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=617= Evil

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Everything posted by =617= Evil

  1. The snowy landing mission is lowkey one of my favorites. haha. But thank you very much for the kind words, fellow Viper advocate. Comments like this really do mean a lot to me and very much help drive my motivation to try to rework, improve and add to the missions. Glad they're helping, and good hunting out there.
  2. Maintenance update only today. v1.3 Apparently, something was introduced in the last few updates that made it so all the missions where 'easy communications' were disabled did not allow for any contact with the tanker aircraft. Until I can figure out what broke, easy comms are enabled for all missions involving aerial refueling, regardless of difficulty. If you're having trouble contacting tankers with the version you currently have, please download v1.3 and it should fix the issue. Apologies for not catching this sooner. Also, JDAM Missions are coming, and more will be added to this mission pack as we see more weapons added to the SE. I won't promise that it'll ever reach the proportions of my Viper mission pack, as it's not my primary airframe, but it will grow slowly over time.
  3. Maintenance update only today. v2.9.1 Apparently, something was introduced in the last few updates that made it so all the missions where 'easy communications' were disabled did not allow for any contact with the tanker aircraft. Until I can figure out what broke, easy comms are enabled for all missions involving aerial refueling, regardless of difficulty. If you're having trouble contacting tankers with the version you currently have, please download v2.9.1 and it should fix the issue. Apologies for not catching this sooner.
  4. Maybe I'm slow, but I'm confused. Does this require the Hornet UFC? Or can it just be joined with it if you already have it. It seems like it's standalone but I honestly can't tell. Looks awesome though. Layout is right off the image of the Block 70 on Lockheed's website, which I think is badass.
  5. Small update posted today with two missions to practice and familiarize yourself with the new Datalink and HARM targeting functions introduced in DCS v.2.9. Includes two new missions: - .Basic - TNDL Datalink - Sterile environment with two 4-ships in order to familiarize yourself and practice working with the new Datalink functions. - Weapons - HARM Datalink - Four emitters as targets for your 4-ship of Vipers. No launchers, no threats. Details in the mission briefing.
  6. To all following: This mission pack is not dead. I'm still working on a few things. Expect a small update this week specifically to practice new 2.9 TDOA/TNDL Datalink and HTS functions. As I've stated before, a combination of Fall being a busy time for me professionally, mission building that I do for my DCS Squadron, and with how fleshed out this mission pack has gotten overall, are the reason for the irregular updates. Thank you again to all who have participated, given suggestions, and offered feedback. I appreciate you all and always welcome more. Stay frosty, Vipers. More is coming.
  7. For anyone who has them/considering buying them, Foxx Mounts will have mounting plates around November 1st of this year. Source: Direct commo with Mr. Foxx via email. Also they're great mounts. Compatible with lots of accessories from other brands as well. Using them for about 6 months with no complaints.
  8. It's a little different than most mods like the Bronco or A4, as it overwrites/replaces core DCS world files. It goes in your main install directory. So like, mine for example is F: -> Program Files -> Eagle Dynamics -> DCS World OpenBeta. Head to the Sufa Discord or download page and once you have version 3.9 (most recent) downloaded and unzipped, open up F16I SUFA V3.9 -> F16I Sufa and you should see three folders: CoreMods, Mods and Scripts. Drag and drop or copy/paste into your DCS OpenBeta folder. It'll ask you to overwrite a bunch of files and do it. That should get it installed. The PW-229 engine sounds and the Weapon Pack are completely optional and don't need to be installed for the rest of the mod to work. The 4k cockpit files are just for if you load it up and your ICP and engine instruments are blurry. Then follow the same instructions above and drop it into the core game DCSW OB folder and it should fix it right up. Hope this helps. Just remember, save a copy of the Sufa mod, or be ready to re-download it, because you'll need to reinstall it after each update.
  9. Small update for September, but a few new missions that I think are nice additions. Any issues you have with the missions working properly, please let me know! v.2.8 - Semptember 16th, 2023 Missions Added: - Fun - Marianas Tanker Shoot - Bored with aerial refueling? Frustrated with it? Take out some stress on no less than 22 defenseless KC-135 Tankers over the island of Guam. Unlimited missiles, fuel and cannon ammo. - Advanced - Fight the Phoenix - Square off against an F14B Tomcat armed with the longest range air to air missile in DCS: The AIM-54 Phoenix. Practice how to evade, fight and win against this unique weapon system. - Expert - Dusk & Night Wild Weasel - Fly into a randomly generated short range SAM system (SA11, 6, 3 or 8 ) and practice low-light and full dark Weasel Tactics. No labels. No F10. - Admin/Quality of Life updates: - All Basic & Advanced formation flight missions now terminate with the AI flight lead landing at the final steerpoint, allowing you to attempt formation landings to culminate the mission. - All AIM-120 missions now have 2 client aircraft, allowing you to choose between AIM-120B or C model missiles. - Grammatical and contextual updates to multiple mission briefings.
