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Everything posted by =617= Evil
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Crap. Thanks for pointing that out. Fixed! Glad you're enjoying the missions!
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Most recent changelog; 4/16/23: Update v 2.2. NEW MISSION TYPE! The first 'Expert' level mission has now been added, introducing a new category to the mission pack that will be expanded upon with more missions in the future. These are scenario-based missions designed to challenge experienced Viper pilots, and provide opportunities to practice the skills you've learned in the other missions. BUT they are designed to be completed and enjoyed, these aren't suicide missions. **Quality of Life update:** - All missions are now contained in a folder marked 'Viper Proficiency v2.2'. With the mission count now over 50, this will help keep things from becoming too cluttered. The folder simply needs to be dropped into User->Saved Games-DCS.openbeta->Missions folder and will then appear at the top of the mission selection screen in-game. - With being contained in their own folder now, the 'PROFICIENCY' heading has been removed from all mission files. Now featuring 4 categories for easy navigation: '.Basic', 'Advanced, 'Weapons' and 'Expert'. _________________________________________________________ With this recent update, if you are updating from an older version, it is recommended that you delete all old mission files and download the current version to ensure you have the most updated version of previous missions, in addition to the new ones. _________________________________________________________ Mission Changes & Additions: - All Wild Weasel missions have been slightly reworked, presenting new steerpoints, a more sensible approach direction and distance, offset from the SAM launcher, allowing visibility of launches, and better opportunities to practice evasion techniques. All briefings have been updated to reflect the changes. Additionally, your Viper is now equipped with an ECM pod, HTS and TPOD systems, so that it is at your discretion which systems you would like to practice using, and to see the difference in weaseling with and without a jammer active. Missions Added: .Basic - Cold Start & Takeoff Practice Advanced - Wild Weasel - SA-6 Advanced - Wild Weasel - SA-11 Expert - Gecko Hunt
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Update v 2.1 on 4/10/23 - new mission count: 47 Missions added: - Advanced - BVR with AWACS - Advanced - BVR without AWACS - Weapons - Air-to-Air Guns - Beginner Formation Flying Other changes: - The current 'Sustained Formation Flight' mission has been moved to the 'Advanced' category and the new mission 'Beginner Formation Flying' takes its place in the basic proficiency category. The new mission sustains a single altitude and speed, has only gentle turns, has no clouds or fog present and is a much better introduction to formation flying. The Advanced mission is unchanged from before, but remains significantly more difficult, requiring more radical turns, constant altitude and speed changes and ascending and descending through heavy cloud cover. - Proficiency-AG Guns and Rockets has been set to unlimited ammo and fuel to allow longer training sessions, given the large number of targets, resulting in less tedium restarting the mission.
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Update v. 2.0 - Air to Air refueling missions are here, finally! 'Proficiency Air to Air Refueling' is very basic. Light jet, 50% fuel, no external tanks, easy comms and the tanker flies a loooooong racetrack pattern so you shouldn't have to refuel through a turn. 'Proficiency Air to Air Advanced' is much more difficult. The sun is just coming up, so light is low, you have a fully loaded Viper with bags and weapons, easy comms are disabled, and you must use your TACAN to navigate to the tanker, which is flying a much tighter racetrack pattern, so refueling while turning is inevitable.
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Update v. 1.9: Added 2v1 Offensive BFM missions for both guns only and Fox 2s, as well as a number of adjustments and improvements for older missions. Check changelog for details. Thank you to all who have offered praise, recommended changes and constructive criticism. It's much appreciated! Happy hunting, Vipers. Edit: Uploaded a fresh .zip. Fixed a few grammatical errors in mission briefings, as well.
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Small edit. Removed a defensive BFM mission that I was using for testing and had been included by accident. Total mission count is 39, not 40.
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v. 1.8 Update: Added missions to practice CCRP Toss Bombing, DTOS Mode diving toss attacks (both with threats and without), A cold or hot start Maverick Boresight practice mission, and made a minor correction to one of the Weasel missions; it's now an SA-3, not an SA-13.
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v. 1.7 Update. Added 5 new missions for Neutral and Defensive BFM with both guns and Fox 2s, and an SA-10 Wild Weasel exercise.
