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Fish

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Everything posted by Fish

  1. Iwas using zzzspace, but changed back to original, when i found i was not getting audible confirmation of commands i was sending. Maybe it was a setup thing.
  2. Its the pilots suitcase for overnight missions.
  3. That could be a problem if youve only got 500kgs of fuel and your 100kms from the next friendly base...
  4. If i remember from the write up, there's many improvements, in armed assualt. AI is still the best around, but i suspect it will be improved. They speak of a terrain with greater land area than all the original islands together, and a streaming technology allow full movement without noticable loading. Also, like lomac, you'll be able to jump in and out of a multiplayer server. All in all it has the making of anothe 'best' fps war simulation game. I for one have my money saved already...
  5. Great work guys, I can ony imagine how much time and effort that has gone into getting the site and forum up and running. Looking forward to making good use of it. Well worth the wait... And as they say in Ireland "Now were sucking desiel"
  6. Great stuff Rich, as usual. Your original track file inspired me to learn gauge navigation. And a picture says a 1000 words. The post below might also help, for those patient enough to read through it. How to find your way around in the Su25
  7. maybe its been 'e 'VapoR' ated..... no. its there......
  8. Seek and you shall find........ get to the the main console (by opening GC2) click the 'edit' button. (second from the right) In the left side window (directory tree thingy) , navigate to the top level tag, dont know what it is for you. Its probably something like profile. or my profile or default profile. select this by clicking on it. Then on the right side, select the 'Auidio devices', and 'advanced' option tab on the left hand side for the above options. Note that you can make many 'profiles', and have you games separated into appropriate profiles, which have different values of these parameters set. But that's all well covered in the documentation.
  9. I been using it for a number of years (since gc1 came out) Here's how it works for me, 1. Always use an activate button, so it ignores other speech, eg TS. 2. I use 2 separate bottons on my hotas, 1 4 ts, and 1 4 GC 3. It works phonetically so sometimes spelling tight as 'tite' is better. So your command is spelled Tight, but the 'Sounds like' is spelled 'tite' 4. Long complex words are better broken down eg emergency to 'e merg ency' or awax to 'a wax' 5. it theres not enough difference betwen phrases, make a diference, ge smoke on, smoke off. Make 'Smoke' and No smoke'. 'Vector to.......' seems to trip it up so i use '............Vector' eg 'Home plate vector'. This makes it easier for gc. 6. Make the phrases longer, too many short ones have not enough diffreences, eg 'Tower permission to talk off', or 2 return 2 formation' (in place of 2 close up) 7. Avoid teaching unless absolutely necessary. 8. Adjust the max silence between words, so it always waits until the phrase end to interpret. mine is 250ms. 9. Use only the commands you absolutely need. I use it for comms only. The ore thats there, the easier it is to get it wrong, both you and GC. 10. To check all is working, print out commands, test each command, marking ones which appear to give a problem. For the problem ones, go back, modify the text, or try to teach the phrase, then repeat the testing process for all commands. Here's my profile if you wanna try it . Fish's Flaming Cliffs Profile for Game Commander 2
  10. Well finally tracked down (fingers crossed) the cause of this problem, and not it was nothing to the patch. It was a wireless microsoft keyboard. Problem resurfaced out of the blue, but after i had changed over from one wireless KB to another (same model). So i tried a standard 'wired' keyboard in place, and it worked perfect. I wonder if anyone else has had a problem with wireless keyboard. A pity cause i really like my wireless KB and mouse. :(
  11. This is the link http://clans.gameclubcentral.com/shoot/ It comes very well recommended by the flight sim community. I don't use it becasue gc2 works well for me. Users of both claim that it is more accurate than GC2.(think it might even be free!)
  12. Ive only got a single core cpu, and have not had any problems with GC2, over several motherboard, CPU's, Graphics cards, and sound card updates. One thing here. Ive got XP pro, but dont have any of the microsoft speech recognition stuff loaded. So for me i cant see any problem. the version is 2.2.000, you can check this from the main menu, and about (the last button on the opening console). Sorry i can't be more help. Think its down to you identifying what happened to your system between when it worked and when it dident.
