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Everything posted by Bucic
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[performance] Trees - huge performance hit especially up close
Bucic replied to Bucic's topic in Game Performance Bugs
That's (almost) besides the point. I'm comparing the same hardware and DCS configuration to just ~2 updates back. There's clearly some choking happening universally with trees. I don' t have an issue with bringing the tree LOD down. I just wouldn't want a performance issue of the infamous Lock On flares caliber to slip under the radar and grow into a permanent performance issue component of low discoverability. -
[performance] Trees - huge performance hit especially up close
Bucic replied to Bucic's topic in Game Performance Bugs
Not likely. 6500 or even ~7000 was nothing out of the ordinary on my system still at 100 FPS. Could you please clarify your question on GPU usage? My system always runs "GPU limited" with DCS. EDIT: The GPU utilization is ~90% and the temps rise rapidly. -
[performance] Trees - huge performance hit especially up close
Bucic replied to Bucic's topic in Game Performance Bugs
A sensible studio adjusts techniques to available computing power. Not the other way around. ED's choice to cling to rendering of individual (and overlit beyond reason) trees even for forests is of their of their own doing. As far as I know SpeedTree is a model generation toolkit, not a rendering technique. Also, there's no reason to assume the performance drop is an outcome of a deliberate implementation. Same as with the broken MSAA. -
[performance] Trees - huge performance hit especially up close
Bucic replied to Bucic's topic in Game Performance Bugs
I went from some ~May build straight to December. -
CGTC - textures overhaul mod for the Caucasus map
Bucic replied to LucShep's topic in Texture/Map Mods for DCS World
Just a heads up - you may be misled into thinking a terrain mod (this or that) is causing a performance drop for you. You may actually be experiencing this https://forum.dcs.world/topic/366205-performance-trees-huge-performance-hit-especially-up-close/ Also a reminder: MSAA is currently broken. -
Just a heads up - you may be misled into thinking a terrain mod (this or that) is causing a performance drop for you. You may actually be experiencing this https://forum.dcs.world/topic/366205-performance-trees-huge-performance-hit-especially-up-close/ Also a reminder: MSAA is currently broken.
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TLDR: I finally discovered why my performance dipped so badly compared to just 2 months back. My system is 100+ FPS capable. Usually capped at 60 FPS. First I've noticed I can no longer fly 50+ FPS over Marianas. I just thought its looks has been ramped up and ignored it. Then I started to notice stuttering while flying low level. It turns out it's not just stuttering. As it is now DCS turned from 100+ FPS to almost unplayable, just like that. Especially that switching from DLAA to MSAA x4 didn't change the situation by even a bit. Just a reminder: MSAA is basically completely broken anyway in the current build. I included a modless track file but also recorded a video on a separate flight to show you what I'm seeing. I doubt track files contain performance metrics of original player's flight and nVidia recording has negligible impact on performance on my system. Specs: 1440p LG UltraGear 27GP850-B G-Sync Intel i3-12100F RTX 2070 8GB MSI, latest nVidia studio driver 32.00.0015.6636 (English) Driver Version: 32.0.15.6636 64 GB RAM Motherboard MSI PRO B660M-A WIFI DDR4 (MS-7D43) 2024-12-19 18:39:54.538 INFO APP (Main): options.graphics = { ['volumetricLights'] = 1; ['AA'] = 'DLAA'; ['forestDetailsFactor'] = 1; ['rainDroplets'] = true; ['LensEffects'] = 0; ['box_mouse_cursor'] = false; ['anisotropy'] = 4; ['water'] = 0; ['maxfps'] = 59; ['motionBlurAmount'] = 1; ['BlurFlatShadows'] = 0; ['outputGamma'] = 2.1; ['aspect'] = 1.7777777777778; ['lights'] = 2; ['LODmult'] = 1; ['MSAA'] = 2; ['messagesFontScale'] = 1.25; ['canopyReflections'] = 1; ['width'] = 2560; ['visibRange'] = 'High'; ['DLSS_PerfQuality'] = 