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MVS-Viper

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Everything posted by MVS-Viper

  1. If DCS is really in financial trouble (IDK). Releasing the Dynamic Campaign should make them some good cash. If the module is priced somewhere between $50 - $70 this will bring in some positive cash flow. Unlike the planes or terrain mods, the Dynamic Campaign is something every DCS user will benefit from adding to their collection. It will also extend the life of the sim IMO. I hope they keep working on it and release it sooner rather then later.
  2. Anyone else having a problem with Liberation and the F-18's Data Link? I checked the (next turn) miz file and it correctly has both of the client aircraft selected as members. However, when you hop in the pit and turn on the data Link you are unable to see your wingman on the DDI SA display.
  3. Can you please add a slider in the GUI to reduce the amount of haze in the game. Thanks.
  4. Thanks for the replies guys. Now it makes sense to me. Thanks for the update on the dev lefuneste.
  5. Hi, Where does the zero go? Right after the word Haze? Do you need to put an =? Like this line below - as an example: return color*transmittance + inscatterColor * gAtmIntensity * 0.5; //Taz1004 Haze = 0 Or do you need to set up the line some other way? Thanks for the help.
  6. Hey guys the new beta update is causing connection time out issues in MP again. The problem was fixed in the previous update, but it is broken again. 1. Can you please fix this? 2. Can you please create a cockpit save settings feature so that when we get kicked out multiple times in MP you don't have to reset the pit every time. Thanks.
  7. Thanks so much for doing the update. Your mod (just the ability to adjust the amount of haze) makes this game 100 % better.
  8. The mod (haze removal) does not seem to work with the new update. Anyone able to get it working?
  9. Same here - right after the new patch update. Error code is 504.
  10. It goes in the regular bin folder. Not in the MT folder. Be sure you start the app first before you start DCS. The app will know which version you are starting up on its own .
  11. Thanks for the reply. No worries I’m sure you guys have a lot of other stuff to work on - but yeah it would be great if it was considered sometime in the future.
  12. Guys the current replay system is unique in that you can take over at any point to re-fly the mission. Great stuff, but it also creates a problem. If you Fast Forward your file can become corrupted and useless. This seems to happen about 100% of the time while replaying any long mission. Can you please update the system to give us a second choice to select a replay only option (in addition to the current replay system). Also can you please add “VCR” type controls to the replay only system so that you can rewind. I like to look at the replay to see how I can improve in future missions. Replay in the current state is pretty much useless for this type of self improvement. And yes I am familiar with TacView. Thank you for your consideration.
  13. Can you please add a haze reduction slider to the options menu. Thanks.
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  14. Bump. This is still an issue. BTW this happens on any part of the ship where aircraft spawn. I could be wrong, but part of the problem may be the scale difference between the two aircraft. The F-14 seems to be in a different scale (larger).
  15. Bump. This is still an issue. The JBD on Cat 3 stayed up for hours on an MP mission last night. You can imagine how much fun it was to land . So my wingman and I lined up on cats 3 and 4 during our first mission. His ground crew ignored him so he moved over to cat 2. As soon as he departed for cat 2 the JBD came up and never went back down.
  16. I bought mine over the X-Mas break. Fast shipping to the US (CA). Easy install following the instructions on Delta’s web site. Great mod for the Warthog.
  17. Hey DF thanks for all of your hard work. My buddy and I have been flying your newest files (2.4.4.a) using multi threading and we are getting insane frame rates. I used to get 45 FPS in the pit (in VR) and on exterior views. Now I'm getting 90 FPS in the cockpit in VR. In 2D the average for inside and outside the pit is a 180 FPS for my rig.
  18. Lol. Yeah that was the good file. I launched a 120 at an enemy jet but an AI friendly’s missile hit the jet before mine. Not sure why the 120 locked on the drop tank.
  19. I’ll have to look at it again, but I think the first two were misses. Pretty sure the first hits were made by my wingman. On the last two I think I went to the seeker head in order to lock. I did fire two at the last target because I was not comfortable that the first shot got a good lock. Not at my computer ATM, but I’ll check later.
  20. Sure, Np. here are two track files. On one it works perfectly. On the other, not so well. Good Mav Chk.trk The other file Not So Good Mav Chk.trk
  21. Boresighting is not really working all that great. Sometimes you can do it on the ground and it works great. The next day you can follow the exact same procedure on the ground but the mavs will not handoff correctly. DCS says it is working, but the truth is - it only works sometimes. The boresight process has not worked correctly since 2.8 was released. The only thing that works most of the time are airborne flights. They are boresighted by the game and work really well.
  22. Thanks to all for the replies about the Parallax effect. More information than I ever wanted to know about Parallax effects - As a DCS user that is all well and good, but when I get in the pit, I just want the Mavericks to work. There should be a balance between realism and enjoyment of the sim IMHO. So this is a little different than the way they worked before the 2.8 update; but (bottom line) there is a magic number - at least in my brief experience with the new update. As others have stated above - the magic number is 1 nm. Anything less than 1 nm will likely not give you a good handoff. Also, locking onto a large object like a radar dome will yield better results IMO.
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