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Bucic

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Everything posted by Bucic

  1. Check during evening/night For all it's worth those handles are not as transparent/nonrefracting even when their new. I'd say it's a bug, low priority at that.
  2. Installing right now! Those cannon bays! I'm going to leave the old one installed and see what happens.
  3. It may well be the updated cockpit is not part of the initial release. This would explain ED refraining from posting shots. Not to worry. The only thing that worries me is possible overdoing of old paint and weathering as we saw with F-14.
  4. Let's get to it then
  5. Well, since the Non-Linear maps the input and output so that you can use the full forward range of your joystick to pitch down... I haven't tried the Linear, ever And I think it only makes sense with extended joysticks.
  6. Sticks don't output force. All except some fringe cases output position. Think about it this way: linear means proportional So to use the linear setting with the expectation to get full ranges you'd need to build yourself a stick with matching movement ranges. The Non-Linear seems to be mapping the standard joystick square range to what the F-5E employs in its controls.
  7. No. The FFB option is for FFB sticks. The two non-FFB options only differ in how they map the real neutral pitch stick position to the neutral position of your joystick. Switch between the two and see what happens.
  8. Zerkniesz jeszcze raz?

     

  9. @=475FG= Dawger By referring to F-4 I didn't mean any direct similarities in the control systems of those two aircraft, merely the F-4 module developers approach to add extra means facilitating desktop simulator limitations. In RL F-5E control stick deflections are not instantaneous by the mere fact that movement of a human arm isn't instantaneous (something CGI animation guys are struggling to wrap their heads around), let alone holding a piece of metal while acting on springs with additional force. I haven't seen any real world data but I'm also far from assuming infinite control surface hydraulic actuation rate and momentum capabilities. All that said I don't think anyone is going to provide a ready algorithm for ED here in this topic. I for one am only highlighting the possibilites, based on examples from Assetto Corsa and DCS Black Shark. It's up to ED to acknowledge the need and come up with a solution, as was the case in numerous instances, G-force fatigue being one of many. From all of the mildoc materials I read F-5E's only means of control input guard rails are literally constant rate springs and a weight bob for the pitch channel.
  10. There's no technological advancement resource abusers won't squander. That's a lesson from the last decade of computing. The more specific lesson since the release of F-14 is we need enforcement by ED as 'reasonable use' doesn't really speak to some.
  11. Yes, to a large degree. Missing attachment.
  12. In DCS output is limited to spring stop. Passing the spring stop requires holding the [L] key. You can read more about it in my simpit thread. You can also find physical data on controls movement there (attached spreadsheet). Thanks for bringing more attention to the subject. https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/
  13. I managed to make it occur after 20 mins of flight. I wouldn't say I reproduced the bug because I'm not sure what are the exact steps to make it manifest. The attached track file has the following flight profile (Radar Off, I don't think it's relevant though): 1. for 10 mins: TO from Batumi, single turn West, straight and level. Result: Not a degree of drift. 2. X mins of banked flight straight and level. Result: No drift. 3. up to 15:20 in-game: Immelman followed by straight and level flight. Result: 5 deg drift. A video recording I took in parallel with recording the track. Not entire flight is included in the video. bug F-5E attitude indicator 5deg error after 20 mins 2024-11-30.zip
  14. And if I disable the launcher, to not start at startup, how do I invoke it in the future? There's no separate shortcut for it in Start - Eagle Dynamics.
  15. Speaking of failures, are the ones listed in the mission editor for an aircraft type the only possible failures or are they just the only trigger-able ones?
  16. Me neither. DCS freshly updated. I used Instant Action Take off missions 1 and 2 just today. BTW, is the #2 a new mission? I don't think I've seen it before.
  17. Correct, with the landing gear down. I was talking about imminent ground collision save or a belly landing with gear up.
  18. Due to the design of the lever and the fact that it's the only way to fully and permanently extend the flaps (no automation "tailoring" the position because you oscillated in pitch for 1 second) the lever seems to be better suited for emergency use. I'd sure use it for belly landing with landing gear retracted. Helicopter hunting and formation flying with turboprops also come to mind. Maximum range with any stores and maximum endurance without stores is achieved with flaps UP but that can be set on the thumb switch on the throttle.
  19. Hi! Please take a look if you have the time.

     

  20. Please take a look.

  21. I'm all for the upgrate but it feels weird advocating for it and not having even one forward-facing screenshot of the new cockpit
  22. 1 hour of radar-off aerobatics interweaved with touch and go's and some straight flight and wide settled turns. Result: Can't replicate in the current build.
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