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NineLine

ED Team
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Everything posted by NineLine

  1. I believe that is a big part of it, you have to consider the artificial feel system and what it does, now I do not have FFB yet, but I do ave the AVA base with the heaviest sprints loaded, and I think that has certainly helped to some degree not being so heavy-handed, many of the examples I have seen are people trying to Tom Cruise the stick. I am gonna do a vid of my findings tonight or tomorrow. Thanks all!
  2. I'll review the tracks soon, thanks. I have always found tacview very helpful, but you cannot always trust the data 100%. I have seen a few inconsistencies for sure.
  3. Well, what I wanted to know is if you have tried it with the changes, as well as what loadouts you were using, are these tests in real conditions or are you just jumping in, getting a bunch of speed and pulling back as hard as you can? Some damage has been introduced by way of hydraulic failures. Anyways, fair enough if you are not interested in checking, that is fine. Thanks for this, I would be interested in real conditions, during a dog fight, etc. I remember the original issue and it was super sensitive to breakage. So tracks from fights or other situations like that.
  4. Please supply a track of what you are experiencing. Thanks.
  5. I'm still waiting for my FFB stick, so I cant answer that but I am hoping if we add artificial feel in it will, I am also hoping this could be something you could tune yourself with a FFB.
  6. Hey all, so I think we have improved this somewhat, but one request I have reported was to do proper wing damage vs just snapping the wing. For many years across many sims, the loss of parts was used in lieu of real damage. I think its been used so much, especially in WWII sims people assume its real to have parts break off but in reality, most things short of a large explosion or collision will not do this. So currently, and still a 'to do' issue, is the ability to bend the wing instead of break. This means having damage, such as damaged control surfaces, vibrations, etc. This is an example of some tests I have been doing with WWII in not allowing the tail to fall off (excuse the videos not lined up that well) You should still be penalized for abusing the aircraft, and no doubt in my mind its abuse that we are seeing when the wings fall off, but the penalty might be too harsh. The other thing we are looking at is adding the artificial feel system in, now if any of you have experience with the Bf 109K-4 in DCS you will see something similar where we simulate control restrictions based on speed, so if you were in a steep dive you would struggle to pull out because the controls become less responsive. I would assume this system for the F-5 would be similar, but adding it might take some time and might be more appropriate for an FFB setup. So I think it is better, and a little more forgiving, but it still needs some love, until then you meed to be mindful of your speeds and home much force you are using. Thanks!
  7. If you have nothing helpful to add the the report please do not post, this is not helpful.
  8. As seen in Wags video, please make sure you do not have any static objects on taxi and takeoff routes. Also make sure to check out the PDF guide here as well: Let me know if you are still having issues, thanks!
  9. Dear all, I thank your for the feedback on this, and I share your frustration with the lack of quality change for this. We are looking at options to allow players to adjust for their own setup. I agree its moved much too slow and I have taken my frustration up the ladder. I hope to see something new on this soon. Until I will close this until we have something new and more viable to test, and once again I apologize for the time its taken. Thanks!
  10. Hey all, so as I thought this was a test and not intended to go into release, the plus side is we got good feedback on it, I have asked if we can remove and give it some more thought. Thank you all for your patience.
  11. No but I agree there needs to be one, I will ask about this tomorrow.
  12. To discuss what is listed in the original post which is all that is officially known, but as you can see, people still like assuming and all else.
  13. It seems it might be an issue with missions created before the update, if you place a hot start F-5E, the lights work fine as they are tied to the dial on the right hand panel for exterior nav lights. This needs to be turned up for the lights to work. I don't remember them being tied to that dial and if off not working, but least for now there is a work around while I check on how it should work. ok, update, according to the manual it is working as intended, the issue is older missions you will need to make sure the above knob is out of the off position.
  14. Thank both, I will take a look.
  15. Not sure I see your point, he means its not just cosmetic in that its more than just textures, there are many improvements based on the new model, many of those improvements were also passed to the old version freely as well. So the better comment would be "The internet remembers what it wants to remember".
  16. The only 'issue' I know about the radar is the ground clutter noise, and while it may be revisited in the future it was out of the scope for what was being done here. The Mavericks, even if a dev from 8+ years ago mentioned they would 'like' to do it would have required modelling a different version than we have now, I know some of you are ok with just slapping different weapons on, but I also remember the extra HARMs on the Viper, and even if it made sense, people were still upset by this. The intent of this 9.99 update was to improve the overall art and 3D modelling of the module. Being disappointed is fine, but keep I mind we did not promise or suggest it would be more than this. Thanks.
  17. @Kirk66 please confirm the above solution works for you?
  18. Hi all, it's working internally but not in release, this has been reported. Thanks!
  19. This and the Afterburner effects are coming a little later. So consider it WIP right now. Thanks!
  20. Hi all, I check the wishlist threads all the time, and will report good ideas or reasonable ideas when it makes sense. We cannot grant every wish though, and even if we deem something possible or needed, it needs to fit in with dev time. If you ever feel I have missed one and its really important and you want me to comment, DM me here, on Discord, or whatever. Thanks!
  21. This was a gameplay option added for mostly MP servers and players that do not own the Supercarrier or do not like talking to ATC, its a wave-off signal. If you are doing everything by the book, then you should not see it. Thanks!
  22. I appreciate it, will check where we are on this once you submit a new track. Thanks!
  23. Reported, thanks!
  24. It's best to make a separate report in the Supercarrier section with a track please.
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