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v. 1.6 Update. Added 4 new missions focused around the AIM9M & X as well as the AIM-120C in RWS & TWS Modes.
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correct as is Maverick boresight and parallax
=617= Evil replied to USA_Recon's topic in Bugs and Problems
How far way is your boresight point? ED has stated recently that it should be a minimum of 1nm away, preferably 2-3nm or you will run into parallax issues. -
Essentially 0% chance. The radar in the Strike Eagle is vastly different and, superior, to the one in the Viper. I doubt this mode was ever available for any Block 50 variant, and if it was, I've never even seen ED mention it being on the roadmap for development. Edit: Disregard all. Should probably stop talking out my ass. lol. Thank you to everyone for the feedback. Very much appreciated.
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F16 Ground Radar (GM) - How to build a clear picture
=617= Evil replied to AngryViper.101's topic in DCS: F-16C Viper
GMT is by far the most useful mode in the AGR in the Viper for me. You can spot moving ground units from huge distances, and you can just turn down the map definition so they're easier to pick out. Very handy. Obviously doesn't help with buildings or stationary targets, but still a great tool to have in the toolbox. Especially when you're hunting for mobile SAMs. -
investigating CRUS page TOS time potential bug
=617= Evil replied to VarZat's topic in Bugs and Problems
So, I did your test and it did the same to me, but then I hopped in one my own missions in the Caucuses in an air hot start jet and the whole TOS system worked perfectly. I could change the TOS, the required airspeed would change correctly, I could M-SEL the TOS at the top of the DED page and then jump to other pages and the speed carrot would stay on the HUD, all that good stuff. Not sure why your test showed the results it did, but maybe you just have to get in the air first?- 13 replies
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But can the NASAM engage without the search radar?
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Hope you enjoy and it helps you get back into the swing of things with the Viper, my dude. Appreciate the kind words!
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https://www.digitalcombatsimulator.com/en/files/3328191/ All missions take place in various regions of the Caucasus map. A series of quick missions (Most take 3-10 minutes though 'Advanced' and 'Expert' missions may take longer), designed to help Viper pilots practice their systems workflow, refine their key binds and HOTAS controls, axis curves, and employment proficiency with a variety of both air-to-air and air-to-ground weapon systems, Air-to-Air refueling, as well as some more advanced scenario based training, that will test your flying abilities while expanding your Viper skills. These are designed to be quick and hassle-free ways to practice selecting the weapon systems, picking your modes, options, ripple patterns, etc. in order to ingrain good muscle memory and habits so it becomes second nature when flying real missions. If a mission has a live threat present, it will always be noted in the mission briefing. Missions are broken down into 5 categories for easy navigation: - 'Fun' - Just that. Fun scenarios, doing silly things, to just enjoy flying the Viper. No stress. No threats. - '.Basic': Essential skills for new pilots. Landing, formation flying, spotting, etc. - 'Weapons' - Threat free environments to practice weapons employment. The bedrock that this mission pack is built on. - 'Advanced' - Scenario-based training. Live threats may be present. Read all mission briefs in full. - 'Expert': - High level scenario-based missions. May contain multiple types of live threats and/or difficult flying conditions. Limited use of F10 and labels. Read mission briefs thoroughly. These are not tutorials. I include some helpful tips here and there, but there are no step by step directions telling you how to select and employ the systems required. These are practice missions. A basic understanding of the jet is required. (Though they could be useful if you're following along with Tutorial videos or checklists.) There is a briefing accompanying each mission letting you know your airspeed, altitude, situation and overall objective. The F10 map, Labels and Active Pause are available in all missions, except for Expert level scenarios. NOTE: If you have any version older than v.3.2 it is strongly recommended that you delete all old missions and