fagulha 发布的所有帖子
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Hi, I think it would be useful (ex: time hack) to have a display with info (local time/zulu) on the Aircraft Shelters or Hangars, and ramps, like in real life. Something simple and neat. Example in the pic. Thank you.
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It´s due in my point of view. I use the default kneeboard, with my edited personal pages, in all of my missions but should be a way to fill a default kneeboard page with comm card frequencies (and respective callsigns) defined by the user in the DTC comms tab. It will save a lot of time when writing the frequencies to my edited comms card outside DCS and then save as .png file to my mission file.
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- kneeboard
- customization
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It worked as intended. Once again thank you very much for taking your time to helping me! Best regards, F.
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Thank you very much for your time helping. Later when i arrive home i will try your .lua. Best regards, F.
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To be honest not confusing names at all for me.
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Hi, I wish that we´ll be able to export from Mission Editor the freqs to a mission kneeboard with respective callsigns so it shows up in the kneeboard of the 2D/3D player pilot. It will be very useful and saves time (i use an external comm card kneeboard and i write the freqs. one by one from DCS and then save as .png and copy the .png file with freqs to my mission.miz file, and it is not the most practical/functional thing). Best regards and thanks, F.
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Something similar here, i used to edit the taxi routes .lua so i can start from the Row 2 (Cat 2) or from the fantail but i guess it messes with the new directors taxi logic. And my coding knowledge is very basic so i stop using my file.
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Start here: https://github.com/Avalanche110/AI_ATC_Nellis_AFB/blob/Nellis-AFB/Documentation/AI_ATC operating manual.pdf
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That would be great to change the VR hangar at will. I had the VNAO Ready Room once upon a time but the version i have is no longer working, it was awesome. Could anyone share a no hangar sceneVR.lua please? The one i have doesn´t work anymore, i tried fix myself but my coding knowledge is very limited. Thank you in advance.
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Meantime to overcome the lack of proper implemented walkaround you can use Object Free Camera view and WASD keys to mimic walk outside the airframe. I use PgUp and PgDown to slower/fast the view so it can looks more like walking. The default keys for slow/fast i can´t recall right now but you can search on DCS control options in the key biddings tab for "Zoom out slow" and "Zoom in slow". I always do my walkaround before flight using the Object Free Camera, it´s awesome in VR and in 2D too.
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Server name: Chiller Juice Studios If you´ll find the server/channel please say so, if not i try to talk with the channel manager.
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- super hornet
- hornet
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Link below copied from the Discord channel: https://discord.gg/cbajVKc9
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Same here. Yes, servers are under heavy load. ED is working on it.
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Thank you and all ED team for all the work done so far. I was eager for the DTC for a long time. Now is time to fly Happy Easter for you and your family and for ED team and their respective families.
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For the very first time in years when i landed the Viper in Bagram this weekend my right landing gear popped up and sinked to the ground until i get out the runway to the grass. After that landing i scratched my head trying to figure what i did wrong so i can correct it in the future but find no answer. But now is explained. I was planning doing a night sortie this weekend in Bagram but i think i won´t use this airbase until this is fixed.
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No prob don´t worry, sometimes i misunderstand posts here too. I just don´t understand why such little feature like this one is not yet implemented. It´s not game changer/game breaker of course but it is requested for many years.... Enjoy.
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He is looking for the boarding ladder (stow/unstow) of the player aircraft.
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Outstanding news as a gift for my birthday! Thank you ED.
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I started from zero just like you. Just follow the instructions carefully, watch a lot of Youtube Videos with tutorials for DCS scripts, check example missions provided with the scripts for DCS so you can understand how things work (you can mimic the missions triggers/scripts to use in your missions) and in no time you´ll start using scripts on your missions. My knowledge is still very limited, just the basic so i can enrich my missions with scripting. Things nowadays are done in a way that we just need to copy paste some commands to get the sripts working (there´s a lot more into scripting than that of course). The heavy work is done by the script developers who write thousands of lines of code so we can have a easier job to use scripts in DCS. Enjoy above all. EDIT: a YT tutorial video about the IADS script as example for you
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- super hornet
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That´s the one, i have the file renamed. Going to edit my post to avoid confusion.
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