them to choose between the F16, F18, and JF17. But personally, I think it is definitely not wrong to choose F18. It currently has the largest variety of weapons (except for terminally sensitive bombs). And it allows you to experience aircraft carrier-related content, which is something other air force aircraft do not have. It is no exaggeration to say that with F18 you can experience most of the content of DCS. The Mirage 2000 in DCS is an aircraft from the late Cold War, so it is difficult to play its role in many PVE servers. The F15C only simulates a small part of the avionics and can only conduct air-to-air combat. Personally, they are not suitable for learning as a first aircraft. I think it would be better to choose one after you are completely familiar with a multi function aircraft.
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Agree, I hope the "dynamic campaign" could solve all those problems, it's too boaring for helis now
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Be patient, mate Check the description below the video
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According to my experience, all DCS aircraft will be affected. Mi-24P will have different feel under different altitude, temperature and load conditions. This feeling is especially obvious for hovering. At high altitudes, high temperatures, and high loads, you may not be able to hover normally and have to take off through the runway.
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Выпусти шасси
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fixed Can't dispense KMGU with weapon release button
FrostLaufeyson replied to FrostLaufeyson's topic in Bugs and Problems
I know there will be incompatibilities. Among the playback files I provided, I only carried KMGU. -
fixed Can't dispense KMGU with weapon release button
FrostLaufeyson replied to FrostLaufeyson's topic in Bugs and Problems
I watched the Chuck's Guides and Grim Reapers' videos, and they both seem to be able to dispense with the weapon release button. I'm not sure if this is a fixed feature or a new bug