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sirrah

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Everything posted by sirrah

  1. Would really appreciate some acknowledgement or a "reported" tag @NineLine? @BIGNEWY?
  2. I wasn't really planning on buying Sinai, but an unexpected free weekend (the missus took our daughter and went on a last minute weekend trip with her girlfriends ) and my fear of missing out, made me pull the trigger. I'm happy I did! This map runs surprisingly well on my "old" VR pc (specs in my signature). I don't care for exact fps numbers, so I didn't check, but my overall experience is that everything is very smooth, even over all these huge cities. In fact it runs so smooth, I don't understand how that's possible at all with my system and VR. And guys, have you tried Cairo at night??? I mean, I've never seen anything like this in DCS! It literally gave me goosebumps and made me feel like Mathew:
  3. First off, congrats on your Sinai map launch! I haven't explored very extensively just yet, but I noticed quite an obvious line where Sinai map stops in detail (Haifa being pretty much an exception) and where Syria map begins. Are there any (perhaps far away) thoughts on how to somehow combine Sinai with the Syria map? Or is this absolutely impossible now and in the future for technical reasons (other than just lack of currently available hardware performance)? I mean, has this subject even been discussed with either Ugra and/or ED? It looks as if you purposely stopped where Ugra Syria begins in order to at some point merge both maps. (which makes perfect sense to me btw. It would be kinda bonkers to re-design/develop all those parts of Israel and Syria that Ugra already created).
  4. They're probably just confident we won't find any But seriously, good point. @BIGNEWY you might want to add the bug sub-forum a.s.a.p. to avoid unnecessary forum clutter
  5. That's quite a reasonable price. Nice!
  6. Relax folks: Just another ED shop shenanigan Once they fix the issue, the map will probably be available for an accidental €10,- until they notice and correct it
  7. Tnx for taking time to respond @pokeraccio I trust your sources, but currently it's just very poorly implemented AI behavior. Or ED should at least help its users to detect if loadout weight (be it due to weapons or fuel), in combination with the set weather conditions, is out of bounds. Pretty sure this is done with other modules by showing total weight in red numbers (but I might have dreamt that). Right now, in the loadout screen you don't see any "red flags", load the mission, AI taxi's to the active runway, for some reason performs a hover take off instead of a rolling take off, and then just stays in a low hover indefinitely. That's just silly.
  8. Unfortunately at some point a new bug got introduced, where AI won't take off with external tanks. This broke mission one of my campaign. Temporary solution (until hopefully fixed soon by ED) is to either skip mission #1, or use the ME and remove the external tanks of the flight lead you are supposed to follow. Edit: Problem fixed in v1.2
  9. @BIGNEWY or @NineLine: can you please acknowledge and report this to the team, as currently this bug broke the first mission of my REDSKINS campaign.
  10. Perhaps too heavy due to the external tanks? but still, this shouldn't be happening. AI Apache with external tanks doesn't take off, but goes into a low hover and stays there. Simply run the attached mission to see the problem (if you accelerate time, it'll take less than a minute) Fwiw: tested on latest/current OB version AI Apache won't take off.miz
  11. Received my replacement weapon select switch from TM (in case anyone's interested; it's about €35,-) Just started replacing and stumbled upon: Great TM... just great.. Edit1: For crying out loud, what a mess.... Managed to get all the glue out, but it's just impossible to reach the notch opposite to the one marked on my photo below. Resulting in me for the love of it not being able to push out the switch.... I'm nearing the point of getting a drill and just start going medieval on this sucker.. @Chronocidal, I really wonder how you managed to push it out. Thing gets completely stuck on the lower/hidden notch here Edit2: Eventually got it out (probably just before I would have broken my grip in half ) So yes, it is possible, but as you can see, it took so much effort with a screwdriver, there's even some chips of steel that came loose in the process. Ah well, at least getting the new switch in and assembling everything back together was easy. The old switch, after it came out:
  12. I do hope you have patience my friend Don't get me wrong, many here would love to see more Russian full fidelity modules (personally, although I love the looks of Russian planes, I prefer western avionics), but Russia is not keen on sharing stuff. Early/pre cold war, seems to be the most modern devs can do without risking being put in a Siberia prison camp If you care for a little forum search; there's lot of wishes and discussions about the topic of more Russian ff content and why we haven't seen it to this day.
  13. Hi @Jackjack171 Fwiw; There is this "no discussion" WIP thread here: It kinda died unfortunately (yet understandably), since there are now countless YT videos out there and no official WIP news, this nice thread became a bit useless.
  14. Small addition: and from the back (WSO) seat There are a few extended threads about this subject here on this sub-forum if you want to know more details.
  15. That is stunning!
  16. We've been begging for bug fixes since Syria map release... So good luck with your wish, but don't expect too much
  17. Wow impressive! Looks like a lot of work/time went into this. Thanks again for contributing to the community.
  18. Thanks for your work @cfrag! Will definitely give it a go once life allows me (somehow missed this mission before) I read that, although technically possible to do, it will take a very long time to complete single player. As I'll be playing SP; Does this mission in some way save my progress when I have to quit half way (the "sanitize" thingy)?
  19. Ok, I wasn't clear. Yes they move, as in, they move their arms a bit and look around. What I meant, you can't make them walk by giving them move orders (waypoints), like you do with infantry units. The static deck personnel that users can place in their missions, won't walk around like the deck crew on the Supercarrier.
  20. Although I'm not having any trouble waiting for the Mudhen (currently life won't really allow me to play DCS much anyways), it somehow still does pain me a bit to see YT videos from content creators that, judging by their videos, obviously didn't even take the time to watch the preview instruction videos from Notso... Admittedly, those particular content creators might attract potential buyers with a different playstyle than me.
  21. Ah ok Well, yes you can (they obviously won't move though, as they're static)
  22. Not sure if I understand what you're asking, but you can just place deck crew as static (personnel) object anywhere you want on the ground. You don't have to link them (you only use the "link to" option if you place them on a moving carrier) If you share your mission here, maybe we can have a look at what might be wrong.
  23. Sorry if I came off as rude, but I was honestly just curious if anyone found any footage of the 1st person pilot body yet. I didn't want to start yet another "pilot body feature is useless" discussion. Unfortunately, as most (if not all) YT content creators don't use VR, they tend to have it switched off. Early sneak peaks looked astonishing, so I'm really curious as to how it evolved since.
  24. Ok, thank you for letting us know.. For those of us that do fly in VR and like the cramped feeling you experience when sitting in a real fighter cockpit, the pilot body is a great addition to immersion. Really hope the 1st person pilot body is included on EA release (I think I read somewhere it will be)
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