Jump to content

=617= Evil

Members
  • Posts

    139
  • Joined

  • Last visited

Everything posted by =617= Evil

  1. Thanks for pointing this out. As I mention, these are all copied/adapted from my F16 missions, and this is a Viper-specific feature, so disregard. I went through all the briefings to take this stuff out, but I guess I missed this one! Will be fixed ASAP. Just wait for the advanced and expert level AAR missions. Remember, the AAR mission is under the .Basic category, so it's as easy as AAR can get. The follow-on missions will be much more difficult.
  2. For Strike Eagle pilots, I've begun to make a similar mission pack. Here's the first upload: Now, the Viper missions are a passion project, because I fly the jet primarily. The Strike Eagle missions are a side project, so I will not promise the regular updates that we get for the F16. However, I will slowly convert missions over in the coming months, especially as the jet receives more updates. Thank you all again for your passion, support, feedback, and participation.
  3. ED User Files Link: https://www.digitalcombatsimulator.com/en/files/3332398/ All missions take place in various regions of the Caucasus map. A series of quick missions (Most take 3-10 minutes, though 'Advanced' and 'Expert' missions may take longer), designed to help Strike Eagle pilots practice their systems workflow, refine their key binds and HOTAS controls, axis curves, and employment proficiency with a variety of both air-to-air and air-to-ground weapon systems, Air-to-Air refueling, as well as some more advanced scenario based training, that will test your flying abilities while expanding your skills. These are designed to be quick and hassle-free ways to practice selecting the weapon systems, picking your modes, options, ripple patterns, etc. in order to ingrain good muscle memory and habits so it becomes second nature when flying real missions. These are all copied and/or adapted for the F15E from my Viper practice & proficiency mission pack: https://www.digitalcombatsimulator.com/en/files/3328191/ If a mission has a live threat present, it will always be noted in the mission briefing. ******Important note: These are not tutorials. There are no step by step directions telling you how to sel ect and employ the systems required, or perform the assigned task. These are practice missions. A basic understanding of the jet is required. (Though they could be useful if you're following along with Tutorial videos or checklists.) Missions are broken down into 4 categories for easy navigation: - '.Basic': Essential skills for new pilots. Landing, formation flying, spotting, etc. - 'Weapons' - Threat free environments to practice weapons employment. The bedrock that this mission pack is built on. - 'Advanced' - Scenario-based training. Live threats present. Read all mission briefs in full. - 'Expert': - High level scenario-based missions. May contain multiple types of live threats and/or difficult flying conditions. Limited use of F10 and labels. Read mission briefs thoroughly. There is a briefing accompanying each mission letting you know your airspeed, altitude, situation and overall objective. The F10 map, Labels and Active Pause are available in all missions '***' will denote items from most recent update. Includes the following: Weapon systems: - AIM-9M Sidewinder - AIM-120C Amraam - CBU-87 - CBU-97 - GBU 10 & 12 (Single mission for both.) - GBU 24 - Mk 82 & Mk 84 Low drag bombs (single mission for both) - Mk 82 & Mk 84 High drag bombs (single mission for both) - Air to Air Guns Basic Skills: - Cold Start & Takeoff - Cold Start & Takeoff (Night) - Visual landing: clear day - Visual landing: Rain & Wind - Visual landing: Fog & low light - Visual landing: Night - Beginner Formation Flying - Air to Air Refueling (Easy comms, no external tanks) Advanced Skills: - Air to Air refueling (No F10, No labels, TACAN required, No easy comms) - Neutral BFM - Fox 2s - Neutral BFM - Guns only - Beyond Visual Range - AIM-120C - AWACS supported - Beyond Visual Range - AIM-120C - No AWACS Expert: - Fox 2 Unknown Adversary*** - Fox 3 & 1 Unknown Adversary*** ----------Next update planned: TBD----------- To install: Unzip folder and extract the Folder titled 'F15E Proficiency v1.X. Copy and paste to: Users -> *Your username folder* -> Saved Games -> DCS.openbeta (Or DCS if you're running stable version)-> Missions Then go to the 'Missions' tab on the main menu of DCS and at the top should be the folder containing all missions. You can reach me on the forums here: https://forum.dcs.world/profile/138197-617-evil/ If you have any suggestions, feedback or technical issues. F15E_Proficiency_v1.3.zip
  4. First off, thanks for the kind words, my friend. They really do mean a lot. I've put a lot of time into these and it's nice to get positive feedback, so thank you for that. To your second question, You're in luck. I'm actually in the process of converting some to the F15E as we speak. Look for updates soon over in the Mud Hen forum and on the DCS User Files.
  5. Thanks, man. Initially when I started making these, that's where it was going to take place but I wanted them to be on maps that people didn't have to pay for. I am however, slowly making missions around NTTR for that sweet, sweet immersion.
