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Everything posted by NineLine
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AI has been tuned, I know this because the original internal report is mine Now is it perfect? Probably not but as far as Ground AI vs aircraft it's much improved but I haven't closed my report yet. Though I wonder if you meant ultra silly accurate AAA, I found that many times non-AAA units engaged faster and were more accurate, much of this has been fixed, but even something like the Zu-23 with simple evasion maneuvers is pretty easy to defeat, and again its not finished but also make sure you are not giving them a good target either. Alien AI is still an issue in some cases for sure, its all been reported and I hope to see these tweaked sooner rather than later (although I understand, its already later). The MiG-15 and MiG-21 are some of the work offenders, now they can be defeated but are a little more challenging than they should be vs what should be a superior aircraft. I would love to see more dynamic options to make MP and even SP more dynamic for sure, now some of it is there in the ME, but I can also understand it's not always so cut and dry for the average DCS pilot. I would say a good majority of BIGNEWY's and mine bug reports are directly from customers. We are always listening, but its not always as easy to fix as you might think. Spotting dots is a great example of something that can be very personal from person to person, from headset to headset and from computer to computer. We have similar frustrations getting something that will cover everyone and more improvements are on the way, this next patch is more for 2D, as we work on a way to identify a headset to adjust the dot for that unit, add to that we are looking at some adjustment for users, but we also have to look at ways that can be used to abuse such a system. So it's not always cut and dry. Afghanistan was our first map released with this method, so from a marketing standpoint, I can say a lot of lessons were and continue to be made on how to explain and share this info. Early Access for an aircraft is much different than early access for a map. Then take into account that the map can be bought in chunks if you so choose. So it has a lot to explain and make clear and I will be the first to admit we did not do a great job explaining that and did a lot of correct on the run when that pre-order came out. I think our message has been clearer for Iraq but I understand this is new and different and maybe not everyone agrees with it. Now some people hate to hear this, but EA still remains an option, we love it not just because we get money, although businesses tend to appreciate money in general, but we also get invaluable feedback while we are in a much earlier and easier stage to make huge changes. I also think many people enjoy getting in early on a product and being part of the process to improve and make it better. I see both sides though.
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Yeah, it bugged me for a long time as well, and in fact, has been brought up by me and BIGNEWY as well, the response way back when was performance but I think that is less of an issue now, so I want at least the option to expand this render distance out so that people can choose to render farther, and as you or maybe someone else said, with helicopters, it's more a thing than fixed wing.
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Thanks for the reply and the points. 1. 1000%, these have been driven home hard to our team that the newest modules have some work to be done. I hope to see some improvements here not too long from now. We can still have the high-end textures we just need to make sure the lower-end settings do something for sure. It's been brought to everyone's attention internally. 2. Believe it or not, single-player is still a very big part of DCS, MP has grown and we are happy about that, but even Syria went through a period where no one was going to play it because everything was set up for older maps. We have map teams, and they will continue bringing new and exciting maps. Having more theatres to play is never a bad thing, but if you are only flying MP then I totally get why you might not want a certain map that isn't being used. I do not think that makes a 30% off pre-order a bad investment, BUT I understand that not everyone has the extra money lying around, so as always it's an individual choice on what you do or don't buy. We just want to offer as many places to drop warheads as possible, hopefully, some greener pastures soon as well. 3. Well we recently added a 3rd Party asset pack free to the game, and we continue to upgrade and add new assets of our own. So this is important even if we are not moving as fast as everyone wants. I agree more assets is never a bad thing. Thanks! Where did we say maybe we will fix it maybe we won't? The videos were made from the same map everyone received, yes it's not complete and many areas need improvements but I don't think we hid that from anyone. This is an honest question as I want to know if we are not sending a clear message about Early Access Maps. Thanks!