  10. Thank you! Yep, if you're handy with the mission editor, just drop another jet in there, make your steerpoints and you should be good to go. In some of the expert missions I think there's triggers that are linked to the jet, so that's probably the only thing that wouldn't function if the second jet performed the same action, but most of them are linked to targets so should still work fine.
  11. That one's tough dude. (And it's supposed to be. It's in the advanced section for a reason.) For a couple reasons. 1. The JF-17 is a peer-level opponent for the Viper. The SD-10 is very capable and like your 120s, has a soft lock and passive guidance capability. Just because there's a missile in the air doesn't mean your launch warning will go off like with a Fox-1 or older Fox 3s, because the missile is getting guidance from the aircraft. I talk about this in the 'Without AWACS' mission briefing. I just realized it's missing from the AWACs version, so I'll fix that. But it means that once your warning goes off, the missile is probably in terminal guidance and there is mere seconds to impact. 2. The JF in that mission has a jammer, so you have to burn through to get a good lock. It's nasty to go up against, just like yours is. I've attached a track here where I defeat him. (Took me two missiles, but that's not uncommon.) My jammer is never even on, so take a look. Watch how I keep him in my radar until the 'A' on the HUD switches to a 'T' and then I crank all the way over to defend. He never even fires at me. My advice is to run the 'Weapons' missions for the 120. The [RWS] STT & DTT as well as the TWS Mode missions. These are threat-free environments where you can just focus on getting the radar mechanics down without worrying about getting shot down or getting task saturated. Last thing, don't get frustrated. I made these missions to practice the things that I personally had failed dozens upon dozens of times. It's difficult. Keep at it. Good hunting. Jeff BVR.trk
  12. You are correct, the SA19 is optically guided. To my knowledge no countermeasures have an effect. Violent evasive maneuvers to overwhelm guidance and steering are the way to do it. There's a reason the Tunguska is so deadly. I freakin' hate those things. Get out of it's max range (4nm) and/or get above its max altitude of 16k feet.
  13. What type of targets are they? Small? Maneuvering? I find TWS really tough to use with small fighter-size targets. Remember TWS is just trying to predict and build tracks when it sweeps over the targets. If the aspect is constantly changing, it will be tough to build tracks good enough for TWS lock. I typically stick with DTT in the RWS mode as that is far more reliable. However, for practicing your TWS and radar skills in general, check out this mission pack: https://www.digitalcombatsimulator.com/en/files/3328191/ Lots of good practice runs in there that are easy to run quickly while you're learning. Happy hunting.
  14. I think this is the highest praise I could ever receive. And exactly why I efforted to build these missions in the first place. Thank you, truly. As for your other suggestions, I really like the concept, and to be honest, I've put the NTTR missions on a bit of a pause simply because I don't want to just recreate the current mission pack, but in the desert with longer transit times. I want there to be a different aspect to it, and this has definitely sent my thinking in a new direction, so thank you for that. I will say though, that I'm hesitant to dictate tactics in such a specific way. One thing I've been told by some folks who have sent me private messages, is that they love having new Squadron members use my missions to learn systems, specifically because they don't teach tactics, and each Squadron likes to do things a little differently. Also, I'm not an expert in tactics, and I'd hate to to push out missions with a pass/fail so specifically laid out if that isn't the only way that the attack can be carried out successfully. I think stuff like that is much more suited to the hardcore MilSim crowd, of which I am most definitely not a part of. Love those guys' passion, but not for me. And I don't have any desire to build missions I'm not passionate about and want to fly myself. And just thinking about trying to build that level of grading system with our current mission editor kind of makes my head hurt. I'm a somewhat casual player, like most of us I imagine, and that's who I want to make missions for. Where even if you only have 15 minutes to hop in the Viper before bed, you can feel like you accomplished something. I dunno, I'm rambling at this point so I'll wrap this up. I can't promise NTTR missions will come quickly, but I can promise that when/if they do, they will offer something different beyond what I've done with the current mission pack. Exactly what, and how different? Still working. But this project is still very much alive. As for updating this mission pack, if I can speak on a personal level for a moment, for anyone following this thread, Fall is a very busy time for my business that I run, so I'll certainly do my best to keep up monthly updates on this, but I won't just push out fluff. If I'm not updating, it's because I don't have anything that's worth adding. Not every idea is a winner, and I have a trash can full of 'under construction' missions that probably won't see the light of day. Even if I'm not here, I'm here. Thanks to everyone for your continued support and feedback. It really does mean a lot to me.
  15. I would email TM customer service to see if they'll tell you the measurements and dimensions for the screw holes and the screw thread size. It is *highly* doubtful that TM didn't consider desk mounting in their design so I would think it'll be compatible. Hopefully, it's the same as the TM Warthog; that would only make sense to me. But doubtful that we'll know for sure until either orders start shipping, or one of the YouTubers with early access review units test and post their findings.
  16. New Update: 2 Expert level missions have been added: - Fox 2 Unknown Adversary: Fight one of 70 potential adversary jets with varying armament and fuel states. - Fox 3 & 1 Unknown Adversary: Same as the Fox 2 version, but at long range. No adversary weapon restrictions.
