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Tom P

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Everything posted by Tom P

  1. Any update?
  2. Awesome thanks
  3. Bueller?
  4. Not exactly sure where this post belongs. But is there a way to make a kneeboard for a specific flight or aircraft? I tried doing it by folder for example HARM codes for the F-16 and F/A-18 with their folder names i.e F-16C_50 & FA-18C_hornet. But I still see both kneeboards regardless what aircraft I'm in. I'm trying to make a mission and I don't want certain flights having to shuffler through unneeded pages. The apache guys doesn't need to know the harm codes, but need to know the different routes and phase lines that others don't need to know.
  5. Bump. Especially now, I would love to sit on a hill taking out enemy armor and equipment. come on ed... do it. Edit: I was trained on the Javelin and have used it multiple times. I can help with basic stuff without giving away much info.
  6. The static object SH-60B hitbox is wrong when the tail is folded. This issue has been around for awhile and I have personally had to unban players for team killing it when taxing into an invisible extended tail. I have made a test mission for you to play the game and see for yourself. Static SH-60B hit box test.miznull
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  7. The Apache is in Early Access and probably will be for the next 5 years looking at the history of other EA modules. Maybe in the future the CPG AI will be able to do this. If they ever provided a roadmap we would know that answer. There is already requests of the CPG doing a ton of other stuff that has a higher priority, especially if you can do it yourself very easily. But you asked for a keybind to cycle through and select waypoints that does not exist. This is a "simulation" to be as close to a 1:1 AH-64D.
  8. Was just about to say this and deleted my comment.
  9. auto isn't a great system to use. It's why people set a range they know, 800, 1,000, 1,500, etc. It has been explained multiple times.
  10. It's only a few button pushes from the front or back.
  11. So expect a minimum of 60 days before a fix.
  12. Is this still an issue? I tried running this a couple times and nothing happened.
  13. Not sure where this belongs. So I have been using skynet for a couple years now. I ran a mission on Friday with skynet and the new ARM evasion option and nothing happened. So my question is, do they cancel each other out? Also how effective is the in-game option vs the skynet script?
  14. I wasn't aware that ground units could not rearm from logistic vehicles. That sounds broken.
  15. In the advanced waypoint options we have the ability to make units immortal and invisible. Can we have a option for unlimited ammo? If we can already make them immortal and invisible to enemy I don't see the harm in giving them the option for unlimited ammo. For example I have a server that has ground units pushing objectives, but they eventually run out of ammo, they have logistics following them but sometimes those units die. They're not mission critical its just giving players the ability to have ground units helping push objectives and would be nice if there was an option to select unlimited ammo per group.
  16. yeah.. nobody should have to set that up. I'm sorry but basic stuff shouldn't have to require triggers, scripts and hours worth of luas. DCS: "What's FOD?" as we run over a dead F-16 carcass on the runway
  17. Why is this not simulated already? Games older than this simulated it
  18. I and many others have tried
  19. I have been playing since 2020 and never seen it. Figured it would be a thing for combines arms but it's not even an option for that.
  20. Would be nice for ground vehicles equipped with smoke dischargers (almost every vehicle) to be able to use them. Why is this not a thing?
  21. Curious to know the numbers of servers and missions/campaigns that are now impacted by this.
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