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Bucic

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Everything posted by Bucic

  1. Doh, I simply reached for the main menu with charta and haven't found any with "G" in the name I'll look into it tomorrow. I don't have an agenda - is/isn't the structural limit too low. For me it isn't. It's just the penalty is over the top. The G onset is fishy though. I have one video with G rising from 1 to 10 in something like 0.2 seconds!
  2. That's contrary to what I have reported recently (track included) https://forum.dcs.world/topic/259460-rapid-drift-of-attitude-indicator/page/3/#findComment-5563920
  3. @Schmidtfire 1. I don't wanna be the jolly optimist but I don't think it's the end of the paid update scop3, even on top of the already confirmed vortices and additional skins. That said no new radar visuals (at least) on release, that bit alone, fared badly on the prospective reception by the fan base. 2. Even to me as a Pole discussing a pizza-worth cost of such an optional cosmetic update seems off.
  4. You just have to be in the right coalition/country. Black MiG-28, Austrian, USAF standard grey, 2 aggressor skins, Norwegian, they were all available when I checked yesterday.
  5. But in the slow portion the G changed from 1.5 to 3.0 with no change in AoA. It can bee seen on one of the TacView video recordings. Check out the edited post.
  6. OK, I managed to snap the wings at 5G and... 1.5 deg AoA (TacView). The snap was preceeded by 2 high G pitch commands. Track, video as well as a TacView recording coming along. It turns out I bought TacView Advanced on sale 9 years ago Is there a way to do a custom plot of G vs AoA in TacView? On limitations of TacView https://tacview.fandom.com/wiki/Formulas#G-forces You can bookmark this OneDrive link, today's session uploaded: https://1drv.ms/f/c/66cf2646234394fc/Eq2pxziu5-9MrFLEnhqFCHUB9arWL83TFma8zE0adhUEjw?e=WqYEVj
  7. Oof, that's were we'd need https://m.youtube.com/@Bullet4MyEnemy/videos I'll ask for some info. Seeing how much overlimit conditions it took to break the wings during my flights the wings would never break with my flying. On my end I'm going to expand into: 1. Abrupt pitch up preceded with slight abrupt pitch downs 2. RAW roll input with no curvature and no saturation. BTW, mark my words, deadzone settings people are using are going to be a factor in this bug
  8. Did 2 trials with 80% fuel 2 x AIM-9P center tank 150 IAS 450-500 Xbox controller RAW pitch axis (no curvature, no saturation) - so I'm guaranteed to give a faster input than any joystick rider. Roll axis still with some 15% curvature and 88% saturation. I wanted to isolate the roll a bit at first. Results: Some 10 attempts with sharp full pitch input coupled with roll, sometimes with yaw, with no wing snaps. You can witness multiple 9+G onsets attained in 0.5s or maybe even faster. What I did avoid conciously was preceeding the positive incursions with negative ones. Also, at one point after several "unsuccessful" attempts I immediately got a wing snap... when I use an rudder input opposite to the turn. You can also see I attempted abrupt pitch commands having it set up with preceeding rudder kicks. attempt 01 attempt 02 Both tracks can be found here https://1drv.ms/f/c/66cf2646234394fc/Eq2pxziu5-9MrFLEnhqFCHUB9arWL83TFma8zE0adhUEjw?e=WqYEVj Additionally bug F-5E REM notbugtest elevator deflection rate mach 1.trk shows that the module has some limitations on surface deflection under aerodynamic load. Which is good. Puzzling to me is the clear discrepancy between up and down pitch. Pitch down (stick pushed) makes the surface deflect faster.
  9. I don't even make liveries and even I know a new 3D mesh won't be compatible with old textures. And for good. They were made based on a poor resolution template. You can fly your old skins in Flaming Cliffs I suppose.
  10. I could do that but first please consult the devs on the agreed loadout, OK? I may produce some track but to spend more time on it I'd need a starting point.
