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Everything posted by Melv428
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In VR - Blown-out video and the terrain eventually goes black.
Melv428 replied to RampantCoyote's topic in Bugs and Problems
hello yes i turned that off and can play without raytracing, thats okay for now. I think there is a problem with quadviews but i dont want to turn off quadviews, will wait for a solution with the next patches -
In VR - Blown-out video and the terrain eventually goes black.
Melv428 replied to RampantCoyote's topic in Bugs and Problems
i have also this exact issue, and some cockpit textures are missing or defective which you can see in the pictures -
exactly like this seems to be a known issue
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did someone tested it with VR? Cant manage to use this RTX function in VR, disabled HDR before starting DCS did not help. Its all very very oversaturated and most of the textures inside the cockpit are missing or defect.
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yes gloves please tactical all the way
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du kannst mal die Innenspiegel nach oben klappen das hilft bei mir mit den FPS außerdem hat jemand einen Luftwaffe Skin erstellt für die Mig29, werd ich gleich mal testen Luftwaffe MiG-29G 29+20
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Im waiting patiancelly for it. just want to CAS myself back in 2009 but we need more german assets Dingo, TPZ Jammer etc
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Thanksgiving Sale | La-7 Progress | MiG-29A Progress
Melv428 replied to Graphics's topic in Official Newsletters
what about an iraq livery for the fulcrum? makes sense for the iraq map -
mod conflict Missing Tank Engine Sounds - Fix
Melv428 replied to DD_Friar's topic in DCS: Combined Arms
have this issue also since last update -
need track replay No sound on the vehicle s engine.
Melv428 replied to sanc2775's topic in Bugs and Problems
have the same issue, worked without problems before the latest patch -
okay thank you but i thought that the hardware ipd on pimax is for the eye distance which vary from person to person and the in game ipd is the actual world scale?
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same problem with pimax og crystal pimax hardware ipd 60 in game ipd 55 before patch everything was fine
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yesterday i was playing around with the mig29 in VR and after landing i ejected just for fun. So i were able to walk around with the pilot. It was very impressive to walk around the plane and standing in front of it. It was extra immersive because i was standing in real life with the VR headset too. And the scale/dimensions of the plane gave me the feeling of standing in front of the real thing. this should not be a big deal to implement as standard function. I dont care if it is not useful or whatever, i just like to enjoy the visuals as consumer.
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DCS Autumn Sale | MiG-29A Progress | DCS Patch
Melv428 replied to Graphics's topic in Official Newsletters
when is the sale available on steam? i have this week off and still waiting -
Die Slugmouse funktioniert wunderbar mit dem Handtracking Module von Pimax, welches LeapMotion / Ultraleap ist
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ok then without hud
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some basic FPS hud and weapon, walk animation would be so cool with some delta force2 vibes. This could be start very basic. Also the Steelbeast example is very good.
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cant wait for northern region too, served in Kunduz 2009. I really hope there will be ANA ANP assets and updated german forces like Dingo, Marder, TPZ (jammer), EOD to CAS some IED sweeps If not ED will make it, i hope some Modders will do it.
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i really like the visuals of the cockpit and outside the 3D model. will have some time on the weekend to go into everything but yes i have to agree - the sound of the engine is not very good - it sounds flat and the sound of increasing and decrease propeller RPM in combination with the throttle is not very transparent its all a big flat sound. Its not spectacular for a big engine. But its just a "gamer" opinion, maybe its realistic?
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oh wow cool thank you i will test this tomorrow
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hi yes i replaced the weapons_as.lua and it is working again
