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Everything posted by IceFire
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Awesome!
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VOICE indicates CATCC is not available for ACL. Standard voice commands are required. -F14B NATOPS Figure 2-90 "Pilot Indicator Lights" "If there is an equipment failure, the system (CATCC) will send a voice discrete signal that illuminates the VOICE light and the AN/SPN-42 error information displayed on the VDIG will be invalid. The pilot then expects to receive standard voice commands and will probably use the redundant ILS information or switch to tacan display." Since we don't have CATCC talking you onto the needles that light will always be illuminated. ACL still works fine.
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This isn't the Hornet bud. "The Mk-20 Rockeye is a conventional free fall bomb like the Mk-80 series bombs but instead of a conventional charge it carries anti-tank submunitions. The Rockeye contains 247 of these anti-tank submunitions which are released at a set height using a radar altimeter, the design being that the submunitions are dispersed over a large area for greater effect. The fuze height itself is set by the ground crew as they’re loaded and can’t be changed by the pilot. To arm the Rockeye correctly the mechanical fuse should be set to nose (N). The F-14B can carry up to 10 Mk-20 Rockeyes using the Phoenix rails and substations as well as TERs on the glove pylons." It's all in the Heatblur Manual...:book::book::book:
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Heatblur plans for pilot's attitude/mindset towards RIOs?
IceFire replied to D4n's topic in DCS: F-14A & B
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I fixed mine before I got VR with some 20 cent Infrared LED's. taped them on the side and done. I got lucky though and had a weird electronics store nearby. But easy enough to order them
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You can do that already. Press (2) on your keyboard.
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Yeah that's an ED thing, they control those #'s as far as I'm aware.
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Anyone else having serious problems running a dedicated server right now? I'm using the dedicated server option with no-render etc enabled, my dedicated server machine is as follows I7-8700 32GB RAM SSD GTX-1080TI Every time we have 20+ people in it, it all starts going down the crapper. Timouts for clients being the most nasty. Obviously the CTD issue is hitting everyone but mainly it's timeouts and disconnections. Happened two weeks in a row now. Even moved the server to a completely separate location and internet connection. Same issues. Any help?! I know people run more than 20 people on servers...
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Why are the f14 instrument clusters so poorly designed?
IceFire replied to lancerr's topic in DCS: F-14A & B
That's why I fly VR. Everything is as you just described it in the VR environment Victory. -
Victory, I'm sorry - I got ahead of myself. I've read your post previously and I probably should have just redirected the answer to that. I read a lot of material on F-14's and I sometimes put it together incorrectly or misunderstand what I read with what I experience in DCS - that's my mistake. Thanks for the clarification and your service. And of course, all that you do for us enthusiasts.
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Because your solution is the correct one. Eject, as I said above. But that wasn't the question the OP asked. So I answered what works in the sim. Since we don't go unconscious from eyeball out G. This method does work.
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Officially, a fully developed flat spin = eject see NATOPS for determining a fully developed flatspin But, there is a way I think Hoser came up with it but you need a lot of altitude. First of all if you depart the aircraft LET GO of the controls, all of them. it will return to normal flight on it's own. If you try and yank it around when it's departing you are begging for a worse situation. If you do find yourself in that situation. *note you need about 30K of altitude for this to actually work. Step 1. Full aft sweep on the wings Step 2. full aft stick *so the wind can get past the giant stabilators and hit your rudder Step 3. once the nose drops and the turn slows try and see if your rudders bite. Step 4. recover as normal. In a real flatspin you'd likely lose both engines *even the F110's* from what I've heard. so going full afterburner on the inside engine wouldn't do you any good. I don't think that's modeled yet though TBH
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It's not a quickstart video for sure it is a deep dive for the entire backseat. For normal tutorials go check out Jabbers channel.
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F14 Skinners thread (Paintkit in 1st post)
IceFire replied to David A Sell's topic in DCS: F-14A & B
Can always switch to GIMP, I personally use photoshop but GIMP has worked for me in the past. -
[NO BUG] Please Heatblur set FLAPS mapping 3 positions
IceFire replied to Razorback's topic in Bugs and Problems
Yes but in reality, you'd be getting a Flap warning light for them not being in the proper binary up/down position -
Gotcha, no worries. All of my particular info comes from the guys that worked on it in the group here. They didn't seem to think it was an issue. I don't have any Tomcat pilots to ask, maybe Victory would chime in for us? I should have chosen my words a little more carefully. "The head position in the Tomcat is correct to the pilot model" is what I should have said. My apologies for the confusion Vampire :)
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Not entirely sure where the hostility is coming from there. If there was none intended, disregard and my apologies. I never claimed to have experience of any kind. I simply stated the viewpoint is precisely where the pilot model in the cockpit is. that's it. so if you tell me, from your experience sitting in fighter seats, that the pilot model is too far forward then you may be correct. I have no idea. i'm simply stating the fact that the viewpoint in VR is positioned exactly where the pilot models eyes are, and a simple way to test it. enjoy your day.
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Guys, the view isn't wrong. You're not taking into account the giant helmet on your noggin. I've tested this, pause the sim, in cockpit press free cam. CTRL-F11, all of a sudden you see two eyeballs in your pilots head. It's the correct placement for your head for the Tomcat.
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If you look in the real videos of the Tomcat. The switches are very very small, and in fact quite hard to read. This is exacerbated by the fact that the switch panels sit low, are even with the seat, and a lot of switches are stuffed into the panels. Guys that have worked on it have indicated the same. Stuff like the MIG-19 and F-18, the cockpits are small and the switches are a lot closer/larger to the pilot as opposed to the Tomcat which has a large cockpit. Those same guys. indicate that some RIO's had asked the AT's/AE's to put heatshrink on the VSL switch to make it larger and easier to find in a pinch. So this is not anything wrong with the Tomcat, it's realistic. Once you learn where the switches are and what they do you won't be worried about how small they are or what the labels say, you'll just know. If you notice most older jets are like this. The more complex the airframe vs it's general era of construction, the more stuff is jammed into the cockpit, the smaller switches/knobs have to be to fit all of it in. Secondly you might also notice, that while the side panel switches are quite small and difficult to read, the actual switches/buttons that you need to use much more often (pilots Display Control Panel for instance) are much larger and easier. There's a method to the design madness :)
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Don't use NVIDIA's DDS plugin Use Intel https://software.intel.com/en-us/articles/intel-texture-works-plugin
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Time for a deep dive down the rabbit hole for all things F-14! Grab your pencils and notepads it's time for class!
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CVW-11 F/A-18C Hornet in depth systems overview: part I
IceFire replied to IceFire's topic in DCS: F/A-18C
It is a series :) The next video will finish out the systems overview. and then move on to NAV -
CVW-11 F/A-18C Hornet in depth systems overview: part I
IceFire replied to IceFire's topic in DCS: F/A-18C
Thanks :)