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Everything posted by NineLine
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It is the better modelling of radar shadows behind objects, we have had it for terrain for a long time but we are also now adding it for ground structures. Thanks.
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I am sorry to say that this could not be further from the truth. Currently, most of our Viper work is focused on the Sniper Pod, radar and DTC. These tasks are manpower intensive and demand a lot of attention and work. You may see lulls in patch notes but that does not equate to lack of care, moving on or abandoning. The Viper is a flagship module for us, I do not see work on it stopping anytime soon. Thanks.
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Hi, the thread is marked as investigating, meaning we are looking into it. Many of our SME's are not looking for attention, or in some cases are not even on these forums. We do not divulge sources or contacts just to do so. So yes, to a certain degree after many many years in the flight sim business, you will have to "trust us". So trust us that if it's marked investigating we feel there is enough to take a look at the issue noted. Thanks.
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New FM, pitch oscillations on supersonic speed
NineLine replied to Blackfyre's topic in Bugs and Problems
As mentioned in last week's newsletter. the F/A-18C is undergoing a refactoring of the FM/FCS. Please test again one this effort is complete and let us know and If you still see issues, please reply back with tracks. Thanks! -
Yes, we always request this. How long it takes is generally up to the creator of that map. Thanks.
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We have been doing some heavy testing on this and have decided for this upcoming patch to roll back the changes so that we have more time to prepare a system that will adjust the don't based on what headset you are using (or if you are on 2D). We are also looking to see if some options to adjust yourself would make sense as well. We are sorry for the delays on this but trying to test across a broad sample of setups does take time.
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Very nice template, thanks for doing this!
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These are created by the team that makes the specific map. Thanks.
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investigating Hornet's Slow-State Energy Bleed?
NineLine replied to wilbur81's topic in DCS: F/A-18C
The thread is marked as investigating, let the team investigate. We were addressing another user about the document mentioned. We are well aware of it and BN responded. Thanks. Edit: The team is investigating this, I will lock it for now and when/if we need more info we will share it. Thanks. -
DCS F-16C Early Access, what's left, what's next.
NineLine replied to RyanR's topic in DCS: F-16C Viper
Sorry all, this seems to have gonna off the rails now. Closing. Thanks all. -
It depends on the surface, areas around runways and such do not throw up dust, this is a known issue with terrains. Other locations should show it just fine. Thanks
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fixed internally MSI trackfiles generated despite radar in MAP (A/G) mode
NineLine replied to Ahmed's topic in Bugs and Problems
It should be in the next release, so you can check again then. Thanks. -
DCS F-16C Early Access, what's left, what's next.
NineLine replied to RyanR's topic in DCS: F-16C Viper
It's a Combat Simulator, it's a game, many games are simulators, and nothing needs to be changed or noted. People should understand that we are not making a military-grade sim for their living room. You are buying a game, it's a Simulator game no more or less than any other type of simulator game found on any other platform for sale for Windows PCs. I am not sure if that is a serious question. Once again, these modules were never meant to be 1:1 replications of the real aircraft for an assortment of reasons. I am not saying that this means any of the listed modules are finished, I am only pointing out that they will never be exact. Whether its unavailable documents, protected systems, requests from manufactures, etc. -
LOD tables are being redone, but this is also a huge undertaking, so things are being worked on even if it takes time. Understand that some of these changes need to be made before moving forward, such as multithreading, etc.
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DCS F-16C Early Access, what's left, what's next.
NineLine replied to RyanR's topic in DCS: F-16C Viper
There are a few things to consider with this though. 1) The A-10C and Ka-50 benefited from other work outside of DCS that afforded much more detail and the permission to have that detail, not every module has this sort of access and we MUST be careful what we model and what we don't. 2) If you expect a 1:1 simulation of a military aircraft that are still in service or recently in service you will be disappointed. Even the A-10C as much as it had/has is still missing a lot of things that are simply not allowed to be included. This includes flight modelling, weapons and systems. We are not making something that can be used to train pilots to fly, and we are especially not making something to train pilots to fight against. 3) This is an entertainment product, a game. It is also very complex for many things that we are allowed to model, it doesn't mean that the instructions on how to model it are in a manual somewhere, in that the code needs to be created for any source material we can use. You cannot copy and paste that into DCS and it magically works. Many of the systems on the F/A-18C, AH-64D and F-16C are more complex than many things seen in the early modules. Even the CH-47F has a completely different Flight Model than we have ever done, so it has its own challenges. DCS is and always will be a journey, especially when you get in on day 1 of Early Access, some days it can be frustrating but I think I can safely say that all our modules, even the ones not complete are still a ton of fun. And even though they are not 1:1 simulations, we hope you find them to be, when completed, to be a very faithful and immersive experience. All the aircraft listed above are still being worked on. We are not done with them and they will continue to get better. Thanks -
fixed internally MSI trackfiles generated despite radar in MAP (A/G) mode
NineLine replied to Ahmed's topic in Bugs and Problems
Guys, I just checked our development build and it seems there is no track shown there so it's possible this was fixed already, I was only able to check the release earlier. It's possible that's the reason for some crossed wires in my earlier response. Sorry. Release version: Dev Build at the same time as above -
Yes, FLAK seems broken right now, and I have seen its reported internally already, will chase it up. Thanks!
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Thanks I will check this as well, with new fog coming visibility tuning will need to be done.
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fixed internally MSI trackfiles generated despite radar in MAP (A/G) mode
NineLine replied to Ahmed's topic in Bugs and Problems
We believe this is correct based on available, public references. If you have contrary, public evidence, please message me with it. -
Thats interesting if true, that shouldnt be. I will check this mission shortly. Thanks!
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fixed SU-25T's Command Post Strike Bug
NineLine replied to shiromisosoup's topic in Aircraft AI Bugs (Non-Combined Arms)
I think its more of a mission issue, but I am looking into it. Thanks!