  13. Thanks for the comments. There's no CDI in the Su25. The book calls it the programmed course needle. I called it the flight path indicator, to help people understand. The symbology for the HSI is different for different jets, and thats why i ask them to refer to the manual. I hope the point is not missed. The guide is for finding where you are if you get lost, in the su25, i added the paragraph of the HSI, for those who dont unserstand it, or those who don't understand it on the russian jets. Suffice it to say that if they can get the hang of the navigation in the su25, they can easily get it in all other aircraft in the sim. Or if they understand how to get back on course using the HSI, then the rest is easy. Thanks for the welcome
  14. Navigation Guide for the Su25, (or any other aircraft without visible waypoint cues) If you struggle with finding your way around in the Su25, because of its lack of a waypoint number indicator, then here's a 'fairly' fool proof procedure to find your 'bearings' if you get lost, or you loose the sequence of your waypoints. It does require pre-planning, and a documented knowledge of the route you are going to follow, so for some online situations this may not be practical. (Maybe the online mission planners will consider this and give us some waypoint data for the different flights). The HSI Ok first i want to talk about the HSI in the su25, which is a little different in symbology to the 't' but works the same way. (If you're struggling with what the HSI is, or where it is, or you are looking at it for a different aircraft, then you probably need to do some work with the manual). There's two needles of interest, on here and we're only interested in one end of each. The 'waypoint' indicator is the one with the circle on the end, and a point on top of it. The other is the 'flight path indicator, or marker, and the end we're interested in on this is the one with the larger box shaped arrow on the end. This end always points in same direction as the flight path between the previous waypoint, and the currently selected WP (the one you WP indicator is pointing to). So that’s the WP indicator, and the FP indicator. And for the record, the outer HSI underlying dial rotates, so the 12 o'clock position is always the heading of your aircraft. Lastly is the dial to the immediate left of the HSI, it displays a 3 digit number representing the distance in Kms from the selected WP. So now we know how to read WP bearing, the FP direction, and the distance from WP. The Nav modes. There are 4 submodes for the nav mode, one of which does nothing, but it does help us know which submode we are currently in. It is different from the other modes, in that it is 'passive' i.e. does nothing, and it shows two red marker symbols at the 10 and 2 o'clock positions on the HSI. You cycle the submodes with the '1' key. The submodes cycle in the sequence nav/en-route, nav/return, nav/landing, and Nav/Passive. So for example if you want the landing submode, simply click 1 until the 'red markers appear on the HSI, then press the '1' key three further times. Now we know how to get to the nav/en-route mode (or any other nav submodes for that matter) Pre planning. This is where the tedious work comes in. But all RL pilots must do this, and a lot more. And by the time you've done it you’re gonna feel much more comfortable with what you are about to do. It will also make the flight much more fun, and rewarding, as you will know where you are going, and what’s ahead. What were gonna do is measure the direction and distance from each WP to the next one, and document it. We will end up with a table of WP id's, starting at 1, a direction and a distance. The direction is the direction of the line from the previous WP, to the listed one. That’s why we start at 1 (normally take off is 0). The table would look something like: WP Heading Distance 0 - - 1 15 35 2 32 10 3 07 15 You could (and probably should) add another column, with a brief description of what is to happen at that WP!). Also note I’m only using 2 digits for bearing, so 068 is expressed as 07(this is more than adequate for what we need it for). Note that the HSI plots your course much more accurately, but this info is used to get you back on track. I also like to take a screen dump of the mission map, and make this available on another machine, or print it. Picture and 1000 words etc..... Getting onto the correct flight path. This is like lining up for an ILS approach. So think of the WP you're approaching as a 'runway', and the flight path direction from the previous WP, like the runway direction. If you are pointing at the runway, but the you are left of the runway line, i.e. the runway line is pointing over your right shoulder somewhere, then the flight path marker will be to the left of the WP heading (which in this case is at 12 o’clock). So how would you get back on the flight line?. Yes, you would turn right to intercept the flightline, until you were in front of the runway line, then turn back left to get the runway in front of you. Now not only are you heading to the runway, but you are on the correct flight path. This is indicated with the WP marker and the FP marker both at the 12 o'clock position. Same applies for any other waypoint. Line your WP marker at 12'oclock, If the FP marker is pointing to the right, then turn left maybe 20/30 degs. and wait until the WP and FP markers align. Then turn back to the WP heading. So if you can do this, and you have your waypoint listing, you're 95% there in finding your way, once your HSI is working. Now Finding your way. So you are lost. But you should have some sense of where you were when you got lost. Have a look at the List details of the WP you think you should be heading to, and get the flight path heading for it (don't forget 32 means approx. 