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Tom P

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Everything posted by Tom P

  1. It has been known for awhile that the ground crew doesn't see statics. Your $50 super carrier wants an empty deck. Might work great in single player with the deck set up for a cat 1 launch.
  2. That's cool and all man but I also have data from surveys that expand past the same couple dozen people that lurk this forum. Just because it worked for YOU doesn't mean it's it's good for others. I'm not going to sit here and bicker back and forth. What I said was a collective input from over 100 users from surveys I conducted.
  3. I did a poll on my youtube awhile back for this same topic. The biggest things the users voted for is the upfront cost and how complicated DCS is. To make DCS more BEGINNER friendly it would mainly have to do with the upfront cost of getting into DCS. You got the big name DCS youtubers saying you need a $4k PC to have a good starting point which is already a turn off. About $500 up front for a module/map(don't forget steam users don't have the trial program), Campaigns, hotas, pedals, headtracking. A DEDICATED HARDDRIVE.... to have a good starting point for the full experience. Yeah an Xbox controller gets the job done after you figure out how to map it and use the modifiers. But yeah the cost especially with right now in the current economy makes it even more niche. Speaking of Maps.. Caucasus needs a remake, its the most important map in DCS especially when it comes to beginners. It's their first map/world they go into and it's showing its age. I don't think it takes long even for a beginner to realize a 20 year old game is still using 20 year old assets. It's 2025, buyers expect better looking models especially for the price of getting into DCS. DCS has a very limited single player experience and a pretty toxic multiplayer community. A beginner requires a lot of learning, which is fine but there is no way to fast forward through that. Single player doesn't hold most peoples hands enough and the organizations in multiplayer (discord communities, virtual squadrons) are often outright hostile towards new players. Which I get, it gets annoying answering "How do I start my F-15C" for the 10th time in a day. Some communities are better than others but most beginners wont want to take that chance or even know that it's out there. Like BN said there's a giant learning curve. It takes a few days to get good at DCS, not 4 hours over a few day period. A legit 48-74 hours to get proficient at DCS. With that said maybe add more starting aircraft so user aren't dropping a ton of cash up front. I don't know how many people touch the T-51, I never touched it, its not appealing. You want a beginner to learn in a tail dragger... yeah ok. Not sure how often the L-39, C-101, or Yak-52 are being bought but those would be a pretty good starting list of aircraft to pair with the Su-25 or even a flaming cliffs F-15C. So they can get a decent BVR experience that goes past 15 miles. Most of the training for the modules are pretty dated, boring, and not engaging. "ok now look at this yellow box, it's highlighting a switch, flip it" and I know a lot of beginners are looking to get into the air right away and don't bother touching the chucks guides/manuals or watch youtube guides. They want people to hold their hand and coach them through the motions. And for those on single player, how many of them know about the user file section? They're most likely buying campaigns and learning off of those, which is already spending more money. Hurry up and wait! Hurry up and buy your new favorite shiny toy. Now wait for the next 5 years while it sits in Early Access. Oh hey this current patch just broke your favorite aircraft? Well that sucks, wait till the next patch. How many beginners buy a EA module but leave DCS before seeing the module complete because their sick of the wait? There's no roadmaps to somewhat gauge a timeline on completion or when some new feature is coming out. Bonus sidebar. I also think DCS needs a better job at promoting their product to reach to a larger population. I barely see any advertisement or sponsors for it. It's pretty funny when a DCS youtuber makes a DCS video and is sponsored by another competitor. I personally got into DCS after watching Ralfidude videos for years on youtube. Not once have I seen a DCS sponsored video to this day.
  4. Pretty positive they said the 60M is to restricted for DCS
  5. @BIGNEWY @NineLine do you know if this will be addressed soon or?
  6. Currently even if you have the date before JHMCS or HMD's were a thing ED modules still lets you equip them. Fix it. It's really awesome when you have a cold war or even a Pre JHMCS/HMD era that users can just say "LOL I don't care."
  7. Mission 7 as of DCS 2.9.16.10973 When taking off and rejoining your lead, the UH-60s fly right through the path so depending where you are they might be pretty close to you, for my case they were about 20 feet above me crossing over. Currently with the FLIR the 60s are not lit up like the 64 is so depending on your IR contrast/brightness a player might not notice them right away. Also noticed the flight lead dive towards the ground to gain airspeed at the start When the 60's and 64s are at the IP(WP2) waiting on the SF guys, recommend different altitudes between the flights, 60s at 150ft the 64s 250ft for example. Currently it appears there's no altitude deconfliction between the flight orbits and again you can almost run into each other since they eventually cross paths. But overall pretty good mission
  8. It would be nice to be able to have the option for which seat can be set as the default for when you load in. For example Aircraft 1 is the backseat. Aircraft 2 is the front seat.
  9. June bump.. aka the 7 month bump.. Is there a way I can help the team do this, I'm sure I can figure it out within a couple months And for the Eagle Dynamic modules we do lower the internal fuel to simulate empty tanks but still. Maybe we'll get it within the next 7 months?
  10. Another Tanker request. Other than adding more tankers to the museum it would be really helpful if we got call outs especially for the KC-135 boom. Especially at night with the night PDL light bug that seems not be a priority. Real boom operators give the pilots call outs. "Up 2, Up 1, Back 1, Forward 2." etc etc. And for night time operations with the elevation PDL light being almost impossible to see along with the tanker(lack of flood lights like the real KC-135) the tanker is almost impossible to see depending on graphic settings. There is obviously some sort of tracking script/AI that allows the boom to move and track an aircraft, can't imagine it would be to difficult to add a callout function in relation to the current method.
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  11. Any chances of including a double kneeboard option for those that fly with the pilot body visible? 1 per leg, for example, Map/Route on your left and commo on your right. Could set each kneeboard using the current pin system. Pin 1-5 left leg, Pin 6-10 right leg. I requested a tablet but I guess that's to modern so maybe this will be more attainable.
  12. Majority of players don't touch the tankers. If they did the tankers would get more attention from the devs
  13. Would be nice to add a multiplayer stats tracker
  14. I only brought up area vs point because a lot of people think the gun is supposed to be laser accurate. Get the helicopter into a hover and shoot around and see if the rounds are still impacting left/right. I never really had a problem, if there's a slight left/right I just adjust to where the last rounds made impact. Try troubleshooting some other the things you mentioned in the first post.
  15. What ranges are you shooting at with the gun? Not trying to be snarky but this is also an area weapon system. Not a point weapon system AKA laser beam.
  16. Yeah it was the gameplay allied reports. Just checked and that solved it. Weird because I don't remember this being an issue on other campaigns. I'll start the recordings again.
  17. The Double Helicopter pads (Box YD7369) east of Tartus are a few hundred feet below the ground.
  18. When I had those pedals I used a 10% deadzone. Nothing else.
  19. When can we expect the next patch?
  20. The silence is all I needed to know. Thanks.
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