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Everything posted by MVS-Viper
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If DCS is really in financial trouble (IDK). Releasing the Dynamic Campaign should make them some good cash. If the module is priced somewhere between $50 - $70 this will bring in some positive cash flow. Unlike the planes or terrain mods, the Dynamic Campaign is something every DCS user will benefit from adding to their collection. It will also extend the life of the sim IMO. I hope they keep working on it and release it sooner rather then later.
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Can you please add a slider in the GUI to reduce the amount of haze in the game. Thanks.
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Connection Time Out w Today's OpenBeta Update
MVS-Viper replied to MVS-Viper's topic in Multiplayer Bugs
Will do. Thanks Flappie -
Hey guys the new beta update is causing connection time out issues in MP again. The problem was fixed in the previous update, but it is broken again. 1. Can you please fix this? 2. Can you please create a cockpit save settings feature so that when we get kicked out multiple times in MP you don't have to reset the pit every time. Thanks.
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fixed Updated DCS - "Authorization failed"
MVS-Viper replied to LOW_Hitman's topic in Installation Problems
Same here - right after the new patch update. Error code is 504. -
Thanks for the reply. No worries I’m sure you guys have a lot of other stuff to work on - but yeah it would be great if it was considered sometime in the future.
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Guys the current replay system is unique in that you can take over at any point to re-fly the mission. Great stuff, but it also creates a problem. If you Fast Forward your file can become corrupted and useless. This seems to happen about 100% of the time while replaying any long mission. Can you please update the system to give us a second choice to select a replay only option (in addition to the current replay system). Also can you please add “VCR” type controls to the replay only system so that you can rewind. I like to look at the replay to see how I can improve in future missions. Replay in the current state is pretty much useless for this type of self improvement. And yes I am familiar with TacView. Thank you for your consideration.
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Can you please add a haze reduction slider to the options menu. Thanks.
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F-14 getting wing damage when two spawn together on Elevator 4
MVS-Viper replied to Panny's topic in Bugs and Problems
Bump. This is still an issue. BTW this happens on any part of the ship where aircraft spawn. I could be wrong, but part of the problem may be the scale difference between the two aircraft. The F-14 seems to be in a different scale (larger). -
investigating Cat 2 Blast Deflector won’t get down
MVS-Viper replied to Avalon66's topic in Bugs and Problems
Bump. This is still an issue. The JBD on Cat 3 stayed up for hours on an MP mission last night. You can imagine how much fun it was to land . So my wingman and I lined up on cats 3 and 4 during our first mission. His ground crew ignored him so he moved over to cat 2. As soon as he departed for cat 2 the JBD came up and never went back down. -
I bought mine over the X-Mas break. Fast shipping to the US (CA). Easy install following the instructions on Delta’s web site. Great mod for the Warthog.
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Hey DF thanks for all of your hard work. My buddy and I have been flying your newest files (2.4.4.a) using multi threading and we are getting insane frame rates. I used to get 45 FPS in the pit (in VR) and on exterior views. Now I'm getting 90 FPS in the cockpit in VR. In 2D the average for inside and outside the pit is a 180 FPS for my rig.
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I’ll have to look at it again, but I think the first two were misses. Pretty sure the first hits were made by my wingman. On the last two I think I went to the seeker head in order to lock. I did fire two at the last target because I was not comfortable that the first shot got a good lock. Not at my computer ATM, but I’ll check later.
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Boresighting is not really working all that great. Sometimes you can do it on the ground and it works great. The next day you can follow the exact same procedure on the ground but the mavs will not handoff correctly. DCS says it is working, but the truth is - it only works sometimes. The boresight process has not worked correctly since 2.8 was released. The only thing that works most of the time are airborne flights. They are boresighted by the game and work really well.
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correct as is Maverick boresight and parallax
MVS-Viper replied to USA_Recon's topic in Bugs and Problems
Thanks to all for the replies about the Parallax effect. More information than I ever wanted to know about Parallax effects - As a DCS user that is all well and good, but when I get in the pit, I just want the Mavericks to work. There should be a balance between realism and enjoyment of the sim IMHO. So this is a little different than the way they worked before the 2.8 update; but (bottom line) there is a magic number - at least in my brief experience with the new update. As others have stated above - the magic number is 1 nm. Anything less than 1 nm will likely not give you a good handoff. Also, locking onto a large object like a radar dome will yield better results IMO.
