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NineLine

ED Team
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Everything posted by NineLine

  1. There is two points here I will make as I understand this is your opinion and you are welcome to it. 1) Any Redfor jet, even export or older variant will still have limitations on what we can or are allowed to do. I know some of you see this as not getting things right or not understanding something but most times its limits to what we can do. I am sure we would all love a 1:1 jet simulation, I shouldn't have to explain why that is not possible. 2) If we wanted to make FC aircraft have clickable cockpits we could do that very easily. So please, even if it's not your intent, do not be insulting and say we are not doing anything more than that.
  2. I am not sure I understand some of your statements here. This isn't a common market and in many cases, we are blazing the path, we might make mistakes or make the wrong choice but we try to right the ship and keep moving forward. What DCS was 10 years ago has adapted well beyond a specialized community, there are many different player types using DCS now and that is based on how we have grown and adapted to existing and new players. We have made statements that set expectations many times, and we have missed on them, I don't think we have ever denied this, we do make sure to point out that things can change, outside or unforeseen issues, etc. I don't think we have ever put this on the customer, if anything it's our ability to educate our customer on how long something takes or the challenges that may pop up that might be the biggest issue. But I do not see us blaming customers. Most times when a customer is impatient it's only out of excitement or need for something, I cant see us blaming or being mad about this. I don't think any chastising is going on. Not everything we work on is appealing to every gamer, this is what DCS is, it offers many different ways to play, I am sure there are a lot of people who are not interested in the F6F, I am sure there are a lot that are. You cannot put everyone into one hole and see that is where everything should go. Iraq and Afghanistan are two very important theatres, not having them would be a shame. Not having maps like Vietnam or places in Europe would also be a shame. Also, remember that ED also has a professional side and sometimes projects will drift into DCS based on the needs there.
  3. Hey, thanks for the post, have you seen any solid evidence this was operationally deployed for US F-16 units 2007 or prior? Thanks!
  4. There is nothing new to report right now, priorities such as DTC are currently the focus. Thanks!
  5. I get that many people believe this, but we also know that money is tight for everyone these days, we thought offering the ability to buy part of a map if you cannot afford the entire map was something that could help. People are buying the parts, and how successful it will be time will tell, but I don't think adding different purchase options is a bad thing, especially considering those that want to buy the whole map can still do that the same as always. Again, same with selling individual FC3 planes, it's a quick and cheap way to get into DCS, again if you have the money or know you want to commit to DCS the entire pack is there and an option, options are never bad. I really do not get the concept of being mad at offering cheaper ways to get into DCS. Without seeing the exact example its hard to say. If you give the AI something to do, they tend to get stuck on that so you have to balance out what they are doing and what you want them to do. In many cases, the AI should "think" better but within reason. Considering all the possible scenarios and resulting actions that can happen on any given mission, programming all these in a while probably possible could make DCS unplayable performance-wise, also you would have AI making decisions maybe you never wanted or thought about. So its always a balancing act.
  6. I understand you are upset with the current status of RB modules, and I get that. The goal right now is to solve the current situation and move forward with RB back taking care of their stuff. If for some reason all fails then we will look at what we can do for the other problems that pop up. As I said though, the fuse issues are reported. Thanks.
  7. This is not what I have been told, and I doubt if it was so easy that we would not do it. A rough description on the explaintion I have seen is the current ME structure does not allow for this function to be easily added.
  8. This isn't a matter of caring, these features would require a complete re-wite of the ME. That said we do have a system right now that can save the state of the ME so you can easily go back to a previous auto-save. Also we have something cool coming on the selection issue.
  9. I don't want to make this all about spotting dots but I get that it's been bumpy trying to get something viable. Labels are a cheat, and I don't mean that in a bad way, but they just are and there is nothing wrong with using them. Spotting dots are an aid to limitations in certain rendering conditions where the pixels for whatever reason do not show or appear as expected or as desired. They shouldn't make it easier in general but should make spotting more of what you expect from an aircraft at distance. At higher resolutions for example the pixels of an aircraft could vanish when they shouldn't. This is the issue though, you need to make something that isn't like labels but appears equally under all conditions, settings and with all different hardware. Spotting dots should look like nothing is turned on, if that makes sense. It's an equalizer between all users with or without it turned on, VR or 2D, 2k, 4k, etc. It's a challenge.