1; ['useDeferredShading'] = 1; ['clutterMaxDistance'] = 0; ['textures'] = 2; ['cockpitGI'] = 1; ['terrainTextures'] = 'max'; ['height'] = 1440; ['multiMonitorSetup'] = '1camera'; ['shadows'] = 4; ['defaultFOV'] = 55; ['shadowTree'] = false; ['chimneySmokeDensity'] = 10; ['secondaryShadows'] = 0; ['SSS'] = 0; ['fullScreen'] = true; ['preloadRadius'] = 61200; ['scaleGui'] = 1; ['Scaling'] = 0.66; ['DOF'] = 0; ['clouds'] = 1; ['sceneryDetailsFactor'] = 1; ['Upscaling'] = 'OFF'; ['Sharpening'] = 0.7; ['motionBlur'] = 0; ['ColorGradingLUT'] = 0; ['SSLR'] = 0; ['effects'] = 3; ['SSAO'] = 0; ['maxFPS'] = 60; ['sync'] = true; ['heatBlr'] = 0; ['forestDistanceFactor'] = 1; ['flatTerrainShadows'] = 0; ['civTraffic'] = ''; ['ScreenshotExt'] = 'png'; }; Track and log (as usual, dxdiag dump only on demand via PM): https://1drv.ms/f/c/66cf2646234394fc/EkB24ygz9mBLqN6BJlpqAMoBauptRXW6rOmTCLgQXMurkg?e=CEWV8j
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Any attempts of actually validating the AI output?
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At least in the horizontal plane. If not possible, please at least review their FOV and coverage.
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@Joe1978Please file a separate bug report. There are at least two already confirmed with lighting adjustment. See https://forum.dcs.world/topic/365211-remastered-rwr-brightness-knob/
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I'm not sure anymore whether this was the sound of the intake doors or was it a coincidence. In any cas I haven't heard it even once in Remastered.
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[Remaster] Can't uncage back-up ADI after cold start?
Bucic replied to Raven (Elysian Angel)'s topic in Bugs and Problems
It works but it's both cumbersome and unpredictable. Caging is a bit easier. Or at least faster -
I switched to 100% 1:1 config for both axes and it's clear to me the "full ailerons AFTER commanding high G" is the trigger here.* Trying to break the wings using concurrent pitch+roll doesn't have nearly as strong effect as far as the risk of damage goes. I won't be exploring this any further without access to higher sampling rate telemetry data. *with prior pitch down being a strong catalyst, which is understandable
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reported earlier F-5E Remastered: Issues and Improvements needed
Bucic replied to Bulldogg's topic in Bugs and Problems
The second issue is an outright bug across the cockpit, including RWR which has already been reported. -
Speaking of pinterest, here's a set of uBlock lines to... improve the pinterest experience in Google Search. Should be easy to also have it for DDG: ! Remove Pinterest from Google search results google.###search .g:has(a[href=".pinterest."]) google.*##a[href*=".pinterest."]:nth-ancestor(1) ! Remove Pinterest from duckduckgo.com search results duckduckgo.###search .g:has(a[href=".pinterest."]) duckduckgo.*##a[href*=".pinterest."]:nth-ancestor(1)
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Me neither. Never heard of the concept.
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F-5E Remastered track (long unfortunatelly, hopefully not needed) https://1drv.ms/f/c/66cf2646234394fc/Eqal9AuktJVIg_pyQzYN6fQB6ekDptSpUFZ2ntBTzG0Bkg?e=Av2LjA By permanent I mean it's a reflection of the first page even if pilot's body kneeboard has different page actively shown. 1440p LG UltraGear 27GP850-B G-Sync Intel i3-12100F RTX 2070 8GB MSI 64 GB RAM Motherboard MSI PRO B660M-A WIFI DDR4 (MS-7D43)
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Thanks! Would you mind sharing the 476th checklists in kneeboard format? I only have a PDF https://www.476vfightergroup.com/downloads.php?s=a48e14bd09c20761b504fb483d0b80f8&do=download&downloadid=501 Or is there a pdf to kneeboard converter? I don't like having the default set of 60 charts by default. I might dump them to a phone to have checklists more handy. Maybe using this https://github.com/dantei-dev/Kneeboard-Manager-Releases https://www.reddit.com/r/hoggit/comments/mo72id/is_there_a_way_to_get_rid_of_all_default/