download the latest version. Numerous missions will not function properly due to patch updates. ** MOST RECENT UPDATE **: v3.5 - May 11th, 2025 *Changelog:* - Reworked target locations in the 'GMT SEA Radar Mode' mission. Targets before were way too far apart and the mission took far too long. Targets are now much closer together to make rapid practice easier and less time consuming. - Moved starting locations for most Wild Weasel missions closer to the SAM batteries. The ingress was too much of a time sink and now allows you to get more in more practice runs in far less time. - Moved 'ILS Landing' from the 'Advanced' category to 'Expert'. This is an extremely challenging mission and will absolutely test your ILS landing skills. Includes the following Categories & Missions: Fun: - Airshow Demonstration - Marianas Tanker Shoot - Carrier Landings Weapon systems: - AIM-9M Sidewinder - AIM-9X Sidewinder High Off Bore shots - AIM-120C RWS Mode - AIM-120C TWS Mode - CBU-87 - CBU-97 - CBU-103 - CBU-105 - GBU 10 & 12 (Single mission for both.) - GBU 24 - HARM - HARM with Datalink - IR Mavericks - TV Mavericks - JDAM - JSOW - Mk 82 & Mk 84 unguided bombs (single mission for both) - Mk 82 Snakeyes - Air to ground guns & Unguided rockets (single mission for both) - Air to Air Guns - Maverick Boresight Practice Basic Skills: - Air to Air Refueling - Cold Start & Takeoff - Cold Start & Takeoff at Night - Air to Air Refueling (Easy comms, no external tanks) - Visual landing: low light & fog - Visual landing: clear night - Visual landing: clear day - Visual landing: rain and light wind - Instrument Landing System (ILS) Practice - Ground Moving Target radar - SEA Mode - Beginner Formation Flying - Spotting Practice: Air to Air - Mark Points/GMT Radar Employment - TNDL Datalink Advanced Skills: (All BFM Scenarios have a randomly selected enemy jet with a random skill level.)- Air to Air Refueling (No easy comms/Tacan required, external tanks) - Air to Air Refueling - Night (Easy comms, labels on) - BFM - Neutral - Fox 2s. - BFM - Neutral - Guns Only. - BFM - Defensive - Fox 2s. - BFM - Defensive - Guns Only. - BFM - Defensive - 2v1 Guns Only. - BFM - Defensive - 2v1 Fox 2s. - BFM - Offensive - 2v1 Guns Only. - BFM - Offensive - 2v1 Fox 2s. - BVR with AWACS - BVR without AWACS - DTOS Mode w/ CBUs (No Threats) - DTOS Mode w/ CBUs (AAA & Manpads present) - CCRP Low level toss bombing attack - Bad weather low altitude Maverick employment - Low level CCRP Strike w/ high-drag bombs (Mk. 84 or Snakeyes; your choice) - Wild Weasel: SA-2 - Wild Weasel: SA-10 - Wild Weasel: SA-3 - Wild Weasel: SA-6 - Wild Weasel: SA-11 - Wild Weasel: SA-8 - Wild Weasel: SA-15 - Wild Weasel: SA-5 - Wild Weasel: AAA & MANPADS - Sustained Formation Flight - Sustained Night Formation Flight - Flameout Landing Approach - Fight the Phoenix Expert Level Scenarios: - 'Two Dogs' Refuel - 500lbs of fuel remain. Hit the tanker before your engine flames out. - 360 Degree BFM - All points on the compass. Get your head on a swivel. - (2 Player Possible)Go for the Head - Take out critical communication bunkers before enemy CAP arrives. - (2 Player Possible)Gecko Hunt - This mission has received a massive overhaul (as of 7/9/23) in order to increase replayability and now has five possible scenarios that go off a random trigger at mission start, all still involving hunting moving SA8s. Some scenarios involve MANPADS and enemy helicopter threats. Now has three available client aircraft armed with either IR Mavs, TV Mavs, or GBU-12s. - (2 Player Possible)On The Run - Search and Destroy on enemy HVT fleeing via speedboat. (Tanking required) - Fox 3 & Fox 1 Unknown Adversary - Fox 2 Unknown Adversary - Air to Air Refueling - Blackout - Dusk & Night Wild Weasel - ILS Landing Approach - Dense Fog (Huge thank you to Mulder76 for creating this one!) To install: Unzip folder and extract the Folder titled 'Viper Proficiency v2.X. Copy and paste to: Users -> *Your username folder* -> Saved Games -> DCS.openbeta (Or DCS if you're running stable version)-> Missions Then go to the 'Missions' tab on the main menu of DCS and at the top should be the folder containing all missions. Viper_Proficiency_v3.5.zip
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DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
=617= Evil replied to wilbur81's topic in DCS: F-16C Viper
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pm documented evidence GBU-12 CCRP Forced 5mil Constraints
=617= Evil replied to AlexCaboose's topic in Bugs and Problems