320 deg.). Now make sure your in nav/en-route submode. Cycle the wp (~) until the FP marker aligns with this direction. direction (the one on the list). Now you are in good shape and you can try two different approaches (pardon the pun). You are now pretty sure that the selected WP is the one you're heading for. You can go directly (no brainer), or using the procedure above, get quickly back onto the Flight path, then head for the WP (this might be important if you path is weaving the best course through ground threats, or through valleys to use terrain masking). So now you're pretty certain this is the correct WP. But if you know the number of the waypoint. A good thing with the Nav/en-route mode, is when you return to it from another mode/submode, it always goes back to Nav point 1. So if you know what WP you are looking for, simply cycle through the modes until you get to the Nav/en-route mode again, and press ~ key the appropriate number of times. Be careful though, it does not work this way with the Nav/return or Nav/landing modes. In these modes, it remembers what airbase or return point it was set to. And if there two legs with the same headings What if there are two legs of the route with the same headings, or close enough so there not distinguishable?. Well here's where a little concentration, piloting skills, and common sense comes in handy. You should be able to distinguish them with the distances you currently are from each. So its important to get back on the track as soon as possible, and be aware all the time of where you are. If you get lost, then you've need to address it straight away. Slow the jet to give you some breathing space. Its no good continuing, thinking you know this mountain or that valley (unless you absolutely do). And if don’t have confidence that the flight path you should be following is the correct one, then your problems started long before you got into the pit. And finally We have got to pick up the ILS for the runway at the mission end. If your last waypoint is a landing one, then it will get you to the approach approx. 17km from one end of the runway. If you pass the runway on route to this point, don’t forget to put some offset between you and this point, allowing you room to turn 'onto the 'glide path'. But if you’re out of fuel and simply have to land. Get into nav/landing mode (as described above). Cycle through the 22 known airfields (~ key), and pick the one which is closest (read the distance indicator beside the HSI), then cycle back to nav/en-route mode, and follow the above landing procedure, if you wish to do ILS landing. And now, You are totally confused.
  15. If you look at the size of the air brakes, you can see why they would be ineffective at removing acceleration at steep angles of attack.
  16. Loved lego when i was a kid. Sold it all to a friend when i was 13, but regretted it ever since. That model is a testament to the accuracy with which those bricks are manufactured.
  17. Would'nt they be nice done as 3d files, so the viewer could rotate them and see them from different angles...
  18. W.L.Smallwood, Strike Eagle, flying the F15E in the Gulf War, Chuck Horner , Every man a tiger.
  19. I think u hit(man) the nail on the head. Whats wrong with the Maddox approach, which has continued to release titles, based on the same engine, with significant improvements as they go along. That way they loose very little of the improvement they make, and patches in PF dont need to address issues which were fixed in IL2 (by and large). We could see 'new' theatres,, 'new' flyables (with AFM), maybe a 'new' campaign engine (dynamic). What i would not like to see is a brand new sim, which boasts '64 bit' multi processor support, and a new fancy graphics engine, but we have to wait another couple of years (on top of the release date, to make it as bug free as we've got lomac to now. If you think about it, the issue is less to do with what ED is working on, as I believe they are working on 'improving' what the have currently completed, and building on their knowledge and expertise. Whats more important to what they or we 'call' what they are doing, new or addon, is how this is marketed, and sold to the publisher. Take a look at how Maddox have approached this, and their resulting success.
  20. Excellent, I'll just have to 'tweak' it to suit me. You know how much time that saves me, :) I think i use the KB+ and KB- for those center, and mute.
  21. This is a long shot, but since i got my in game comms menu working, im looking for a profile for game commander 2, voice activation software. Does anyone have one. ?
  22. A TIR will improve you flying, so for the online community's sake, please dont get one. :)
  23. I love my cougar. But its not without its problems out of the box, specially spare parts. And as Pilotasso said, it by the time you get it working as it should, it is then a very expensive hotas solution. The features and programmability are probably a bit overkill for FC, but it shines in a sim like F4, which has very complex avionics and radar modes etc. And in fairness, the cougar was designed for Falcon. (but hey in this life you get what you pay for.....)
  24. Great idea guys, pity it was not announced some time ago, as i would have waited and not printed the manual, and put it into a 4 ring binder. Probably cost me more on ink and paper, and binder, than your price!!
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