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RedBear311

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Everything posted by RedBear311

  1. Good afternoon, yes, FC3 planes are welcome. Join our discord and fill in our application and one of our guys will get back to you about a check flight. Thank you for checking us out. RedBear
  2. Operation: Red Storm Our latest mission was a huge success. Come check out our Discord for more images. Discord Link Here
  3. I thought that ED agreed to fix bugs and keep the module working? Someone needs to be the bigger man here and just move on. ED and Razbam are both letting customers suffer over a dispute we have no control or involvement in.
  4. Sorry to resurrect an old post. But this issue is Still going on. Any idea of a fix for this anyone?
  5. Good morning pilots., We are a small group of fun loving pilots who are currently recruiting for The Virtual Air Fighters wing. We are NOT heavy Mil-Simmers. But we do fight and train to win. So if you're looking for training or a friendly no nonsense team to fly out with on a regular basis, join our discord. Application Rules: Minimum age 18+ Currently resides in the UK/Ireland or USA. Usual flight times: Training: Thurs 8:30z onwards. Missions: Tues 8:30z to Late Recommended Equipment: HOTAS Rudder Pedals Microphone/Headset (Required) Aircraft: All Modern Jet pilots welcome, no matter your skill level. Mission Types: PVE, PVP, Dogfighting Discord: https://virtualairfighters.com/discord Website Application Form: https://virtualairfighters.com/team-application/
  6. Thanks Nine, I have now got these working. Thank you. I believe it was a me issue. I didn't check that vehicle I was using to Rearm had the black circle. So I was waiting to a vehicle that couldn't Rearm to do the job. Perhaps a seperate category in the mission editor for Re-Arming/Ground Crew would be useful. But as it appears not a lot of other people have this issue (Google Searches). It's probably not worth the effort. Thank you all for you messages and help. Regards RedBear
  7. Thank you for your reply. As I say, I've watched for over an hour and it did not Rearm. Maybe I need to wait longer. Seems way too long to Rearm at over an hour. But maybe that's correct. It is a complex system in real life. I appreciate you taking the time to respond. Kind Regards RedBear
  8. SCUD reloading issue. I have put a URAL in a group of SCUDS. They fire their first volley of missiles. Then nothing. They just sit there idle in post firing position. I have sat watching for over an hour on fast forward. Nothing. I'm sure this is probably an issue with something I'm doing as I can't find anyone else with the same issue online. Could someone talk me through the process. Is there a Waypoint trigger I need to set Do you need 1 URAL per launcher? Kind Regards RedBear
  9. Any update on the E3 template?
  10. Virtual Air Fighters
  11. Virtual Air Fighters Recruitment: We are currently looking for a media/video creator for our MilSim team. We will require regular videos documenting our missions, training and to advertise the team. If you are interested please DM myself directly via our discord page. Requirements: Good knowledge of DCS and the use of cameras for video creation. 16+ Years old Only. Good understanding of media editing services and applications. If you feel like you could fill this role, please don't hesitate to contact us. https://discord.com/invite/wGv3WUGDk6
  12. Virtual Air Fighters are a UK based squadron. We are a group of mature fun loving virtual pilots, who participate in exciting "Hollywood" style missions. We have several F4 pilots in training. All jets available to use in missions. We don't discriminate. Missions held: Tuesday nights @ 20:45pm RedBear. https://discord.com/invite/CJaqBUq9U2
  13. Is this still a project? Is it released yet?
  14. Now Resolved, Thank you all.
  15. Thank you. I think I've figured it from there. I set up seperate server accounts on DCS and login via the website and use the My Servers page as you can access the GUI from there. But I will try it locally as that's more useful to me. Kind regards Joe/RedBear
  16. Good morning all, I am looking to run 2 instances on one Server PC. I have followed the attached routine up to the point of setting up the autoexec.cfg and the serversettings.lua . It appears to completely skip the part about setting up multiple port forwards and how you connect the webguis to multiple instances. If anyone can guide me I'd be eternally grateful. Ideally someone who can spend a little bit of time on Discord and talk me through the process. I have fairly good understanding of hardware, software and networking. But clearly not enough to make heads no tails of this. Thanks in advance RedBear DCS Multiple Dedicated Servers.pdf
  17. seconded (well 3rd'd)
  18. Thank you. It may be a user issue as Tomcat is still very new to me. I'm trying to work my way back to these older models to understand Pulse Doppler etc. I'm allowing Jester to TWS lock and when it begins flashing I'm pulling the trigger then releasing, which with a Phoenix launches the missile at the corresponding target in order of selection. But the 120 just does nothing. Won't leave the rail at all. I'm really hoping it's a user issue and I've missed a step somewhere as the implementation of modern missiles on what is already a fantastic platform is great for me especially when I've got a Red Flag Aggressor squadron in development currently. Regards RedBear
  19. Having issues with no releasing AIM-120 in tws lock, does it only work with an STT lock ? Or is it the Lau pylon issue? Haven't tried the amber rail to see if they fire off that. Phoenixes fire fine from stock rails in tws lock. Thanks for your work and thanks in advance for your help. RedBear
  20. Yes it will unfortunately because it uses the base model files.
  21. As stated above. We have nothing to do with the Liberation Campaign mod. There are ways of adding it if you're hosting your own game. Or contact the administrator of the server you're flying on and ask that it be added to multiplayer. Thanks for your kind words. Regards RedBear
  22. Nice work, Though just as a friendly input. The Typhoon does not have Aileron/Flaperon lines. and I would personally dull down the rivet lines. the wing ones are basically invisible in the true to life jet. Fantastic work though. Nice to see someone else working on liveries. (PS, mine are nowhere near true to life, so don't take my advice to literally)
  23. Hello everyone, As a proud part of the team behind this MOD. I am now offering a ticketing service for those who find issues with the MOD, whether they be small or big. We need to hear about them, you'll be able to track the progress of the issue raised and can be assured that the team behind the scenes is looking into the problem. Check out https://teamvader.com You will be able to see the progress of current known issues also to save double stacking tickets. The MOD only grows through development and testing by the users of the mod. Some issues may be caused by something we've never seen. So please raise the concern and let us fix it for you. Kind regards RedBear Team:Vader
  24. RAF LIVERY PACK - PART 1 The 4 liveries above can now be downloaded as a package from the link below. Please support the team at PROJECT:VADER by downloading and leaving comments, this gives us the enthusiasm to work harder on new projects. https://www.digitalcombatsimulator.com/en/files/3326506/
  25. RAF II(AC) Sqn - ZK372 I am trialling a new texture template with this model, It allows for higher detail liveries and all going well, will be available soon. History/Information: Information is a little sparse on this jet, I have only found the basic construction details as listed below. "ZK372 flies out of RAF Coningsby. It is still in active service. The aircraft was delivered on 2016-06-15." Download link: https://drive.google.com/file/d/1-W1zLHSoPFx4wAmp8gJsqAGRE-MfawCW/view?usp=sharing
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