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Everything posted by Gierasimov
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reported Ground AI Waypoint and Pathing issues
Gierasimov replied to WirtsLegs's topic in Ground AI Bugs (Non-Combined Arms)
Waypoint loop is now fixed in the latest update. -
fixed Rearm vehicles fail to rearm artillery units.
Gierasimov replied to GazAce's topic in Mission Editor Bugs
Concur! Thank you! -
This is resolved! Looks very nice as well. Thank you @MAESTR0!
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For sure this it THE BEST MAP in DCS! More news in October ? Can't wait!
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@MAESTR0 Can you explain a little bit what is that change about please? New facilities have been added: a typical hospital, T-55, BTR-60, a gas torch, large flags, liveries for the a300, airfield radars, a weather site
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@BIGNEWY Does anybody understand what is that supposed to be? DCS: F/A-18C by Eagle Dynamics Added radio shadows for ground radars.
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Is Syria the best looking and most diverse map?
Gierasimov replied to maverick90's topic in DCS: Syria Map
Yes! -
While you are right and correct, remember that ED calls their products whatever they want, even if it was just called Fulcrum without MiG or 29 or A it would still be a simulation of the beloved aircraft.
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Since it seems we are not getting much of the updates about the Fulcrum project I thought maybe it means EDSA is contemplating on its features still, maybe, by a small chance, EDSA is observing real world and Fulcrum tales from the combat, and maybe, by a slight chance, EDSA would be keen on "guesstimating" the OPTIONAL international weapons mods, in the likes of Hammer, SDBs, JDAM, HARM. PLEASE? Ukrainian MiG-29's Special Pylon For Hammer Rocket-Boosted Bombs Emerges (twz.com) Ukraine’s MiG-29s Are Now Carrying French 'Hammer' Rocket-Assisted Bombs (twz.com)
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Yes, I had to download this one: Insurgent Pack (digitalcombatsimulator.com) I never had them in my install of DCS nor I recall ED announcing these as a standard.
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LOL, yeah. I also use this Insurgent pack to get them a bit more looks and it has got Osama there as well:
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Hi I wonder if anybody can help me with this little scripted action: 2 units: Insurgents-QRF-AAA-1 & Insurgents-QRF-MANPAD-1 Unit 1 Activated on trigger / visible before activation - semi truck drives to location - waypoint 8, at the waypoint I want it to perform command, run script to activate unit 2. Unit 2 - late activation (idea to activate when Insurgents-QRF-AAA-1 gets to its final waypoint, but not on zone if possible) Is this something easy to do? Thanks! null
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DCS: Infantry coming SOONTM at 59.99 USD, biggest question is, will it include camels? Well, nothing wrong to charge for the "boots on the ground" module if done to highest standards of troop warfare
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Concur! 5.5.0.137 works fine, anything above does not!
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Let's move on. IAG is going to be whatever ED want's it to be, ME will live as long as ED want's it to. For sure, over the years, you can see various features announced and delivered or updated on for few more years is a standard for DCS so, let's see what happens in the future.
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Gierasimov replied to Silver_Dragon's topic in DCS 2.9
HB A-6 Intruder, Art completed, AI version integration in progress, flyable module post Eurofighter. https://www.reddit.com/r/hoggit/s/1wxDqPKTlw -
IAG is meant for people who don't know how to use ME and don't want to spend time in there. ME is the main source of content for the sim, both free, self made, or paid. While I am sure ME is here to stay, at least for now, it might become secondary once the Dynamic Campaign and things like IAG are in place. For now though ME is not threatened in any way.