  10. I think it's important but it's tough on our end to control effectively as most have seen. If you look at all the variables from computer quality, headsets, your eyeball quality, it's tough to make a one size fits all. I even now test with and without my reading glasses on (no old people jokes ). And look at say pimax as the dot gets close to the edge of the screens it can grow. It remains tough. But it's important to try and find a solution that works for everyone and all it to be turned off if it's not your thing or not wanted. I appreciate the kind words as I assume BN does as well. I love this sim and I get frustrated as well believe it or not, but after so many years flying sims this is still a dream being able to be apart of what I feel is the top combat flight sim ever. It's been a rough year with all that has transpired but I think we are near the end of some of it and we can continue to move forward. Threads, videos etc like this are always good to keep us all in check and make sure we don't get caught up in the wrong things and forget what is truly important. Thanks all
  11. Trains have been reported for some time, in this case, they are waiting for a free dev. It was originally a project by an individual dev to give us the current train set up, he is simply tied up at the moment to get back to it, but trust me, I remind him alllll the time Yeah its not great right now for sure.
  12. Oh I am not saying we shouldnt adjust our settings, I was more making the point that not everyone can afford the latest and greatest, its possible that we were leaning to hard towards older systems than we should be with this one setting, its also possible it just slipped through the cracks, but I am beating that drum now. Its tough, I know a lot of people enjoy DCS, and I have never been a fan of forcing hardware upgrades, that said, you are right and there should be a cut off, but its hard to determine than when you are living inside a world economy not just one or two.
  13. It's not just WWII although WWII shows it much more, it's a high-priority item internally right now, it was change to visibility, bad changes it seems. But please understand it wasn't a result of changing ground AI that I described above. Afghanistan situation? Do you mean the delay in the update? I am not sure what situation you mean. Sinai is a 3rd Party Map, they decide when they are ready to submit changes and then they do. We have little control over this.
  14. AI has been tuned, I know this because the original internal report is mine Now is it perfect? Probably not but as far as Ground AI vs aircraft it's much improved but I haven't closed my report yet. Though I wonder if you meant ultra silly accurate AAA, I found that many times non-AAA units engaged faster and were more accurate, much of this has been fixed, but even something like the Zu-23 with simple evasion maneuvers is pretty easy to defeat, and again its not finished but also make sure you are not giving them a good target either. Alien AI is still an issue in some cases for sure, its all been reported and I hope to see these tweaked sooner rather than later (although I understand, its already later). The MiG-15 and MiG-21 are some of the work offenders, now they can be defeated but are a little more challenging than they should be vs what should be a superior aircraft. I would love to see more dynamic options to make MP and even SP more dynamic for sure, now some of it is there in the ME, but I can also understand it's not always so cut and dry for the average DCS pilot. I would say a good majority of BIGNEWY's and mine bug reports are directly from customers. We are always listening, but its not always as easy to fix as you might think. Spotting dots is a great example of something that can be very personal from person to person, from headset to headset and from computer to computer. We have similar frustrations getting something that will cover everyone and more improvements are on the way, this next patch is more for 2D, as we work on a way to identify a headset to adjust the dot for that unit, add to that we are looking at some adjustment for users, but we also have to look at ways that can be used to abuse such a system. So it's not always cut and dry. Afghanistan was our first map released with this method, so from a marketing standpoint, I can say a lot of lessons were and continue to be made on how to explain and share this info. Early Access for an aircraft is much different than early access for a map. Then take into account that the map can be bought in chunks if you so choose. So it has a lot to explain and make clear and I will be the first to admit we did not do a great job explaining that and did a lot of correct on the run when that pre-order came out. I think our message has been clearer for Iraq but I understand this is new and different and maybe not everyone agrees with it. Now some people hate to hear this, but EA still remains an option, we love it not just because we get money, although businesses tend to appreciate money in general, but we also get invaluable feedback while we are in a much earlier and easier stage to make huge changes. I also think many people enjoy getting in early on a product and being part of the process to improve and make it better. I see both sides though.
  15. Yup, we need to adapt our options with the new cards, that said there are still players rocking the 10XX series cards, so its always going to be a balancing act.
