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fagulha

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Everything posted by fagulha

  1. Note: With wings folded just press Paddle switch (Nosewheel Steering) once and NWS HI is enabled; with wings unfolded you need to press and hold the Paddle to enable NSW HI.
  2. Just to be sure, delete the statics below the island and check if it works as intended. Leave feedback afterwards.
  3. No issues following the plane director and i never used F2 view to align in the catapult. I use visual references in the deck (besides the plane directors). But i fly in VR and that makes easier to align the airfirame to the catapult.
  4. I deploy the landing gear below 250 kts while on the break and deploy Flaps at 210 kts below. No issues on my side for a long time at these speeds.
  5. Tested now, with increased height, just to check and no issues on my side.
  6. "When we spawn in, its always on the rear elevator, not in the first slots....why is this?" Set the mission time of AI aircraft to 2 secs later than start of the mission, in that way the slots will be populated first with your flight. regarding the position after landing is trial and error. Didn´t tried yet landing after the update. In my deck config in the pic i have 3 AI aircraft launching and then my flight of 2. The airframes will be directed to cat 1, 3, and 4. You may take ideas from my layout. And sometimes i park static aircraft in the fantail to give a crowded deck feel and set a trigger to erase the statics after i launch so the landing area will be cleared.
  7. Since the new 3D pilot model with the kneeboard came out. Some default liveries already had included this line but somehow between updates some didn´t have the line. I only use user custom liveries so i had this issue in the first day that the new pilot was patched out.
  8. Add this line to the description.lua of the liverie of your choice: {"Pilot_F18_FP_Map", 0, "mfd3", true}; copy and paste exactly as is written, Paste it to the middle of the .lua file, and not at the most end of the file.
  9. Add this line to the .lua file of the liverie of your choice: {"Pilot_F18_FP_Map", 0, "mfd3", true};
  10. I only delete the liveries that aircraft/helis i won´t use in my missions. You´ll save a lot GB, it´s worthy for you to check the size of the F-4E liverie folder as example. But i never delete Core Mods.
  11. Did this happened to you?
  12. Indeed. Not to mention that it would be fun (not) to find the culprit when things won´t work. I strongly recommend the use of Ogvme or other mod manager.
  13. And GB (real life Hornet pilot, and flew other airframes too).
  14. Wow! outstanding. Thank you for your work for the community.
  15. So, for now use the other 4 carriers of the Supercarrier module while the Stennis get fixed. Simple.
  16. No issues here, working as intended on my side.
  17. Check the Supercarrier module manual. You have the AI/Aircraft taxi routes to the respective CATs.
  18. I imagined that of course. And in my point of view it's more real life like this way, it just complicate things on our side. I'll try to adapt like I always do. Keep up the awesome work and thank you.
  19. And the inability for removing the wheel chocks by ground crew comms (now is automated) doesn´t help.
  20. Just had time to test it for a few minutes in 2D and worked fine on my side so far. But i want to do further testings in VR.
  21. You´re welcome. i use the stable version.
  22. I use this chart to help me populate my decks.
  23. It happened to me a few times (the seat rumbling until i close SSA) but i can´t recall last time it happened, so for now is not an issue for me. If for some reason it starts again i will let you know. Thank you.
  24. "in the fuuuutureeeee"
  25. Let´s hope. If not possible at launch i believe that probably in the future Despite this feature, or lack of it, i was waiting for the flight directors for a long time. Eager to try it.
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