  6. Check out my Viper Proficiency Mission Pack: https://www.digitalcombatsimulator.com/en/files/3328191/ There's a practice mission for using the AGR in GMT mode for both ground and naval targets, as well as an actual mission that requires it's use hunting SA8s. (That one's tough though. Know what you're doing before attempting.) Lot's of other practice/training missions there as well.
  7. That's a fair point. People pay to fly the F16, absolutely. That's a cost we all agree to. But I don't want them to have to pay more to partake in the practice missions I make if they don't want to. I want them to be accessible for everyone who owns or was gifted the module. DCS costs enough as it is. I think training and practice missions should be available to everyone.
  8. @Taz1004 Hey man, I just discovered this mod, so apologies if these are questions you've answered already: - Does this effect the density/visibility/dispersion time of missile smoke from SAMs? Easier to spot at launch/while in flight? - Is there more rendering happening? Would people see framerate drops from the 'increased' smoke? Or is it purely cosmetic with no extra work being done by your system? Thanks for this! Tremendous work.
  9. I would very much like to change it up, but I will never make these missions exclusive to any terrains that people have to pay for. Look for some Marianas missions in the near future though.
  10. Update v2.6 Mission Updates: Expert: - Gecko Hunt - This mission has received a massive overhaul in order to increase replayability and now has five possible scenarios that go off a random trigger at mission start, all still involving hunting moving SA8s. Some scenarios involve MANPADS and enemy helicopter threats. Now has three available client aircraft armed with either IR Mavs, TV Mavs, or GBU-12s. New Missions added: Advanced: - Wild Weasel SA-15 - Standard Weasel practice mission. There's you. There's an SA-15. Practice defeating and killing it. - Wild Weasel SA-5 - Standard Weasel practice mission. Other changes: - Numerous missions have received small fixes to grammar/syntax in mission briefings, incorrect mission brief titles and a a few broken/incorrect triggers.
  11. New Update for July! SIX new missions added across Basic, Advanced and Expert categories. Update v2.5 - New Missions added: .Basic: - Cold Start & Takeoff at Night: Just like it says. Bind controls for your flashlight, NVGs and get familiar with cockpit lighting panels as you bring a cold, dark Viper to life, fly a simple out-and-back pattern, and land. Advanced: - Air to Air refueling at night: This is the same mission as the Basic AAR, except now it's done in darkness. Dot labels are enabled and there is a glimmer of sun on the horizon to help you stay oriented, but not enough to see the tanker. NVGs enabled. - Advanced ILS Landing Approach - Heavy blowing dust on the ground requires an ILS approach while running critically short of fuel. - Flameout Landing Approach - Three scenarios of escalating difficulty. All will run out of fuel seconds after mission start, but vary in altitude and distance from the runway. - Sustained Night Formation Flight - Very similar to the current Advanced mission, but takes place just as the sun is setting and will be full dark within minutes. NVGs enabled. Expert: - Air to Air refueling at night: This is the Advanced AAR mission but now done in blackout conditions. No dot labels. No F10. No easy comms and requires a longer approach flight, and numerous other friendly fighters are airborne in the area. NVGs available.
  12. No problem! And from what I've seen on their Discord, the limitations of the mod between front and back seat sync are hard coded limitations buried within the framework of DCS and not something they're able to work around. Some sort of official support would be required and I would just imagine it's pretty unlikely. I'm sure the Devs will continue to do all they can but there's a lot of things they just can't do, especially in multiplayer. So, I don't think it's an issue of 'fixing' anything. It's just limitations. Unfortunate, but I consider us lucky to have what we have as it is. Taking 16k lbs of fuel, internal jamming pods and GBU39s into the sky in a Viper is just fantastic. I loved the Viper module already, but the Sufa mod just took it to the next level.
  13. The default keybinds are 9 and 0, but I know I had to go in and rebind them in order for them to work.
  14. Hey thanks for the shoutout, dude! I've put a ton of work into those missions and It's really cool to see it get recommended to other members of the community.
  15. New Update! SIX new missions added across Basic, Advanced and Expert categories. Update v2.4 - New Missions added: .Basic: - ILS Landing Practice - Zero threat environment in which to practice ILS workflow with just enough light to maintain visual reference. - GM Sea Radar Mode - Introduction to using the 'SEA' mode of your ground moving target radar. Multiple targets spread over a large area with steerpoints to help orient you. Advanced: - Wild Weasel - AAA & MANPADS - Three client aircraft for you to practice and orient yourself on how to approach, evade and destroy these close range air defense weapon systems. - Wild Weasel SA8 - Standard Weasel practice mission. There's an SA8 launcher. You have mavericks. Learn it's ranges, how best to evade, and how best to destroy. Expert: - Fox 3/1: Unknown Adversary - The BVR version of the current Fox 2 Expert mission. You'll face one of 55 random adversaries armed with a variety of longer range ordnance. - On The Run - A long overwater flight with limited fuel and weapons through bad weather to hit a High Value Target making a run for safety in a speedboat. Make sure you can hit the tanker before attempting.
