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DD_Fenrir

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Everything posted by DD_Fenrir

  1. Not applicable to this Mk. Some were modified to carry an ASV radar in a small thimble housing that replaced the .303s but if it's AI radar then the dedicated NF marks, the II, XII or XIII are what you would need.
  2. Spitfire F. Mk IX, Merlin 61 (max +15lb boost): Medium Speed Supercharger FTH = 380.5 m.p.h. at 15,400 ft.; Fast Speed Supercharger FTH = 403 m.p.h. at 27,400 ft. Spitfire F. Mk IX, Merlin 63 (max +18lb boost): Medium Speed Supercharger FTH = 382 m.p.h at 12,500 ft.; Fast Speed Supercharger FTH = 408 m.p.h at 25,000 ft. Spitfire LF. Mk IX, Merlin 66 (max +18lb boost): Medium Speed Supercharger FTH = 384 m.p.h. at 10,800 ft.; Fast Speed Supercharger FTH = 407 m.p.h. at 22,000 ft.. Spitfire HF. Mk IX, Merlin 70 (max +18lb boost): Medium Speed Supercharger FTH = 396 m.p.h.at 15,900 ft.; Fast Speed Supercharger FTH = 415.5 m.p.h. at 27,800 ft.
  3. Hi all, I feel it is time for a review of the Asset Pack: As can be seen we now have a total of 55 units, which works out at under $0.55 per unit if the Asset Pack was bought at full RRP, even less if on sale and a veritable steal if you got the Normandy Map bundle. One thing I hadn't quite realised was just how many of the additions (19) we were not expecting - so thanks ED! @NineLine - do we have any further information on the status of those AI aircraft that were slated? I've been eagerly awaiting the C-47, Typhoon and Bf 109G-6; are they still planned and if so do we have any ETA?
  4. Well asking the right people in the right sub-forum would be a more productive route, i.e. not Heatblur and not in the F-14 sub-forum given that they have repeatedly explained that the issues stem from Netcode (not their baby) and the missile API code (also not their baby).
  5. Funny, I think I hear what you're referencing but it isn't nearly as apparent or an nuisance for me as it is for you. Musical is not the correct term; it sounds to me like a phasing resonance. I understand it's appearance in the Tomcat as you have two very loud and near identical sound sources; there will be interference patterns from these, particularly when they are at close but not identical RPMS, creating strange but regular ebbs and peaks in certain registers where you find momentary periods of amplification and cancellation. Why it may appear in the Viggen also i don't know, unless the different engine stages are also producing a similar phasing. Trouble is there's lots of potential causes as to why you find it so apparent : 1. The human ear canal varies from person to person and the dimensions of that structure dictate what frequencies you find most apparent 2. it might be an accurate sound source but that your speakers/headphones could be amplifying that frequency range above the others highlighting it for you; alternatively it could be that the frequency response of mine is poor in the same area so maybe mine are not reflecting the actual designed sound. 3. the sound sample was recorded on a microphone which highlighted these (there's no mic on earth that doesn't colour the sound it records in some regard; the physical properties and dimensions of a mic determine this)
  6. The two are completely independent, and you know it Drac. You're employing reductio ad absurdum and doing so to chalk and cheese to boot. This is not about popular demand. It's about attempting to provide an essential feedback that real aviators rely on but that cannot be replicated by the average user in a swivel chair on a desktop PC. Sensory feedback is one of the most fundamental parts of aviating; if you have ever flown you should know this. Given sound and vibration/impact/accelerations are so closely co-dependant in real life it is the most effective way for a simulator of cueing the virtual aviator of events that would otherwise be nigh impossible to mimic. In the real airframe you'd feel the kick in the pants of the afterburner lighting; how would you suggest they accomplish this without sound cues? In the real airframe you'd feel the resistance of a switch, then sudden release as the tension breaks and the harsh stop as the switch terminates it's travel through your fingertips, meaning you are able - without looking - to confirm the activation of said switch; how would you suggest they accomplish this without sound cues? Ultimately, this is entertainment media and ergo an artform; one grounded in science, I grant you, but one where there are latitudes for creative problem solving. I for one have no issue with Heatblurs choice in this matter.
  7. What a profound crock of sh*t. You may have read the responses to the issues but you capacity for comprehension is clearly lacking. How your powers (or apparent lack thereof) of evaluation reach the conclusions you have is biblically disingenuous if not downright illogical.
