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JB3DG

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Everything posted by JB3DG

  1. Depending on which seat you are in, lots different, lots similar, and the throttle has more similarities with the A-10C. You can pre program a set of pages for each MFD to be selected on master mode change (NAV/A-A/A-G), as well as cycled through via the castle switch on the stick. The F-15E equivalent of SOI is the "Take Command" function, which involves pressing in on the castle hat (it is a 4 way + center press), then flicking castle in the direction of the display you wish to take command of. When the castle switch is used in conjunction with the Throttle Coolie Hat Down command, it controls the "Snap look" direction of the NAV FLIR imagery in the HUD. It also has an effect on the caution messages (not sure exactly what) when used while pressing the master caution light. The stick also has a three way Auto ACQ switch (forward/aft/down). When TGP is SOI, it is used to cycle through FOV, return to cue point, or change tracking modes. For the A-G radar and TSD, it controls the patch map window size and rejects back to real beam map mode (TSD returns to present position map if you are in a offset map mode). For A-A radar it has the same auto acquisition modes as the Hornet (Super search, Vertical scan, boresight, long range boresight, etc), and reject back to search. For A-G weapons like the AGM-130/AGM-65, it is pressed down to enable TDC slewing, released to lock on target, and when HUD is SOI it cycles between CCIP/CCRP (aka AUTO). The throttle has the boat switch which serves for target undesignate and missile reject. A weapon select switch for A-A mode is present with selection for MRM, SRM, and Gun mode. The Coolie on the throttle is for sequence point and A-A track stepping, switching between LCOS/Gun Director in A-A gun mode, missile boresighting/gunsight stiffen and various IFF/EWWS operations. Finally, it has the laser fire button which is also used to freeze/unfreeze the radar maps, as well as cage/uncage the velocity vector in the HUD. Something else is that the radar and TGP pages have different modes you can cycle through for TDC designation control. On the radar you can select between patch map window control, target designation, position updates, sensor cue, and mark point (all unique operations). The TGP is pretty much the same, just lacking the patch map window control.
  2. The Jaguar looks like a F1 and a F-4 Phantom got mixed up somehow.
  3. Its both. Simple a = f/m. A heavier aircraft will have a lower acceleration for the same thrust compared to a lighter one. Drag affects the net f, increase mass for the same net f and a will be reduced.
  4. Yeah addressed that in my first comment. E isn't going to extend like the C does, cuz while mass doesn't affect top speed directly it does affect acceleration and a heavier jet isn't going to accelerate as quickly.
  5. I won't post the document here. But I can give page numbers if anyone wants to get specific. T.O. 1F-15E-1, D 15 April 1993. Blocks 41 to 53. Appendix B9-11. Level Flight Envelope, Gross weight 54,000 pounds, Maximum Thrust. Airplane Configuration: -5CFT, (4)AIM-7, (4)AIM-9. Remarks: Engines: (2)F100-PW-229, U.S. Standard Day, 1966. CFT design limit curve is Mach 1.2 at around 8,000ft, Mach 1.4 at 18,000, Mach 1.6 at 25,000, Mach 2 at 35,000. However on a standard day at max power, performance starts to drop away from the CFT design limit at around 22,000. At 30,000, the CFT DL is just shy of Mach 1.8, but the max speed is just a bit below that at Mach 1.7. Increase to 35,000, and there is a bit of a band between Mach 1.9 and Mach 1.85 that the jet can actually attain, and this is where it peaks on a standard day. Increase the altitude and it drops off. It can just barely touch Mach 2 (more like Mach 1.99) if the day is standard -10°C. Anything hotter decreases performance. At standard +10°C, the max peaks out below Mach 1.8 at around 1.7-1.75. In level flight, max top speed is a function of drag rather than weight, because weight only affects acceleration, so burning off fuel isn't going to help much. With CFTs and missiles, the jet isn't going to exceed those numbers. And the E CFTs are not the same as the C CFTs because they have all those extra weapon pylons on them. Add in LANTIRN pods and 2 bags under the wings and it can only get worse.
  6. The F-15C doesn't have the CFTs for starters. Secondly the gross weight of similar configurations is not comparable (the E is heavier). Also according to perf charts for an empty F-15C, at 40000ft the max mach is 2.4, 2.6 is more realistic at about 55000ft. Finally, because the C is so much lighter, it can accelerate to that max mach much faster than the E. So nope, there will be noticeable loss of performance even with the -229 engines, and with the -220s it will be very much a truck.
  7. Not gonna happen. The E with 8 missiles and the CFTs weighs around 54000lbs with the -229 engines. According to the perf charts I have, at max AB it can just touch Mach 2 at 35000 feet, below that the max mach drops off rapidly due to CFT design limits. Add in LANTIRN pods and the max mach drops to 1.8. At MIL it will just barely exceed Mach 1 at 35000 and that quickly drops as you go higher or lower. It takes over 9 minutes at 40000 ft MAX AB to reach Mach 1.75 on a standard day. For supersonic BVR, you would want a Typhoon or a F-22. The F-15C or E are not going to reach it.
  8. Will a DTC get created for the F-18 at some point as well?
  9. Update, figured it out.
  10. Hey guys How would I set up my stick such that the warthog grip's POV actually shows up as a POV and the buttons output the same button mappings as the original Warthog stick? Thanks
  11. A-G radar is there to help you narrow down the area you would search with your pod, not to pin point the target. Unless you are going for a convoy, in which case being able to detect moving ground targets is very useful.
  12. Hi Is it possible to uninstall regular DCS but keep open beta? I need to free up some space on my 1TB SSD.
  13. Going by descriptions it is. Your video shows it performing waaay faster than my system though.
  14. Whenever I try to make a loadout change (ingame this occurs on right clicking on the station, in Mission Planner occurs whenever I change a loadout or right click on station or the first time I try to change the fuel slider for each aircraft in the flight), there is always a major pause where I can't do anything with the UI. I'm running a 4k display. Any suggestions?
  15. Got this trying to update my open beta install. I also included the log from the previous attempt. autoupdate_log.txt autoupdate_log_old.txt
  16. For some reason my DCS Open Beta is now telling me Invalid username or password after the latest update. I can login to the store with the same details no problem though. Any ideas?
  17. Why didn’t you record jester saying stuff like this?
  18. I'm finding I can easily launch 4 missiles in succession (don't switch to the datalink pod alone until all 4 are off). It helps if you turn to the side after the first launch and launch the next 3 at appropriate time intervals to help with spacing. You can then circle around for a bit until the first missile starts getting close to the target, at which point you turn back to the target and slow down as much as you can while switching to the datalink pod. You can then guide each missile in to the target, switching channels as you get each one locked on. All 4 will stay locked on till impact.
  19. The missile override mode is basically for situations where you are busy navigating or on a bomb run and you get jumped by some fighter/interceptor that is too far away for dogfight mode, but close enough that you need to be able to get the first shot pronto or let him shoot first. I usually use it to fire AIM-120s in visual mode when I get caught off guard.
  20. JB3DG

