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zaelu

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Everything posted by zaelu

  1. I find that the ILS landing training mission is difficult to follow. The final part is taking place in a low visibility which creates a lot of disorientation spatial and temporal (sense of speed is lost) and because time it's becoming short instructions/informations are lost. Also... the dashed line is pointing with which end? IMHO the informations should be given when there is no time pressing. You can't expect someone to land through the clouds and learn some new notions about ILS etc. Take in consideration that one is suppose to talk with the ATC also so when the lady speaks... nothing else is understood. I find the experience as frustrating as a game where you are expected to fail several times so "you know where your enemies are in advance" and you make your moves automatic.
  2. Not necessarily. Some cameras are more prone to IR light (human light not so much). Their sensors are not so fast many times so an image might stay longer and the optics can flare a lot. For example when you try to take a photo in difficult lighting situations (big contrasts, sun almost in view, high reflections, etc) you will see that the image captured with the camera is far worse (over blown by light) than what you can see.
  3. For this I created a mod where I copied all the ENG sounds to RUS folders.
  4. IMHO all places are suitable for Multicrew-ing. Some would really want to play even as engineer. A full loaded Mi-8 with people and drinks would be loads of fun. Once I flew with the wheels dipped in the water for long time and boy I would have loved to have an engineer to scream that I burn his engines... I couldn't raise from the water anymore and after struggling for half a minute the engines failed and we drowned. And by the way.... I also would love to be able to jump off the helicopter with some life raft or even chutes.
  5. the flash could be visible only by the low quality camera sometimes.
  6. At this point yes, but if the entire back cabin is modeled to be able to take troops... maybe later will have use/immersion.
  7. Yes, it seems once you put gunners hardpoints are mandatory... I also wished to have them without hardpoints.
  8. I think only in "game" (arcade) mode not "simulator".
  9. Any chance for a coop capability? Maybe we get multicrew too for Huey till release?
  10. Yes, when you press the trigger the bombs are released instantly although the cue is not yet crossing the FPM. The trigger remain pressed all this time and after.
  11. Maybe the nose wheel bumped the runway as you rotated and got damaged. Try to pull back on the stick 2/3 of its travel as you reach 250kph and hold it there until the nose raise. After the nose has risen push stick forward to recenter. Keep around 10-15° AoA. The airplane will roll on the main gear for final part and take off by itself sooner or later depending on the weight.
  12. Bombs are released not when the cue crosses the FPM (as the instructor says) but when the weapon release trigger is pressed. This happens also in CCRP mode in any mission user made.
  13. Mi-8 is a dream to take off and land. Provided you treat her like a... fat lady. :D Seriously Mi-8 is great but don't forget to release the parking brake. It stops the tendency to tip over in some cases :megalol:
  14. Just not included Skull Leader. Only the cargos. Finally!! :)
  15. I was just trying to make a comparison, obviously it wouldn't use something like "Fenêtres '95", etc. :D About computing power thrown out... that's what we all do with our brains isn't it? :)
  16. How do you think it looked the image from those sensors from '90s and what computer-software was available to make such accurate detection? Do you think it had more than 320x240@30fps resolution and a 386 behind it? What lenses do you thing it used (if any)?
  17. The only difference is the seeker head is actively pointed towards the target and kept like this for few moments before launch. A maneuvering plane (with an unaware pilot) would have little chance of detecting with precision the direction of launch if not the launch at all. It's like trying to lock an IR missile on a target that moves all over the sky in front of the plane. IMHO... taking in consideration all the story about this, those sensors would in best case detect a launch or not and not point to it instantly as it will need quite of work for this (neither the seeker head do that it just uses a feedback mechanics to turn the missile so it will point towards the target after launch). I think something like the SPO-10 from Mig21Bis would be best case (meaning just 4 cardinal points detectors and overlapping in their alerts). I have my reservations about this system implemented with so many "shortcuts" towards "arcade" (not implemented in C probably for good reasons not "money", 3 sensors on each side instead of one, laser precision and probably instant reaction, probably impossible to disable in MP games) not being a "can of worms" for multiplayer. But... sometimes we need to see before believing.
  18. That's a generic term. Su-25T uses also AFM. Not same thing. 3rd party devs are using what is called EFM which stands for "External FM" as in not made by Eagle Dynamics (or Belsimtek), ED had initially SFM for all planes that were LOMAC/FC2-3 era. After Su25T arived (with Flaming Cliffs1) its FM was named AFM... as in Advanced FM. Now ED uses the term PFM as in Professional FM. Basically naming a FM "AFM" is just a way of delimiting from SFM. So any third party dev that doesn't use SFM uses an EFM. And that EFM can be called whatever they please. Medusa... AFM... etc. I
  19. It might be how the FM is build. BST is programming they FM like ED from ground up and in extreme detail. And that costs a lot. Remember F15C FM was given as example that it costs 100 000$ 3rd Party devs don't have those money to throw upfront so they can use "shortcuts" to achieve best possible without ruining them. Polychop said before the lauch that the FM is build as and EFM using a sort of plugin made for scientific analysis or something (iirc). So this "interface" might have limitations when connecting to DCS. Is my only explanation why they often try to "establish the perception" that the FM is pretty much done although some strange behaviors are reported. VRS, AP on/off being almost the same, stability in flight.
  20. That means Mig21 1st person pilot body is not yet started, right?
  21. Good tutorial Rlaxoxo! What is BUT and BAD stands for? The acronym. @Zeus. You are just shy to use your voice :P .
  22. I don't think people want it to get easier. Simply to recover by proper procedures, aka exit the vortex laterally or longitudinally and not simply apply collective (which should work exactly in the wrong way). Maybe BST UH1H enters too quickly although rarely I flew it "soft loaded"... mostly heavy... but the way the helicopter acts when enters VRS is scary. It twists and shakes like a beast in a snake grip. I get the same experience with Gazelle only when I take off if I touch the cyclic... which is...
  23. Is great that you are programmers and engineers. Don't loose tempo and steam! I wish you success! PS Start just one plane.
  24. I bet on a delay :D
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