  8. Eh? If you're referencing the ED Free to Play Program video, I saw no Mossie. I did see a Ju-88 getting hammered... think you mis-ID'd....
  9. Did you delete the fxo and metashaders folders from your Saved Games\DCS folder?
  10. Same horsepower + 2000lb lighter aeroplane.... of course she'll torque steer/roll with sudden power application, even more so than the Mustang.
  11. Bear in mind that the brakes operate on exactly the same principle as those in the Spitfire; that is you apply differential brake pressure to each wheel via the rudder bar. They are also drum brakes... so not particularly effective!
  12. Odd way to fish. Works fine for me also. It can get overwhelmed with a large number of closely spaced contacts and constantly re-prioritising but that seems logical given the age of the AWG-9.
  13. Yeah, I hear where you're coming from; the only reason I haven't gone the extension route is I love my FFB too much and don't have the courage/money/time/expertise to start hacking at it and stabbing with the soldering iron to make the necessary mods to keep the stick forces corresponding with the revised moment arm of a longer throw.
  14. From what I've read regards the way this volumetric cloud technology works it is directly related to resolution. As such until headset resolution per eye is equivalent to 1080p cloud edges will never look as good in VR as in 2d.
  15. Whilst this is the near ideal solution, there is a workaround for shorter throw sticks that doesn't require splashing out on new hardware:
  16. The cloud base of the preset is adjustable with the cloud altitude slider within the constraints of the particular preset. Have a play.
  17. Don't have a problem with the dream, it's one I share. My problem is with the insinuation the HB are lying about the issue with finding the appropriate information. It's a lazy, ignorant argument which even a cursory glance of these forums will quickly refute.
  18. Hi gents. Whilst dogfighting at high alt on the Channel map I noticed I was able to see contrails through a high level cloud layer: Please note that the fight started in contrails above the cloud and I descended below contrails and through it chasing abnadit; it was when clearing my six that I noticed this and took the screenshot; the cloud is actually between me and the contrails.
  19. Christ, not this again....
  20. That's news to me and I've been studying Spitfire history - as an amateur, admittedly - for 25 years. What source is this? My sources indicate that the issues with pitch instability were more problematic in the Mk.V with the Mk. IX actually helping to solve these with the heavier and longer engine moving the CoG forward (thus bringing it into the more stable position) & the new elevator mass balance geometry helping to improve stick free stability.
  21. It's as it's supposed to be.
  22. First: rkk01 you have my apologies if my initial response was a little aggressive, but knowing that BTD, Eagle Dynamics Sound Designer reads these forums I felt your post was mildly insulting of the man's efforts; in my limited dealings with him I have found him polite, honest and open to suggestion and the tone of your post rubbed me up the wrong way as I felt it did him a disservice. As such I posted in an irritated frame of mind. My bad. I could have done better in that regard. Secondly: if you felt insulted, well that wasn't actually my aim. If it was the use of the word ignorant, then I meant it in the direct literal and objective sense, not as a discredit to your intelligence or suggesting that being wilfully and deliberately too lazy to learn. I myself will hands up gladly profess ignorance over a great many subjects; medicine, classical history, languages, gardening, mechanical engineering, chemistry, the list goes on. There is only so much one person can know about so many things. Sound recording, engineering and synthesis is a knotty and very complex domain, one I happen to have a degree in. It was apparent in your response that you don't have the level of training and understanding of the complexities and peculiarities that come with either recording or recreating sound; I would suffer the same if anyone asked me some questions in regard to some fairly basic chemistry. You don't know what you don't know, and in that case I would claim ignorance. It can be a dangerous word I grant you, but it also can be direct, honest and objective description. Given the context and tone however, maybe there was a way to get the point across in a less confrontational way... As for your sound issues; you're onboard sound processing may well be an issue - a lack of channels compared to your previous build would lower sound quality. However I would suggest running a full repair on DCS as on occasion that has sorted a few varied bugs that I experienced but others did not. Some files can get corrupted. Also, if you ever had modded the sounds, check you have no Mod files lurking somewhere. What flight regime was the idle to +16 boost taking place within?
  23. Vs There are some differences I grant you, but it's astoundingly close, considering one is synthesised recreation and by it's very nature cannot be identical. *Facepalm*
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