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Everything posted by fagulha
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In VR it´s not only the visor nose gap border but also the 3D rendition of the JHMCS on top of the FOV (messes performance in VR, not huge degration but somewhat noticeable). I have a mod to disable both 3D renditions but it keeps the visor tint so i can use the JHMCS normally, this way is perfect for me. But yes different VR headsets with a "one size fits all" making a solution challenging.
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Meanwhile i use this mod so i can fly in VR. It removes tne 3D rendition of the new visor nose gap border and the rendition of the helmet on top of the FOV. It won´t disable the tint visor, only the visor borders, that to me was the worst part in VR (very unconfortable). Either case here´s the mod if you want to try it: https://www.digitalcombatsimulator.com/en/files/3347561/
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Did you tried with the profile/Model set to "Generic Jet Engine" in SimShaker main menu?
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New visor border in VR Enable/Disable Option
fagulha replied to fagulha's topic in DCS Core Wish List
As my previous reply to you in other thread: "In my quick test i didn´t notice anything unusual on my side. But tomorrow i will do a sortie and i will test it further." -
In my quick test i didn´t notice anything unusual on my side. But tomorrow i will do a sortie and i will test it further.
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New visor border in VR Enable/Disable Option
fagulha replied to fagulha's topic in DCS Core Wish List
pastranario3 created a solution for those interested, tested and no nose gap and no render of JHCMS on top of the FOV: I use this fix/mod with OGvme so i can enable/disable it with a click before a DCS update. I advise you to use OVgme, or similar, so you don´t need to overwrite manually the files again after a DCS update. Enjoy. https://www.digitalcombatsimulator.com/es/files/3347561/ forum link: -
Thank you very much for this. You´re a savior. I created those folders in OVgme so i can enable/disable with a click before an update.
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In VR in some headsets it´s unconfortable and not realistic, the nose gap border make your eyes focused on it. And it also affects performance in VR in about -2 ms of Frame Time. Might be more realistic but sometimes "realism" won´t carry over to the sim the way it should. We just want a option to turn it off, like the option to disable mirrors or disable the pilot body in 3D. I was waiting years for this but the current implementation doesn´t work well for some VR users, me included. It´s not a question of "not so needed anymore" it´s a matter of eyes health and confort.
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New visor border in VR Enable/Disable Option
fagulha replied to fagulha's topic in DCS Core Wish List
And also affects performance in -2ms of Frame Time. -
French Air Force St Dizier Buildings
fagulha replied to Cougar133's topic in Texture/Map Mods for DCS World
Thank you for sharing. -
Total agree with this options. Takes a small hit in performance (-2ms Frame Time) and it´s not confortable in my VR headset. Hope your voice will be heard by ED.
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Hi, ED thank you for your work but please make an option to disable the Visor Borders in VR (like the option to disable/enable the pilot, but please both options not tied to each other), the nose gap of the visor is unconfortable in VR in some headsets. Thank you in advance.
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Distracting to say the least, your eyes start to focusing on the visor nose gap border, it´s unconfortable. The nose gap moves when you move your head in VR which makes even more difficult to ignore. Running Valve Index in my case.
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I agree. And it degrade VR performance about 2ms of Frametime (at least in my case and other user, it might not seem a significant value but in some situations it is).
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I tested and yes it degrades +- 2 ms of Frametime.
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Indeed. The nose gap is distracting and not confortable in the Valve Index. The nose gap moves when i move my head and it makes it worse to ignore. I hope we get a solution for this, or, a way to disable at least the nose gap from showing. Thanks,
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Cockpit retexture, for the Viper.
fagulha replied to Xtorris's topic in Texture/Map Mods for DCS World
Indeed. -
If you have no issues i don´t understand why you keep on commenting on people posts that have this issue with the new visor.
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I don´t know to be honest, probably the FOV of the VR headset (130º in my case). I just want to be able to disable it or at least mitigate it somehow.
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Indeed. The nose gap is worse to ignore than the visor borders. I can´t fly like this, it´s not confortable/functional. I know the intention was good and i was one of the users that requested this for a long time, and a lot of work was made but i think it was not the best idea for VR users. Anyone knows what .lua file to edit so i can remove the borders or at least hide the nose gap? Thank you. PS: Valve Index user and flying the Hornet and Viper.
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DCS: F/A-18C Screenshots and Videos (NO DISCUSSION)
fagulha replied to Vitormouraa's topic in DCS: F/A-18C
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Indeed. Same here but besides that i´m happy with the update. I´m always happy with updates
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Yes of course, everyone have different views or needs i agree. That´s why you can disable it on the fly (sometimes i need to check parts of the cockpit and i need to disable the 3D pilot for a few secs, mainly in the Viper cockpit). At the beginning i didnt use the 3D pilots because i didn´t like it, but now i can´t fly without it.
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Well, speak for yourself. The 3D pilot is very useful in VR (and in 2D too), as example, when i need to check my checklists/charts i just look to my leg in the 3D pilot, also helps a lot in immersion. Flying in VR without a body in cockpit it´s not the same in terms of immersion.
