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Mud

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Everything posted by Mud

  1. For me, all the gauges and the front canopy glass have placeholder textures or something. The rest of the cockpit seems fine.
  2. Yeah, I got the same reply in January regarding the combat style pedals. I hope they'll have them out soon!
  3. Is that so? Can keys be passed on again? I'd like the F-5 but already own Nevada. Could give the map to my wife in that case. Mud Sent from my SM-G900F using Tapatalk
  4. Still the same behavior here after today's update :(
  5. Try flying low over some buildings at medium to high speed and look 90° left or right at the buildings. You should notice frame stutter then when at lower fps.
  6. This was brought up by Warthogger in September 2011, but I didn't want to necro a thread that old. I will, however quote him because that saves me some typing :) Source: https://forums.eagle.ru/showthread.php?t=71672 Sure, it's just a minor detail for some, but for any perfectionists or suckers for realism, it'd be really nice to see this sorted. Is there any chance we'll ever see this addressed? Br, Mud
  7. ALT+C normally
  8. I doubt they have the same engine, but I'm not sure. I just saw the max ceiling for the AJS in the manual, and figured I'd go chase it!
  9. Hey all, Just wondering if someone has managed this feat. I just tried myself to see how high I could go, but at around 14.000m the AB stops. I was able to descend a bit and get up to Mach 2 and then climb again, getting me to around 17.000m. But that's how far she wanted to go. Br, Mud
  10. Try doing ALT+ENTER once in DCS to force it to go fullscreen.
  11. Mud

    Toggle VR Zoom

    Yeah, I kinda feared that would be the case. Thanks for looking into it, funky!
  12. I always start from ramp, RagnarDa. No dice though on my end.
  13. I reckon they've moved the Bermuda Triangle ;)
  14. Here: https://www.heatblur.com/ But it seems they don't have them any longer, or for the time being. Mud
  15. It's not really jumping. It spawns in a gear up state, so falls down a bit and then automatically lowers the landing gear, lifting the Viggen up to it's normal state ... albeit damaged.
  16. Hey Supersonic, Yeah, it was pointed out on page 2 of this thread by Eight Ball. Despite my current install being pretty new, I'm going to do a clean install and see if that solves it. Mud
  17. Oh, I see. Perhaps due to the fact that I don't own the MIG-21 then.
  18. Oversight, I assume. Same for me, and the MIG-21 shows up as 1.5.1.
  19. I've tried several airfields in Nevada with the same results. Apart from empty fuel, I don't notice anything special. Everything else seems to be working, but it's hard to test cause of the fall damage taken right after spawning. External fuel is accounted for, just internal get's set to 0. No worries about the questions, RagnarDa. I'm more than happy to assist as best I can. Edit: addition: spawning in air, as reported, has nose trim set to full nose up attitude.
  20. No change after installing the Visual C++ 2015 Redistributable Update 3. Nevertheless it's good to have the update done :) So what I have is: - the Viggen spawning with gear up, and then putting its gear down like a robot waking up from sleep. - Fuel state is 0
  21. Trying that - stand by :-)
  22. Here you go: Logs Mud.rar
  23. When spawning an AI Viggen, there is no problem.
  24. Hey Ragnar, Yeah, it's what I've been doing for some time now and the problem stays. What I've done so far apart from reinstalling the module: - Disable TacView to rule that out. - Delete the entire DCS.openalpha from SavedGames I've done a fresh W10 and DCS 1.5 + 2.0 installation just this week, but I was thinking to reinstall DCS 2.0 just to rule that one out as well.
  25. I've removed the AJS-37 from both 2.0 and 1.5, and then let it reinstall for 2.0 and 1.5. Working fine in 1.5 Problems persist in 2.0
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