  11. By clean slate I meant the bug reporting ground. Tracks recorded just one patch back may be trash, not to mention tracks prior to changes to wing code. As for the length of time the F-5E has been left in the pit, it's not up for debate it won't be the brightest bit in ED's history. And yet here we are. There are things to do. I didn't say it's correctly modelled now. My usual conduct is to try to feed a bug report showing glaring inaccuracy as opposed to arguable inaccuracy. I don't really care about PvP scene. PvP people are not husband material for the bride anyway. They tend to jump from flower to flower. Yes, I want it improved, I see the flaws (I was not aware of the mil doc you posted - I will read it through and through!) but at the same time I can see the wind of change... <melodic whistling> Especially with the human component modeling in the control systems chain. I consider it repeating the 6DOF cockpits history. It used to be community's wishful thinking, then it became a minimum standard. By the example of some other otherwise realistic sim, tens of thousands of man hour work go out the window by the mere fact they disregarded the flight controls limitations.
  12. Yep. Check out your Settings - Special - F-5E. You probably have a Saved Games cockpit mod enabled there. That's why clean up doesn't touch it.
  13. Let me rephrase my stance - the wings shouldn't snap as they do. At the same time I routinely fly at 8-9 G with rolling and stores. In my opinion recordings of glaringly premature snapping are needed to have it, freshly, acknowledged by ED for further work. Do I personally feel there's fire on ED's side to get to the bottom of it without waiting for tracks pouring in from users’ side. Probably not. At the same time let me remind you that it is exactly what led to the wingtip pylon fix - resilient delivery of track recordings with edge conditions.
  14. Disregarding the limitations your premise for the real life cases is: pilots do the training and learn about the airframe structural limitations - pilots disregard the limitations and exceed them daily - nothing happens I'm also against the instasnap (as opposed to proper bending with horror audio) but disregarding the documented limitations is not the way to go.
  15. I'd nod to that just months ago. But there were changes to the dynamics of the wing and wingtip pylons. We're back at clean slate. So a short modless track in a recent build with nonabusive pitch command that STILL causes the wings to break is what we're after. BTW, one of the Remaster critics at YouTube said that wings break can be triggered with Max pitch stick yank "at speeds as low as 450 kts IAS." 1. It's an example of a simpke unified metric to narrow down things. 2. It's an example of a person pretty much admitting he exceeded the limitations of the airframe.
  16. Xbox controller Saturation Y 85 Curvature 20 Dead zone 1 I have to try hard to snap the wings off. Here's a video of the response of the pitch channel to immediate full defections back and forth with no aerodynamic load (end of the video). https://youtu.be/pJIakZ74ycw
  17. If you could recreate that shot again, please post a modless track and, would be really helpful, sshots of your settinngs - both in-game and in your graphics card App settings.
  18. Scratch that. It's not that simple. Short track attached. Forum quota won't let me, so here's a OneDrive link. https://1drv.ms/u/c/66cf2646234394fc/EYKIwGAvxG5OkVrIcuZjMWwBOWzgeS6bpxAPjcPjYMtogg?e=udJgaJ The current behavior is: 1. The seat adjustment only works with pilot body hidden. Pilot body blocks even commanding seat adjustment with key commands. I mapped RCt+Rsh+RAlt+K for seat down and tried to use it in the track when the pilot body was shown. It didn't work. 2. Seat position is reset very high instantly when turning the pilot body ON and the seat adjustment won't be available from that point. See point 1.
  19. In 99% of cases it's the damned DCS shadow shimmering / marching. Does it change with slight banking?
  20. Perfect sunlight external model showcase @ivo
  21. GBU 10 12 16 MiG-28 skin in good sunlight
  22. A confirmation of the 635 and 605 from a real aircraft: null -w1 : 45.7cm -w2: 60.5cm -w3 : 63.5cm
  23. Why don't you record a modless track with the lowest possible stick jerk that still gives you wing snap and post it in the bugs and problems section? No harm in that. The wing tip fragility was corrected, including the unrealistic excessive twisting of the wing.
  24. As far as I remember what was promissed was "avionics improvements", not "new avionic equipment." https://forum.dcs.world/topic/341576-dcs-changelog-and-updates-2024/#comment-5562707
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