@AlexCaboose Just wanted to say thanks for bringing light to this issue and taking the time to backtrack your game to display it. Myself and my fellow squadron mates have seen the same problems, but just assumed it was 'just DCS things'. But I can absolutely agree that in the past, the GBU release was *far* more forgiving than it is now. It's damn near like trying to AA refuel or you just miss. If the past versions were near to the real jet, or the current version is, I would love to hear the input of actual Block 50 Viper pilots, of whom I would have to assume assisted in the creation and continued development of this module, weigh in on whether or not this is accurate. @BIGNEWY I don't envy the job you have, my friend. Truly. I just hope the most accurate version can find it's way into the current module. I won't speak for anyone else, but I only air questions or grievances about the Viper because I love it so much, and I want it to be the best representation of the real product as possible. -
Your procedure is correct. There is an issue with ground bore sighted Mavericks since the latest update. ED is aware and has acknowledged it, but no fix as of yet. Air starts work properly, though. Here's a good overview of all the changes to the Viper specifically in the last two updates: Update 2.8.0.32066: https://www.youtube.com/watch?v=xeIAYFiZ9vA&t=1s Update 2.8.0.32937b: https://www.youtube.com/watch?v=Ue-4U4NKeLM&t=622s (Check out 7:47 - MAV Handoff also. New feature that works great when bore sighting works.)
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A quick shout out of how I freaking love this module!
=617= Evil replied to Geoman's topic in DCS: F-16C Viper
The Viper is like a drug. The more I fly it the more I want to fly it. Started off in the Hornet and was kind of 'meh' on it; the systems just never made sense. (Though getting shot off the boat is a blast) Then got the Viper and it just clicked. Every new system I learned made sense, and you just keep peeling back layers of its capabilities. Absolutely fantastic module that I can't recommend highly enough. I still dabble with the Hornet, A10, A4, etc., but after a short amount of time I'm just like 'Ok that was fun, but I miss the Viper'. Loading into that cockpit is like putting on a comfy pair of shoes. -
@MTM, @Whiskey11 Laid out a fantastic way to do it. (Awesome track, btw) CBU-105s are awesome in the Viper, but as he said be careful of the shorter range SAMs and doing low level approaches are fun and very effective, but if you haven't built the scenario yourself, be very cautious at low altitude. A single MANPAD will ruin your whole day no matter how fast you're going. Set up your slap switch to dump a bunch of flares really quickly, slap the throttle to idle, and pray if you see a launch. And someone else mentioned this as well, but rippling off Mavericks is usually a decent counter for SA15s. Either way, just look at this scenario as a way to hone your Weasel/DEAD skills. This is not realistic, obviously, so don't get too frustrated if it's tough. The SA-10 is one of the most terrifying SAM systems in the world for a reason, and short range SAMs will absolutely eat your lunch if they catch you low and close, purely because of how fast they are. The person who pointed out that this would be a 6-8 ship mission IRL is spot on. But if you can get the SA10 out of the fight, the SA15s are just fish in a barrel given their short range.
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@Fakum Numbers = Track/Fire control radars. These always need to die first. Without track radars a SAM site can't hurt you anymore. Sometimes its a separate fixed array like the Fan Song, or they're integrated into the launcher itself and can be mobile like the SA8, SA9, etc, in which case destroying the launcher and the radar is one and the same. Basically if you see a number on your RWR or your HAD, it can engage you and needs to die.
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The GBU 24 is working fine, at least in SP. Dropped in pairs. At different points in the release window. Manual auto-lase set for 20s. See attached track. (Very short) I've also included the mission that I used (self-built so super amateur) if you'd like to try it yourself so you can duplicate the steps that I take. PROFICIENCY - GBU-24.miz GBU24 is fine.trk
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cannot reproduce and missing track file dropping ccip unguided bombs
=617= Evil replied to kugi 42's topic in Bugs and Problems
Post a track, my dude. Unguided bombs have been dropping fine for me. We gotta see what's going on to diagnose any possible issues.