    F-15E?

    If my guess is correct their -1 comes from -93 and their -34-1-1 comes from -89
  21. So I got tired of units repeatedly spawning just north west of Gelendzhik airfield in a MP mission and decided to drop the bridge near the coast to block their path. Moments after doing so, the engine tried to reroute the units and the solution crashed the sim. Crash log: https://www.dropbox.com/s/r8npmjiz4q5bpc7/dcs.log-20200311-072621.zip?dl=0
  22. That 100kg makes quite a difference in a critical item: diameter Second, the F-15, F-16, and F-18 have limits as to where they can place their missiles due to pylon weight. If you were to put phoenixes on the F-16 for example, you would have to put them on the inner pylons as the wingtips aren't going to take a 1000lb load. And you can forget about sticking a .38m wide missile in the AMRAAM bays of the F-22 or F-35. They would go in the bomb bays instead, which effectively makes the aircraft A-A only, when multirole is preferred. Maybe useful in a situation where you want A-A only, but I think the strategists and tacticians have something else in mind: Hit the enemy aircraft on the ground before they can get airborne, blow up their runways so they can't take off, wipe out the SAM sites, and then move in attack aircraft to hit the army in the field. Basically, they would rather prevent an air threat from developing in the first place, rather than try to cure it.
  23. It would indeed be great to see a 52H but given what I have seen of the manuals (I have all of the non secret ones, including the -34s for the entire range of weapons it can carry), it will be no mean task to make one. That battle station is insane.
  24. This is a critical point. The faster a missile is moving, the less it has to lead the target because the target isn't going to move as far in remaining time of flight. A guidance system that accounts for this can end up saving the missile considerable energy and so increase its kill range and Pk.
  25. Not even close to 80%. The F-15C's navigation computer is vastly different from the E, as is the TSD (or SIT page in the C) on the MPCD. The only 2 similarities are the A-A radar modes (even there, the E has a number of differences), and the ARMT page on the MPCD. Pretty much the whole thing is different enough to be its own $80 module separate from a F-15E.
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