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Everything posted by riboyster
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I'd bet it's gonna be the A-6 since they've already been working on the model. I'd blow my load for a tornado too though! One thing's for certain, regardless of what it is, we can expect it to be amazing when it does release.
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I used flood mode the other day. What a waste lol. I'm pretty sure the missile was just tracking on chaff the whole time.
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** F-14 Development Update: December 2018 **
riboyster replied to Cobra847's topic in DCS: F-14A & B
I must admit though, I'm really enjoying all of the trolling and heat it's getting on the facebook page. -
I'd love an opportunity to fly with Ironhand. I loved his vids back in the day, and they definitely helped mold me into the pilot I am today! Not too keen on Eastern jets, but would absolutely love to give you all something to shoot at! Joining up on Discord right now!
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Agreed +1 Keep up the good work ED
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Copy. Struggling with shite internet here.
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Probably safe to assume they're nearly the same as in F-5. Ballistic trajectory should be the same on a mk 82 dropped from a hornet vs a mk 82 dropped from a tiger.
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What about if my Elevation carat is moving but my altitude numbers aren't? Makes it hard to narrow down on a target without using 6 bar. Anyone see this happen in their jet? Or should I be having a serious discussion with my crew chief?
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I'm having issues even seeing the JTAC on comms list. Pretty sure I've configured the mission editor correctly. Even with both WP and Unit task set to FAC, I'm still unable to see him as an option on comm menu. Had his freq set for 145.000mhz AM.
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Why flair when you can just finesse the throttle?
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No matter how much time I spend on DCS, I end back up on a nameless sim. Because it is just plain more enjoyable and stutter free. :thumbup:
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Can't join multiplayer 2.5 stuck in loading or lobby or black cockpit
riboyster replied to Jaakov's topic in Multiplayer Bugs
Bump. Still an issue. Been watching a hung waiting room now for 20 minutes. -
** DCS: F-14 Development Update - September!! **
riboyster replied to Cobra847's topic in DCS: F-14A & B
Man I wish your dad were around to see this. I'm sure we all understand the feeling he had to some extent. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
riboyster replied to shdwp's topic in User Created Missions General
First bit of feedback: Give Russian the option of using Su-25A. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
riboyster replied to shdwp's topic in User Created Missions General
This is awesome. Thanks man, will test out Russia for you and advise of any problems. -
Yep, exactly what I've been experiencing. No burners on the carrier was so consistent that I've actually started believing that it's a function of the jet. Everything works fine on the field, but my wheels are apparently just frozen to the deck of the CVN. Good to know its reproduceable though, thanks for the heads up.
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If radar is offline, Hornet will be unable to use Air to Ground Ranging. Radar is required to calculate slant range to target.
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Hey guys, wanted to report a bug/query if it's normal. Conditions are winter heavy snow and clouds, Hornet won't launch from catapult. I'm on the inboard port catapult just ahead of the trap. Not sure if the weather conditions are preventing the launch. Any ideas? Edit: Restarted the mission. Now I am completely unable to even taxi around on the deck.
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Absolutely amazing. Keep up the great work guys and keep the updates coming! Everyone likes to joke about "2 weeks" but I think we all can agree that this level of fidelity is worth the wait.
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How do you mean? Just started working on this again, after a break. Homing and flight profiles are working wonderfully. The next big hurdle will be to reproduce the crazy coarse steering provided by the fins, while maintaining reasonable accuracy. Small code teaser in attachments.
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Sorry in advance for the dubstep. I'm sure youtube will remove it for me in due time. ${1} ${1}
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Updates Updates: Not much done this week. Pacing myself so far. Missile is working in the game engine. T/T mode (the easiest) is working. Really want to model the erratic behavior of missile in flight while tracking. That is proving to be pretty difficult, so I put it on the back burner. Got stage separation working, as well as fuel/mass calculations while in flight. Obviously, it's eating fuel while it's burning, which means it's getting lighter, and therefor accelerating more quickly. Nailed that problem in a day, no big deal. Narrowed the drag coefficient down to what I believe must be realistic (if the physics engine in said game engine is accurate). Looking forward to getting some footage of the missile being launched in realtime (particles are nearly done, as well. At least as realistically as I can at this point). Made a model for the missile after it's payload has been detonated, and am working on getting forces applied to it during the explosion that send it spiraling (as seen in youtube vids). This has been giving me trouble for some reason. I either have to set the thing to rotate a given degrees per second, or have a force applied at a time mark. The prior requires a function to be called for every frame, and the way I have my explosion function set up does not allow for that. Will take several days to figure out. More work on SNR. Planning on having it fall apart when hit by an ARM, or fragmentation from an explosion. Here are some updated pics. Will get to some ingame launch vids at some point. No cabins or control panels yet.
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That would be a dream come true. If I can manage that with this, you are going to f****ng lose it when you see what I have planned for my next project (also hoping to run in DCS some day). I'll start giving hints if this ends up being amazing. No need to get ourselves too excited just yet. That's the endgoal, bud. SITREP: Not much progress in the past few days. Time has been somewhat limited. Was able to get some work done on the Fan Song SNR, but only minor details. Also, found out that I forgot to write code that tells the missile how to fly if pointed toward the ground (duh). One day at a time so far.. I am not a professional developer or modeler, so my models will not be anything near accurate until I have the resources to buy some. -Thanks