  17. New Update! Now with 69 missions! (Giggity.) v.2.7 - August 12th, 2023 - New Mission Category! - 'Fun' - Airshow Demonstration: Just like it sounds, this is just for fun. There's multiple client aircraft available if you want to bring friends. - Expert - Go for the Head - Follow in a friendly SEAD/DEAD strike before taking out critical command bunkers marked with smoke with GBUs before enemy CAP responds. - Expert - 360 Degree BFM - Take on one of 70 potential bandits coming at you from all points of the compass, from different altitudes, and with varying weapons. (No Fox 3s though) - F15E has been added as an adversary in the following BFM Missions: - Defensive Guns & Fox 2s - Neutral Guns & Fox 2s. - Offensive 2v1 Guns & Fox 2s. - All Fox 2 BFM Missions now have two client aircraft, one with AIM9Xs and one with AIM9Ms, if you'd like to practice with either one. Small edit: Forgot a AIM9M client aircraft on one BFM mission and they weren't labeled correctly in another. Fixed and reuploaded.
  18. First off, thank you! I have a ton of fun making them. These are some excellent suggestions! I'll definitely add them to my list of potential updates in the future. Thank you!
  19. A SAM version of my BFM/BVR missions, with randomly generated SAMs, was on my list of 'maybe?' missions to build. Thank you for mentioning the concept. I will absolutely look into making something like this.
  20. To all, It's been almost a month since I've updated so I wanted to share where the next update is headed and hopefully get some more feedback. This mission pack is really at a kind of critical mass as far as all staple skills I feel Viper pilots need to have. If you can successfully and competently fly every mission, I don't feel there's any skill that you're lacking, or any aircraft system or armament you can't use. So, where does that leave us? - Currently I'm working on the following, looking to upload sometime in the next couple weeks. I have an extremely busy month traveling for work, but I will work on them as much as I'm able. A 'just for fun' airshow mission complete with crowds and static display aircraft. (Bonus points for putting on a Thunderbird or Viper Demo Team livery) For when you just wanna hop in a Viper and fly and do silly stuff. Will include multiple client aircraft in case you want to bring friends and do some photo ops. 2v1 & Defensive versions of the current Expert Fox 3 and Fox 2 missions, with 360 degrees of potential threats and mixed adversary types. Following in an AI SEAD/DEAD strike and hunting a convoy through an urban area before enemy CAP can respond. A Low level night strike (Very early on in developing this one. This may end up being a full blown cold start/night refuel/strike/return sort of Expert scenario. TBD) As you can see, with all basic and advanced skills covered, I think that more complex Advanced and Expert level missions are really about all that's left, unless I'm missing something, so, what would you all like to see? Night Missions? Bad weather? More air-to-air stuff? Low level strikes? More mil-simmy stuff where you need to cold start, takeoff, refuel, strike, land, etc? Two player missions? Anything you feel should be included but hasn't been thus far? Additionally, I am proceeding with NTTR Practice/Proficiency missions, but that's going to be slow going just because of the nature of the missions. They are going to be what I would call 'Milsim-light'. They're not going to be full blown Red Flag missions. For a couple reasons: 1. Those have been done already and to an order of magnitude better than I ever could. (Search for Sedlo Red Flag in the User Files). And 2. Frankly, I don't enjoy flying those types of missions all that often, and at the end of the day, I like making missions for myself just as much as I enjoy making them for all of you. Stay tuned.
  21. v1.1 Update Posted. 9 new missions. v1.2 is tentatively planned for late August/Early September, 2023 and will most likely include from-scratch missions for weapon systems the Viper doesn't have like Sparrows and Durandels. @YoYo Let me know if you have any technical issues with the Advanced AAR mission.
  22. Thank you all for the messages and feedback. Glad this is being so well received. Next update planned Week of August 7th, 2023: Updated 8/5/23 - Grammatical and syntax fixes to mission briefings to remove some incorrect F16-related terms. .Basic Missions: - Landing in rain/fog/night, etc. (Multiple missions) Advanced Missions: - BVR with & w/o AWACs support (Live threats present) - Neutral BFM (Guns only & Fox 2s against live threats) - Air to Air refueling (No easy comms, no labels, long approach)
  23. For anyone following/reading this; I'm trying to gauge a level of interest. Thanks to @felipesm for lighting the mental fire that got me thinking about it more. Would you be interested in a Proficiency/Practice mission pack set on the Nevada/NTTR map, but with a much more Milsim vibe. All cold starts, always taxi, takeoff, land, recorded radio transmissions, parameters for pass/fail, that sort of thing. I started building one last night and of course, realized that for what I want to do, it's a massive amount of work, so I figured I'd see if it's something people would enjoy first. (I think I know the answer, but you never know.) Please react to this post if you'd be interested. Any messages or suggestions you have please just message me directly so we don't gum up or derail this thread. And thanks to all my fellow Snake Drivers. The massive amount of support you all have shown for this project has been amazing. Never would have imagined when I started it back in January that we'd be here. Thanks, Evil
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