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Everything posted by fagulha
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+1000!
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same here, only happens when a carrier/statics are involved. Lately my workaround is editing the mission in ME then save and launch Single Mission from the main menu and usually works (sometimes it doesn´t), If i launch the mission directly from the ME i get the Sim poststart hung. From all of my tests in missions it has in common the Supercarrier and deck statics (core ones).
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The line "{"Pilot_F18_FP_Map", 0, "mfd3", true};" should be added to the description.lua of the liveries you´re using. There are other ways to do it (you can create an OVgme ready file to add to the DCS core) but this is the way i use it.
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I can´t use the S-3b. On radio comm menu it shows as a number and the language is russian when asking for tanking. In Mission Editor it shows as a bomber (B) instead of tanker (K).
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Thank you lee1hy for your awesome work for the community.
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Indeed. Although i´m not a liverie creator i edit my liveries to my own liking/standards and i have about +40GB in Hornet liveries (user files and some edited by me) and if someday the Hornet gets a 3D update i´m aware that all my liveries are gone and i´ll start over...
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+1 here The Hornet needs some 3D love.
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I´m sorry, i thought you need help with deck config. As Raven stated, you can place them in ME (like the pic he posted) . I have no issues placing the units guiding by the lines on deck. And of course sometimes is trial/error if you´re like me and obsessed with perfection when placing the statics. I´m use F2 view to check the layout then i go back to Mission Editor to fine tune the statics position.
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If you´re talking about carrier deck config: I use real life pics as a guide to mimic the carrier deck. We´ve got so much information available you just need to look around. I use docs and listen to podcasts which also help me understand the dynamic of the carrier deck of a supercarrier.
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No prob, glad i could help in some sort. I have some cockpit liveries too and i just added the line i mentioned earlier to the description.lua of the liveries and then the kneeboard shows fine. Enjoy!
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I do always my walkaround in VR (and even go by car/bus to the ramp), so, i don´t want/need any animation that would take my walkaround from me. And usually animations like that don´t work well for VR due to the fact it induces nausea.
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This issue happened to me on the legacy Hornet when using the CJS Superbug mod. If you´re using a cockpit liverie, or, using the CJS mod add this line to the description.lua (in the case of CJS mod add the line to the .lua file of the mod): {"Pilot_F18_FP_Map", 0, "mfd3", true};
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I´m sorry to hear that lee1hy. I don´t get it... people really think that they can steal content work and not get caught? and it´s depicable attitude.
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Same here.
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F/A-18C HORNET pit V1.8 & F/A-18C HORNET cleanpit
fagulha replied to Bummer's topic in Utility/Program Mods for DCS World
Great! Thank you. -
I think is mentioned in NATOPS you should wait 5 secs after wings are fully spread to lock to prevent damage before turning the handle to lock.
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indeed.
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Yet another carrier landing thread. Sorry. Onspeed. AP disconnect.
fagulha replied to AngleOff66's topic in DCS: F/A-18C
Missing an important point, don´t follow the needles (ICLS) in close or else you´ll hit the deck or overpower when you notice that you´re low at the ramp and then get a bolter in the best scenario. The scan should be Meatball, glidescope, AoA, until touchdown. -
Only tomorrow i will do a test flight. Did the landing animation/caracteristics were improved or the landing animation is still cartoonish? the animation of the Hornet at carrier traps was clunky.