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Silver_Dragon

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Everything posted by Silver_Dragon

  1. Has the problem to have a very limited "main team". Many 3rd parties have no "assets team" as HB, ORBX, etc. In fact, a module builder doesn't go to move your work to build assets but you cut planning, time, resources and money from your main goal (build FF modules). Better get more members to your 3rd party to create a dedicated team "assets team" as M3, RAZBAM and Dekka, to make future plans and get experience over DCS.
  2. ED has added three Towing tractor heads to DCS editor but missing the propper trailers: Refueler ATZ-60 Tractor Refueler TZ-22 Tractor S-75 Tractor The towing GUI has pressent on mission editor as Attach and Detach order on Waypoints.
  3. @AndreNLhere: https://forum.dcs.world/forum/535-bugs-and-problems/ The F-14 has a Heatblur 3rd product, no ED. Check the propper 3rd party section if a module has no build by ED.
  4. @SkateZilla
  5. The purchase page work without problems. That will be a module product page problem.
  6. Has many discussions and posts over the F/A-18E super hornet. Actually ED has no plans about a F/A-18E, other 3rd parties have not confirmed anything. And in the previous post, a F/A-18E Block I has a fighter with degraded capability vs a F/A-18C Lot 20. The Block II and III has secrets / restricted by your systems and avionics (talked about in the previous post). Remember the 3rd parties need to put over the table "open source" info. Any restricted data, has been banned by ED. Skatezilla explain very well the F/A-18E "FF module" status: ------------- Lot 21, 22, 23 were LRIP But also retained most of the Legacy Hornet Lot 20/21 Systems as they were meant to be transitional jets, (~90% w/ Lot 20 C/D), However there are undocumented changes to the QC-DFBW System, most note-ably how the channels are managed, as the new system auto trims for damage, failures and changing aircraft weight profile etc etc. There's also changes in the UFC and the Data and SOI Master Program, which is also not publicly documented. Lot 24 were Full Production runs w/ modifications from the LRIP group. * Anything after that is classified, and you wont see the manuals required available to the public. * However the non-public changes to the SOI Master program and DFBW system would make it hard for ED to integrate them, not to mention changes in the weapons programs, as the SMS is also adjusted due to canted pylons clearance rules, and wing loading/weight limits. Lot 25 had the updated displays, new Processors and moved from SCS-OFPs to the new HOL-OFPs. Lot 26 is the start of Block II, though shipping delays with the APG-79, had them being delivered with the old APG-73 until units were procured and installed in the field or depo.. Lot 26 Has the redesigned forward fuselage frame, ACS Was Integrated w/ ability for WSO to have a de-coupled cockpit, 8x10 Display, Updated networking and modems, DVM, AMC&Ds, as well as new RWR and Countermeasure systems (ALQ214), As far as Lot 20 Charlie vs Lot 23/24 Echo, You'd Lose all the Unguided rail / tube launched A2G munitions due to the Canted Pylons and the restrictions APKWS was not integrated anytime during Block I roll outs. You'd have an Increase in drag, lower overall top speed, the 2 extra pylons and more fuel are the only increases. Your basically getting a less capable heavier draggier airframe that looks similar in the cockpit, but flies completely different. ------------------
  7. About Red forces FF modules on DCS World: L-39C/ZA / Mig-15Bis / Mil Mi-8 / Mil Mi-24P / Ka-50 III by ED JF-17 by Dekka Mig-21Bis by Magnitude 3 I-16 Type 24 by Octopus G Mig-19 by RAZBAM Has some Red Force FF modules on progress / planned: Mig-29A by ED J-8PP by Dekka La-7 / Po-2 / Su-22 by Octopus G Mig-23MLA by RAZBAM (on Hold). Mig-17F by Red Star Studios Mig-21 has a M3 module, no dekka, if that 3rd party come to build a J-7 aircraft, need start from scrath.
  8. https://en.wikipedia.org/wiki/Eagle_Dynamics Eagle Dynamics was founded in 1991 by Nick Grey and Igor Tishin, with offices in Moscow and the UK. The company teamed up with Jim Mackonochie of Mindscape[10][11] and publisher Strategic Simulations to produce its first game, a combat flight simulator. Released in November 1995, Su-27 Flanker offered players the opportunity to operate the Sukhoi Su-27 over the Crimean peninsula.[12] Updates to the simulator were released as Flanker 2.0 (1999) and Flanker 2.5 (2001) and were published by Ubisoft following the acquisition of Strategic Simulations. Their next release, Lock On: Modern Air Combat (2003)[13] was published by 1C Company and Ubisoft. Lock On expanded Flanker's engine and simulation into a survey sim featuring multiple aircraft. Two expansions were released, Flaming Cliffs and Flaming Cliffs 2. The company then released three titles in the Digital Combat Simulator (DCS) series of study sims. These included DCS: Black Shark and DCS: Black Shark 2, simulating the Kamov Ka-50, and DCS: A-10C Warthog simulating the Fairchild Republic A-10C. DCS featured highly detailed cockpits with a near-total simulation of all onboard systems including sensors, controls, and interfaces. The DCS series titles were published by The Fighter Collection, a private company founded by Nick Grey's father Stephen Grey. DCS World (2012) made DCS: Black Shark 2, DCS: A-10C Warthog, and a Flaming Cliffs 3 pack playable under a single platform that incorporates all Eagle Dynamics products. Since then, Eagle Dynamics has released a number of DCS World modules as DLC along with graphical and engine upgrades. DCS: World also supports third-party modules sold through Eagle Dynamics' e-shop since 2013. Following Tishin's death in 2018,[14] Eagle Dynamics moved its headquarters to Switzerland, with multinational employees and contractors in Russia, Belarus, Ukraine, the United States, Canada, Germany, the United Kingdom, Italy, Spain and elsewhere.[15]
  9. ED has not made "promises" from many years ago... only plans without a date. Some features and module systems required specialized teams.... the rest of the teams will make the main module/other features need a workload, you can't put them aside waiting for an "unfinished" module/feature to complete at 100% and move to another project. Many features has in the core, no exclusive from a module.
  10. imposing final dates has never worked in DCS World (and has only served to create division and anger), and that is not going to change now... ED is not going to throw staff out on the street because certain "promised" capabilities do not come out in 6 months or 4 years... let's remember that much of what is being done has never been done in a simulator. In addition to being a discussion that is "revived" every X time in a "where is my... X" (feature, weaponry, module, etc.).
  11. I using tapatalk and I dont have problems with them.
  12. Not sure, but a Sa342 or a Bo-105? real AH-1W pilot.... https://images.app.goo.gl/nDZG79xyek1jzNrE9
  13. The data of Yorktown class (CV-6 Uss Enterprise) was posted on my post about DCS ships on that post:
  14. ED has builded enter and exit animations on AH-64D, present on the actual Apache module, but actualy has no implemented.
  15. On progress
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