  16. Yeah, it bugged me for a long time as well, and in fact, has been brought up by me and BIGNEWY as well, the response way back when was performance but I think that is less of an issue now, so I want at least the option to expand this render distance out so that people can choose to render farther, and as you or maybe someone else said, with helicopters, it's more a thing than fixed wing.
  17. Thanks for the reply and the points. 1. 1000%, these have been driven home hard to our team that the newest modules have some work to be done. I hope to see some improvements here not too long from now. We can still have the high-end textures we just need to make sure the lower-end settings do something for sure. It's been brought to everyone's attention internally. 2. Believe it or not, single-player is still a very big part of DCS, MP has grown and we are happy about that, but even Syria went through a period where no one was going to play it because everything was set up for older maps. We have map teams, and they will continue bringing new and exciting maps. Having more theatres to play is never a bad thing, but if you are only flying MP then I totally get why you might not want a certain map that isn't being used. I do not think that makes a 30% off pre-order a bad investment, BUT I understand that not everyone has the extra money lying around, so as always it's an individual choice on what you do or don't buy. We just want to offer as many places to drop warheads as possible, hopefully, some greener pastures soon as well. 3. Well we recently added a 3rd Party asset pack free to the game, and we continue to upgrade and add new assets of our own. So this is important even if we are not moving as fast as everyone wants. I agree more assets is never a bad thing. Thanks! Where did we say maybe we will fix it maybe we won't? The videos were made from the same map everyone received, yes it's not complete and many areas need improvements but I don't think we hid that from anyone. This is an honest question as I want to know if we are not sending a clear message about Early Access Maps. Thanks!
  18. That is a core issue that is becoming more apparent with newer more detailed maps. That would not delay any one map. Thanks.
  19. Guys, once again we only remove posts if they break the rules, we do not remove posts because they are negative, frustrated or unhappy with DCS. This can be seen by a simple search in the forums. Programmers do not get removed or leave a module in the middle of their work, rather sometimes their work is long and complex. For example, currently, we have someone working on the Sniper pod for the F-16C. He has not been removed and only stops for vacation. He has literally been working on this pod for months. Now before you say, oh he must be a bad programmer or slow. No this involves all aspects of creating an item in DCS, from researching, designing, and implementing. Sadly it takes a lot of time. Same with radar improvements, we may say we are improving a radar, and then go quiet for some time. That is them work away. We have hired people so we don't have to remove someone mid-project because it would be very tough to drop something in the middle and move to something else. I will also note, from the video. I get that everyone is eager for the Dynamic Campaign. It's a monumental undertaking. For example, way back when Falcon 4's Dynamic Campaign took over 5 years to do. They only had one flyable aircraft to deal with, and 1 era. This DC release has to be whatever one expects, and beyond. Even Falcon 4's campaign while good for its time wouldn't cut it if we just copied and pasted it into DCS (not that that is even possible) And before you say, oh he doesn't know, I have been flying simulations since the early days, I bought a computer for Falcon. It has to meet or more so exceed expectations now, and some of those expectations are immense and well beyond what has been seen. Our internal expectations have to be met as we know you want nothing but an exceptional experience with it. Some good points are made in the video, but some I am not sure I agree with. For example his dismissal of Bomb Fuses. They do do something in DCS and were very much needed. Anyways, I just wanted to answer a couple of points here. If there is something else from the video you want me to expand on, I will do my best. Once again, if you keep your posts within the very VERY simple frame work of the forum rules, your posts do not get removed. Thanks!
  20. Some of the delays were application of normal maps in a new way so it might have slowed things like the East, hence the delay.
  21. Reported, thanks!
  22. This is fixed internally, thanks all.
  23. Looking at Google Earth, the road that continues along the river south of the village doesn't seem much like anything more than a very rough dirt road. If you follow it along the river it seems very broken, I am sure that wherever we get the road network from that is the reason it's not there. This one is already fixed internally it seems Feel free to share more if you find them If this is about roads hiding at different zooms, this is normal for most maps, although this locations seems to have changed in our dev build.
  24. Roads will 'vanish' as you zoom out this is seen on all maps. Still looking at the other issues. Thanks.
  25. Nothing is being left in permanent beta. That may work for you and whatever software you are working on, and it does work for us on other aspects of DCS, but for maps, the team is the right size and working as we do is the preferred way. Adding more people won't make them go faster.
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