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Guys, once again we only remove posts if they break the rules, we do not remove posts because they are negative, frustrated or unhappy with DCS. This can be seen by a simple search in the forums. Programmers do not get removed or leave a module in the middle of their work, rather sometimes their work is long and complex. For example, currently, we have someone working on the Sniper pod for the F-16C. He has not been removed and only stops for vacation. He has literally been working on this pod for months. Now before you say, oh he must be a bad programmer or slow. No this involves all aspects of creating an item in DCS, from researching, designing, and implementing. Sadly it takes a lot of time. Same with radar improvements, we may say we are improving a radar, and then go quiet for some time. That is them work away. We have hired people so we don't have to remove someone mid-project because it would be very tough to drop something in the middle and move to something else. I will also note, from the video. I get that everyone is eager for the Dynamic Campaign. It's a monumental undertaking. For example, way back when Falcon 4's Dynamic Campaign took over 5 years to do. They only had one flyable aircraft to deal with, and 1 era. This DC release has to be whatever one expects, and beyond. Even Falcon 4's campaign while good for its time wouldn't cut it if we just copied and pasted it into DCS (not that that is even possible) And before you say, oh he doesn't know, I have been flying simulations since the early days, I bought a computer for Falcon. It has to meet or more so exceed expectations now, and some of those expectations are immense and well beyond what has been seen. Our internal expectations have to be met as we know you want nothing but an exceptional experience with it. Some good points are made in the video, but some I am not sure I agree with. For example his dismissal of Bomb Fuses. They do do something in DCS and were very much needed. Anyways, I just wanted to answer a couple of points here. If there is something else from the video you want me to expand on, I will do my best. Once again, if you keep your posts within the very VERY simple frame work of the forum rules, your posts do not get removed. Thanks!
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Reported, thanks!
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A-10c2 free flight. Left MFCD button stuck
NineLine replied to MadKreator's topic in Bugs and Problems
This is fixed internally, thanks all. -
Looking at Google Earth, the road that continues along the river south of the village doesn't seem much like anything more than a very rough dirt road. If you follow it along the river it seems very broken, I am sure that wherever we get the road network from that is the reason it's not there. This one is already fixed internally it seems Feel free to share more if you find them If this is about roads hiding at different zooms, this is normal for most maps, although this locations seems to have changed in our dev build.
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Roads will 'vanish' as you zoom out this is seen on all maps. Still looking at the other issues. Thanks.
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Well, the two teams have a vast distance between them for starters. Also, you can't always have more than what is required on one aspect of a project, it won't make it faster it will make the risk of repeated work or stepping on toes. Throwing more money or more people isn't always the answer. I hope the upcoming development report on Afghanistan will help explain this more as well. Thanks.
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Thanks, will take a look.
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Can you give the location please, even better a track or a mission. Thanks.
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Hi, I have this reported, its a little better using the Extreme setting but for sure needs to be tweaked, thanks!
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I apologize, I will be taking a look today. Thanks. PS its always nice to include a track so I can jump right in to where you were and see what you were seeing with ease. Thanks.
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earlyaccess Quality of ground textures, poor transitions
NineLine replied to YoYo's topic in Bugs and Problems
Simple, the map is still in Early Access and these will change, you can read the FAQ as we explain the steps to adding new textures and what EA means for terrains. These will all improve with time. -
A number of those issues are already reported.
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We want it to continue, I hate talking about the what-ifs, I would rather stay positive that this will all work out.
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We can't answer that or we would have answered that. Anything is possible right now, but we continue to strive for a positive outcome. The reason for the refund currently is that it is and will not receive any updates until this is solved. At the time and currently not knowing when that will be solved (or if) we decided this was the best decision. Again from the 1st post: Also from the first post about continuing to sell and disclaimers, etc:
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Right now there is a chance things will go back to mostly normal and the development will proceed. But if the worst thing happens and it would mean that that module would never develop anymore, then a bigger decision would need to be made.
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The F-15E is undecided, if things fall completely apart we will need to decide if the F-15E should remain in its current state never to be changed. You are asking things we cannot see right now as we do not know how all this will play out. Hence the reason for the refund on the F-15E.
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All the info I have to share is above. Thanks.