Jump to content

fagulha

Members
  • Posts

    1615
  • Joined

  • Last visited

Everything posted by fagulha

  1. same here, only happens when a carrier/statics are involved. Lately my workaround is editing the mission in ME then save and launch Single Mission from the main menu and usually works (sometimes it doesn´t), If i launch the mission directly from the ME i get the Sim poststart hung. From all of my tests in missions it has in common the Supercarrier and deck statics (core ones).
  2. The line "{"Pilot_F18_FP_Map", 0, "mfd3", true};" should be added to the description.lua of the liveries you´re using. There are other ways to do it (you can create an OVgme ready file to add to the DCS core) but this is the way i use it.
  3. Created a new mission for testing and the S-3b worked as intended. it seems the issue was mission-specific. Solved.
  4. Thanks. I tried without any mods enabled (core and savedgames mods) and based with the fact you don´t have any issues i´m going to continue to do more tests so i can find the culprit. And if not, i will leave here a track of the issue.
  5. The S-3b is not working. He doesn´t reply and the callsign given in ME won´t show while in flight (also, the own pilot voice when calling the tanker it´s in russian). In ME is marked as bomber (B) instead of tanker (K). Thanks in advance. F.
  6. I can´t use the S-3b. On radio comm menu it shows as a number and the language is russian when asking for tanking. In Mission Editor it shows as a bomber (B) instead of tanker (K).
  7. Thank you lee1hy for your awesome work for the community.
  8. Not everything is a bug, and most of the time is user error. Razo+r explained what you didn´t know (which is valid) you don´t need to reply like you´re being offended.
  9. Indeed. Although i´m not a liverie creator i edit my liveries to my own liking/standards and i have about +40GB in Hornet liveries (user files and some edited by me) and if someday the Hornet gets a 3D update i´m aware that all my liveries are gone and i´ll start over...
  10. +1 here The Hornet needs some 3D love.
  11. I´m sorry, i thought you need help with deck config. As Raven stated, you can place them in ME (like the pic he posted) . I have no issues placing the units guiding by the lines on deck. And of course sometimes is trial/error if you´re like me and obsessed with perfection when placing the statics. I´m use F2 view to check the layout then i go back to Mission Editor to fine tune the statics position.
  12. If you´re talking about carrier deck config: I use real life pics as a guide to mimic the carrier deck. We´ve got so much information available you just need to look around. I use docs and listen to podcasts which also help me understand the dynamic of the carrier deck of a supercarrier.
  13. No prob, glad i could help in some sort. I have some cockpit liveries too and i just added the line i mentioned earlier to the description.lua of the liveries and then the kneeboard shows fine. Enjoy!
  14. I do always my walkaround in VR (and even go by car/bus to the ramp), so, i don´t want/need any animation that would take my walkaround from me. And usually animations like that don´t work well for VR due to the fact it induces nausea.
  15. This issue happened to me on the legacy Hornet when using the CJS Superbug mod. If you´re using a cockpit liverie, or, using the CJS mod add this line to the description.lua (in the case of CJS mod add the line to the .lua file of the mod): {"Pilot_F18_FP_Map", 0, "mfd3", true};
  16. I´m sorry to hear that lee1hy. I don´t get it... people really think that they can steal content work and not get caught? and it´s depicable attitude.
  17. Same here.
  18. I think is mentioned in NATOPS you should wait 5 secs after wings are fully spread to lock to prevent damage before turning the handle to lock.
  19. Missing an important point, don´t follow the needles (ICLS) in close or else you´ll hit the deck or overpower when you notice that you´re low at the ramp and then get a bolter in the best scenario. The scan should be Meatball, glidescope, AoA, until touchdown.
  20. Only tomorrow i will do a test flight. Did the landing animation/caracteristics were improved or the landing animation is still cartoonish? the animation of the Hornet at carrier traps was clunky.
×
×
  • Create New...