  16. For anyone having trouble getting ordnance to show up for both the WSO and the Pilot in Multiplayer, a squadron-mate and I did a bunch of troubleshooting last night and figured out a workaround. This was done with me in the front seat and watching a stream of his cockpit on a second monitor: This is in a hot start jet on the ground; FYI. Primary weapons we were working with were GBU-12 and GBU-10s and AIM9Ms. 1. Strip all ordnance, pods, ECM, smoke, etc. and CFTs from the jet. This can be done by the Pilot or WSO. 2. Have the WSO arm the jet with ordnance only. Do NOT equip any CFTs or fuel tanks. Equipping pods and ECM is fine. This will populate the SMS page for the WSO, but not the pilot. 3. Once the weapons are on the jet and the ground crew have said 'rearming complete', have the pilot add the fuel to the existing loadout. This will 'rearm' the weapons for the pilot as well as adding fuel and will ensure the shown fuel in the front seat is correct. After your sortie and landing, the process is similar with one difference. After landing and parking have the pilot completely disarm the jet while replenishing internal fuel only. After internal refueling is complete, start with step 2 above and follow the same steps. A couple other things we found while establishing a good pilot/WSO workflow while in flight: - You essentially have to treat it as if the jet has two targeting pods, one for the WSO and one for the pilot, and they operate independently of each other. The WSO can search for targets, establish point tracks, etc. and the correct weapons symbology will show on his HUD. He can then talk the pilot onto the same target where he can lock his TGP onto the same target and bring up the release symbology on the front HUD. The pilot then can fly the right attack profile with the WSO handling weapons release. - Alternatively, if the pilot is unable to locate the same target, the WSO can 'talk' the pilot onto the correct flight path, giving him bearing and angle changes while still controlling weapons release. - For Air to Air, the sync seems to be better. We were able to track the same targets on the FCR, and the WSO was able to lock and fire AA weapons without requesting control from the pilot. The pilot was also able to employ AA weapons as well, obviously. The only sync issue we encountered was that when the WSO fired AA missiles, the SMS page on the front seat did not reflect it. IE we had 4x AIM9s and he would fire one, and it would still show 4. And then if the pilot fired one, it would show 3 remaining, when there were actually only 2 remaining. - Since the FCR works in both cockpits, this allowed for the pilot to control weapons release, and the WSO able to use the TGP in A-A mode making visual ID, looking for missile launches, and just generally maintaining situational awareness. Very fun. - Markpoints set by the WSO and Pilot were not synced. They would show on the respective HSD in the cockpit that set the markpoint, but did not mirror each other. We saw this as a positive and a negative. It made it so verbal communication was more critical, but it also allowed both the pilot and the WSO to independently mark and track targets for subsequent attack runs. Make of it what you will. Those were our major findings. More testing to come this week and will continue to update. I hope this doesn't come across as a negative post. This is a spectacularly fun mod, btw. For anyone on the fence, you should definitely try it out. The amount of work that has gone into it is really, really impressive, and I applaud everyone involved for their work in making this jet come to life for us in DCS. Thank you x1000!
  17. I am thoroughly enjoying this mod. The insane amount of work that's gone into giving us not just the F16I, but adding in the other flyable D models, as well as integrating the CFTs with the standard Block 50 is astonishing and very much appreciated. The interior, pilot body and everything about the SUFA is so freaking cool. Looking forward to the next update that (hopefully) lets us get those sweet, sweet SDBs back into multiplayer! Keep up the great work.
  18. This is exquisite work, my friend. Thank you for all your efforts in keeping this updated!
  19. Same thing happened to me yesterday; Haven't done toss bombing in a month or so but don't recall this before. Just posting so I can come back and post some tracks later today.
  20. Update v.2.3: - New mission added! Expert - Fox 2 - Unknown Adversary: This is a Fox 2 only asymmetric BFM mission. You will face off against one of 14 randomly selected jets, each of which has 5 different potential combinations of gas, guns, missiles and countermeasures, for a total of 70 potential matchup scenarios with a pilot of random skill. Additionally, a number of existing missions received quality of life improvements and updates.
  21. Absolutely the right decision. Thank you! I'm going to cry tears of joy the first time I take off in a Viper with a Sniper pod and towed decoys.
×
×
  • Create New...