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fagulha

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Everything posted by fagulha

  1. In VR it´s not only the visor nose gap border but also the 3D rendition of the JHMCS on top of the FOV (messes performance in VR, not huge degration but somewhat noticeable). I have a mod to disable both 3D renditions but it keeps the visor tint so i can use the JHMCS normally, this way is perfect for me. But yes different VR headsets with a "one size fits all" making a solution challenging.
  2. Meanwhile i use this mod so i can fly in VR. It removes tne 3D rendition of the new visor nose gap border and the rendition of the helmet on top of the FOV. It won´t disable the tint visor, only the visor borders, that to me was the worst part in VR (very unconfortable). Either case here´s the mod if you want to try it: https://www.digitalcombatsimulator.com/en/files/3347561/
  3. Did you tried with the profile/Model set to "Generic Jet Engine" in SimShaker main menu?
  4. As my previous reply to you in other thread: "In my quick test i didn´t notice anything unusual on my side. But tomorrow i will do a sortie and i will test it further."
  5. In my quick test i didn´t notice anything unusual on my side. But tomorrow i will do a sortie and i will test it further.
  6. pastranario3 created a solution for those interested, tested and no nose gap and no render of JHCMS on top of the FOV: I use this fix/mod with OGvme so i can enable/disable it with a click before a DCS update. I advise you to use OVgme, or similar, so you don´t need to overwrite manually the files again after a DCS update. Enjoy. https://www.digitalcombatsimulator.com/es/files/3347561/ forum link:
  7. Thank you very much for this. You´re a savior. I created those folders in OVgme so i can enable/disable with a click before an update.
  8. In VR in some headsets it´s unconfortable and not realistic, the nose gap border make your eyes focused on it. And it also affects performance in VR in about -2 ms of Frame Time. Might be more realistic but sometimes "realism" won´t carry over to the sim the way it should. We just want a option to turn it off, like the option to disable mirrors or disable the pilot body in 3D. I was waiting years for this but the current implementation doesn´t work well for some VR users, me included. It´s not a question of "not so needed anymore" it´s a matter of eyes health and confort.
  9. And also affects performance in -2ms of Frame Time.
  10. Total agree with this options. Takes a small hit in performance (-2ms Frame Time) and it´s not confortable in my VR headset. Hope your voice will be heard by ED.
  11. Hi, ED thank you for your work but please make an option to disable the Visor Borders in VR (like the option to disable/enable the pilot, but please both options not tied to each other), the nose gap of the visor is unconfortable in VR in some headsets. Thank you in advance.
  12. Distracting to say the least, your eyes start to focusing on the visor nose gap border, it´s unconfortable. The nose gap moves when you move your head in VR which makes even more difficult to ignore. Running Valve Index in my case.
  13. fagulha

    Visor

    The new visor for the F-18C and F-16C. Although needs some adjustments in VR and triple monitors. Personally i wish we had the option to disable the visor borders in VR like we can do with the pilot body.
  14. I agree. And it degrade VR performance about 2ms of Frametime (at least in my case and other user, it might not seem a significant value but in some situations it is).
  15. I tested and yes it degrades +- 2 ms of Frametime.
  16. Indeed. The nose gap is distracting and not confortable in the Valve Index. The nose gap moves when i move my head and it makes it worse to ignore. I hope we get a solution for this, or, a way to disable at least the nose gap from showing. Thanks,
  17. If you have no issues i don´t understand why you keep on commenting on people posts that have this issue with the new visor.
  18. I don´t know to be honest, probably the FOV of the VR headset (130º in my case). I just want to be able to disable it or at least mitigate it somehow.
  19. Indeed. The nose gap is worse to ignore than the visor borders. I can´t fly like this, it´s not confortable/functional. I know the intention was good and i was one of the users that requested this for a long time, and a lot of work was made but i think it was not the best idea for VR users. Anyone knows what .lua file to edit so i can remove the borders or at least hide the nose gap? Thank you. PS: Valve Index user and flying the Hornet and Viper.
  20. Indeed. Same here but besides that i´m happy with the update. I´m always happy with updates
  21. Yes of course, everyone have different views or needs i agree. That´s why you can disable it on the fly (sometimes i need to check parts of the cockpit and i need to disable the 3D pilot for a few secs, mainly in the Viper cockpit). At the beginning i didnt use the 3D pilots because i didn´t like it, but now i can´t fly without it.
  22. Well, speak for yourself. The 3D pilot is very useful in VR (and in 2D too), as example, when i need to check my checklists/charts i just look to my leg in the 3D pilot, also helps a lot in immersion. Flying in VR without a body in cockpit it´s not the same in terms of immersion.
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