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Miro

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Everything posted by Miro

  1. Anyone knows Datalink will available be at initial relase?
  2. Does anyone know if the F-15 will have Datalink? For example, in the F-16, from one display, I can plan the entire action. Will the F-15E we get have something like this?
  3. I think only important thing is runway heading, and frequencies. Thank You
  4. Miro

    F-15E vs. F-18C

    For those who know more than me: F-15E vs F-16C, which one is faster and accelerates better at 1000ft-10000ft, 10k ft - 20k ft, 20k ft - 36k ft, 36k ft and above?
  5. I didn't mean merging the maps, just adding at least a runway like Ramat David. This would allow the creators of missions or campaigns to create scenarios such as: We are flying a patrol over northern Israel, the mission is taking place on the map of Syria, we are landing in Ramat David, and the next mission is already happening on the Sinai map, where we are patrolling over the southern part of Israel. You don't need to merge maps for this, only one shared Airbase of OnReTech choice.
  6. Great, I'm about to be broke on Valentine's Day...
  7. I started a topic how to temporary fix it. F-16 canopy is not even made of glass. Canopy is very resistant. Here's a canopy of downed F-16: https://www.f-16.net/articles_article8.html
  8. F-16: Fixed: Fuel leak rate after damage. After hit, with something else than bullets from AAA, pilot still dies 9/10 times so...
  9. One shared with Syria map Airbase, for campaign makers, even runway only. Suppose we are on a mission from Ramat David, patrol the border with Egypt, We land, and the next task, an attack on IS positions in Syria. For campaign makers, or even realistic scenarios, this would be great. If the impossibility of building the base results from some agreements between map creators, then at least the runway itself.
  10. Miro

    system failures

    I hope they won't do like ED in F-16, where the first thing that falls from any hit, even the stinger behind the engine is... the pilot
  11. https://www.youtube.com/watch?v=2MtD2S-UXqI
  12. Why i just can't disable it from menu? I back tired home, just want to fly a little, but no, green screen at my night relaxing mission, and only solution is change entry in file which don't exist, need to download one, very funny...
  13. Adding tracks, in single player I die every every time, You got chance maybye on server with ping 300 where server thinks missile exploded 200m from You. R73 F-16 PK.trk R60M F-16 PK.trk
  14. So why not use the solution I propose as a temporary solution for the F-16 and F-18? My proposal is much more realistic than the current damage model where pilot die from r73 hitting engine from down hemisphere. It will not change much, because after hitting the rocket we will not fly further, which is realistic, but we can say... "Start finding me boys!" and Eject. I will add that even with this entry you can die, but the rocket has to hit well.
  15. I don't argue with tahat, problem is general fuse logic in DCS lack of damage model, and lack of fragmentation damage. In DCS every missile going for direct hit, there are no proximity fuses, which in turn leads only to direct hits, and this leads to the death of the pilot, this is a small workaround what simulate proximity fuse damage model only for pilot, for now, maybye in future we will see proximity fuses, and damage model for newest planes.
  16. I do some research, because it irritated me when the pilot dies of literally everything, for twenty hits I had the opportunity to eject maybe once. I am addressing this topic more to the game developers as a temporary solution @BIGNEWY In F-16C.lua line 652 we need to set "critical_damage=" to 50. Now You got chance to eject safely Should works also in F-18, where pilot also dies often.
  17. @ScaleyDo You know maybye where i can find such parameters responsible for pilot damage model? In my case for F-16 (i want to eject somtimes, but the first thing that breaks down in ED damage model is a pilot, who just dies, even from R73 hitting engine)
  18. For me from patch to patch is getting worse and worse, from stable 60 over caucasus i got now stable 50 in Apache, i'm talking about flatscreen so this is global not only VR. There's nothing new graphical effects in the sim, and performance degrades.
  19. So why CPG dashboard top cover moving, pilot dashboard don't, only compass? Top left i suppose vent moving, right don't? If i'm in transverse flow or buffeting, everything moving, but it's whole screen jiggle, doable even in mi-8, not moving parts effect.
  20. Miro

    Alt hold

    There's a bug, alt hold works normal, but You don't see it on screen and IHADS.
  21. I am pasting a screenshot where I marked which parts of the cockpit have stopped moving (red) green marked still moving as they should.
  22. In the current AH-64 (BoS Like) damage model, I like that you can fall from a certain height, hit the ground at a certain speed and the crew will survive, which is realistic. Don't change it! For example, in the Mi-24, even a side tipper can kill.
  23. I found today one: https://www.digitalcombatsimulator.com/en/files/3322184/ Even weathered version included! but seems doesn't works well (I can't get the numbers off my tail). Coming back to the topic, almost all the paint jobs look as if the helicopter has just left the production line. Maybe a contest like in Apache?
  24. Where in the real world, on the map of which a part is available to us, US Army AH-64 was stationed? I mean more about Syria. I want to build a fairly realistic mission for myself. I mean more about location, I can build FARP myself.
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