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Everything posted by Lange_666
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Thurstmaster is no longer the gold standard for flight simulation.
Lange_666 replied to Toga10's topic in Thrustmaster
Virpil WarBRD base is $220 instead of $320 (you don't need a Mongoose). The difference in feel, smoothness and quality of the gimbal set is night and day. -
I would if i could figure out how to install this? There's a docs folder in there but that doesn't say anything about how or where to install it...
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reported New Message History menu doesn't return to previous menu when closed
Lange_666 replied to imacken's topic in General Bugs
I second that, the way it's implemented right now is cumbersome. Just a General binding, one click on the Hotas to bring it up, one click again to make it disapear, without going through any menu. -
When those rudders with toebrakes get finished and the slider axis comes available, this is what you need: KeyAxis(&Throttle, THR_FC, 0, AXMAP2(LIST(0,15,16,39,40,100), VR_Zoom_Magnifier, 0, VR_Zoom, 0, 0)); Axis range 100 (full back) to 40 = normal zoom, 39 to 16 = VR_Zoom, 15 to 0 (full forward) = VR_Zoom_Magnifier
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Thurstmaster is no longer the gold standard for flight simulation.
Lange_666 replied to Toga10's topic in Thrustmaster
I was talking about the gimbals, nothing else. And Virpil/VKB gimbals are just way ahead of the TM ones. Also, both the Cougar and the Warthog ministicks are not exactly state of the art either. -
Thurstmaster is no longer the gold standard for flight simulation.
Lange_666 replied to Toga10's topic in Thrustmaster
If you take the sticks gimbals in to consideration, it never was a golden standard, certainly not the Cougar and not the Warthog. There's just crap for that price tag. And all those that are saying, mine is just fine, i'm 200% sure they never even felt the smoothness of DIY or the Virpil and other brands. Those brands just play in another league when it comes down to gimbal smoothness. -
Did you set your trim up directly in the sim or do you use extra software (Target GUI or Script or Joystick Gremlin or so) to get the inputs over to DCS? When using extra software, you can program the triminputs to respond like you want. On some aircraft i have set them to have a continious input as long as i press the trim button, on other i use programmed pulses even if i should press the button to long, it just generates a single (or double) pulse each time when pressed. You could also use a tempo command that will generate a button press in time. This gives you way more control over the trim.
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solved Authorization failed - all modules unavailable?
Lange_666 replied to Lixma 06's topic in Installation Problems
Check your PC clock. If this is not correct, authorization may fail. -
Correct Axis bindings in game for TrackIR
Lange_666 replied to Steel Jaw's topic in Controller & Assignment Bugs
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You could start by saying how your trim is setup (and programmed) on the your Warthog. Directly from within the game, through Target GUI, Script or another proggy perhaps? And, since you're real time pilot, could you describe how it should behave compared to what you experience in the sim?
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This used to work... Larger FPS Indicator Mod.rar
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What do you want to know, your question is a bit vage. In the combined setup, you only have 32 dx buttons for the entire stick/throttle combo. You can replace the target.tmh with this version: targetdx128.tmh to get 120dx buttons. targetdx128.tmh
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Screenshot Control Binding Greyed OUt
Lange_666 replied to Darkdiz's topic in Controller & Assignment Bugs
So i switched Screenshot for the Pause binding. My bad. Glad that i at least realized that my brain can have a hickup now and then... -
In-Game Scratchpad Mod Available - Works Great In VR!
Lange_666 replied to Fubarbrickdust's topic in Virtual Reality
Voice to text stuff? I don't use any so i can't recommend anything. And even then i don't see it working with the scratch pad in this stage. -
In-Game Scratchpad Mod Available - Works Great In VR!
Lange_666 replied to Fubarbrickdust's topic in Virtual Reality
Not to a DX button but depending on the software used for the HOTAS you can get it to generate the hotkey on a button press (or toggle switch). Works fine. Using Target Script here. Edit: Oeps missed the TM116 part but should work on that i guess. -
Screenshot Control Binding Greyed OUt
Lange_666 replied to Darkdiz's topic in Controller & Assignment Bugs
Because the Pause function is to be found in UI-Layer part of the controls (general for all aircraft). Way way back before the introduction of the UI Layer setting these could be set per plane (if my memory serves me well but the latest time it isn't working so good so i could be wrong). -
reported The grass is too high on Caucasus map.
Lange_666 replied to 59th_Reaper's topic in General Bugs
When in a Huey in VR for me it's like i'm sitting on a boat. I really have to focus and think, it's the grass waving in the wind, not the Huey floating on it. -
It's possible that this Sync option is aircraft depended. For me on the F18, F16 and A-10 it causes (sometimes) strange control inputs at mission start. Like: hey why does my airplane move when the throttle is at idle or when i push the throttle forward the airplane does not move because the wheelbrakes are applied. A touch on one of those controls is enough then to sync your entire setup again. When the option is not ticked, there is no need to sync them at start since they start at zero input anyway.
- 26 replies
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- thrustmaster
- pendular
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It should synchronize the state of the airplane's controls to your controls when you enter the cockpit. However, it doesn't work as intended and sets the airplane controls somehow to the last known state before you quit the game the previous session. I don't know if this is entirely correct but that's +/- my experience. I did read somewhere on the forum to not use that option and since then all is fine. I didn't find the need to re-enable it again.
- 26 replies
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- thrustmaster
- pendular
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I had the same problem when entering a mission (hot start), sometimes i would have throttle with the throttle at idle or if i applied throttle the airplane would not move because the wheelbrakes were applied although i didn't. If you use control overlay at start you can see the anomalie. Moving one axis cured the problem. I guess the sim somehow remembers the last input and re-apply this when you enter again with the option to synchronize controls ticked. Since then i have it unticked and did not have the problem.
- 26 replies
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- thrustmaster
- pendular
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@LowRider88: You don't happen to have the option "Synchronize cockpit controls with HOTAS controls at mission start" under MISC. ticked do you? If yes, untick it. Having it ticked can cause the problem you discribe at mission start. It's bugged...
- 26 replies
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- thrustmaster
- pendular
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Yeah i have the same feeling sometimes (however already way before the last update, even in the 1.x era) but... when i switch to other FPS measuring (FRAPS or MSI Afterburner) i get the same result.
