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Everything posted by mhe
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The 2.5 changelog post is out! Is it early christmas?
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Anyone know of a place in the US that does CNC work
mhe replied to uscstaylor's topic in Home Cockpits
It depends on what they charge. You will need quite a few wood pieces cut on a CNC to build an ACES. Look into CNC routers, you might actually save money compared to outsourcing that many parts. Either finished stuff like the Inventables (you need approx 1m * 1m work space for an ACES) or even build your CNC router yourself for less then half what the Inventables packages would cost you. There is OpenCNC, RootCNC and also the OpenBuilds database. Depending on which route you go you might have to have access to an FDM 3D printer, but there are pages like 3D Hubs where you can look up where the next guy is living to you that would print parts for you for a fee. -
Anybody knows whether it will come back in 2.5?
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Using a Philips BDM4065UC, 40 inches 4K monitor for approx 2 years now and it has been great. The only thing that would top it would probably something like the nvidia BFGD but at 65 inches and probably a ridiculous price I doubt it will be a reasonable deal.
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what is actually Virtual Reality support in F/A 18C
mhe replied to wormeaten's topic in DCS: F/A-18C
Thanks, Wags! :thumbup: -
what is actually Virtual Reality support in F/A 18C
mhe replied to wormeaten's topic in DCS: F/A-18C
VR support is not an aircract-specific thing. Leap motion is not supported as of yet and there is no mouse emulator good enought for it yet to make it a feasible solution for VR. I have a Leap strapped to the front of my Rift and have not gotten any good use out of it as of yet, even with the newer Orion drivers Leap is simply not precise enough yet for that application. -
All these figures would probably vary quite heavily with weight?
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Du kannst auch bei über 100fps ruckeln haben. Der subjektive Eindruck der flüssigen Darstellung kommt eigentlich von der Regelmässigkeit der Frames. Angenommen ich hab einen Monitor der bis zu 120Hz darstellen kann und ich bringe es gerade auf sagen wir 50fps. Würden diese 50fps sich regelmässig verteilen wären es 20ms zwischen den einzelnen Bildern und alles wäre gut. Wenn ich jetzt aber in der ersten hälfte einer gemessenen Sekunde die Bilder brutal raushauen kann und sagen wir auf 10ms Frametime komme (50 Bilder in einer HALBEN Sekunde) und dann eine halbe Sekunde gar nix passiert dann hab ich einen Ruckler und trotzdem 50fps. Vsync kann hier etwas bringen, ausgehend von einem 60HZ Monitor würdest Du evtl keine 60FPS schaffen und entsprechend würdest Du auf einen ganzzahligen Bruchteil der 60Hz limitiert was in 30fps resultieren würde aber das wäre subjektiv immer noch flüssiger als ein höherer FPS Wert mit stark schwankenden Zeiträumen zwischen den Einzelbildern.
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Pilot body is probably coming at some point. Also the sense of scale will be possible to adjust in the near future by messing a bit with the renderer IPD. Think of this setting as scale of yourself vs everything else (contrary to hardware IPD which has to be set to confirm with your actual own IPD). Is it just the size and seating position in the Hog you have an issue you with or also the textures? Ricardo has done wonderful HD cockpit texture mods for the Hog (go here: https://www.digitalcombatsimulator.com/en/files/1562558/ )
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The Flare Path: Jets, Jungle, and Jack Yards - rockpapershotgun.com
mhe replied to mwd2's topic in Community News
HOTAS mostly, 2.5 has at least options for using the VR touch controllers for cockpit interaction it seems. But even if it may be possible, it would not be viable to use them to move around HOTAS controls in the virtual cockpit. -
Well it looks a bit silly but you can attach the clip to a sweatband or something. Or even the visor that usually is used for active TrackIR. DelanClip for example would be easily attached to that and there are others that even would be wireless due to internal batteries.
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Have you considered getting a track clip pro or similar? The TrackIR not actively sending out light to be reflected but still receiving it from the active headset clip makes a world of difference for me.
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Made my day! :lol:
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It depends which module you mean. The FC3 aircraft don't have the capability to receive data via the API so you would have to use keypresses. I have yet to see how Ikarus can emulate keypresses and I am on a work day and can only play around with Ikarus on a Notebook that doesn't have DCS on it. But yes, FC3-style aircraft might be instruments only with no interaction capabilities. You can however use Helios as an overlay to the Ikarus instrument panels to emulate the keypresses, that would actually be pretty straight forward to do with the editor and would not even require Helios connecting via the Export.lua as it simply emulates a keyboard that DCS supports out of the box. But I'd gather that solution might be a bit heavy on the FPS. There are a few features I'd love to see in Ikarus to have it replace Helios completely, namely: Keyboard and stick emulation (for example sliders that control stuff like speedbrakes etc) Support for gestures like swiping and rotations instead of just clicking Extend support for night lighting from only panels to all elements so buttons and panels etc can light up when using the panel light switches in the AC and Ikarus reflecting that change Support for multi-layer transparency like Helios (for Example the CapLoz profile for the A10C demonstrates this feature for the CMSCP of the right panel - the exported display is usually hidden and underneath the front panel, if you bring up the right side panel overlay, it "cuts" through the main panel and exposes the exported CMSCP display) Ability to have more than one overlay be above the main panel at a time, the visibility of panels being toggleable in a stateful manner per panel instead. maybe that can be done already, just haven't figured out how. These would be the big ones, the other ones would be convenience features like: Custom clickspot placement per switch or control item Custom labels editable in the Editor as to not having to place the button name on the background image Ability to customize tooltips of controls (especially useful once you can emulate keypresses) A little bit more order like a subfolder per aircraft in the image folders even if it leads to a bit of redundancy. Have the same gripe with Helios, everybody just throws stuff all in one folder and it's messy I'd happily pay for the software if it could do these things.
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If I can click on switches, I can use it on a touchscreen. I haven't been able to find out though whether it is possible to bind keyboard commands to buttons etc. I've been using Helios for a long time and it will take me some time until I figured out the subtle differences between the two but as far as I was able to try it out so far I was very happy with Ikarus.
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How did I miss this thing until now? Downloaded and started to play around with it on a laptop, still on a work trip and it will be a few days until I can put this to use on my touchscreen at home but sooo looking forward to it. I was one of the early adopters of Helios (back when it was still payware) and was looking for something similar to it with ongoing support and now this! Couldn't be happier, will start working on Mirage and Harrier once I get home, can't wait! Vielen vielen Dank für eure Bemühungen, Touchscreen Support für DCS macht einen gewaltigen Unterschied für den harten Kern hier!
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honest opinions - big screen gaming: 1080 vs 4K
mhe replied to dooom's topic in PC Hardware and Related Software
Flying on a 4K 40 inch panel now, previously 49inch 1080. I'd never go back, even if you'd pay me. Resolution makes a world of difference. It is not even a comparison. -
Oh, nevermind then! I wrongly assumed you meant that by following magnetic headings they would already follow great circles and that you mixed up orthodromic/loxodromic. Sorry for that. Went that wrong direction because you said you assume it wouldn't be that much work to transition to a spherical terrain model in terms of AI rework which I wouldn't concur with. Sorry for misreading you again!
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Haven't manage to get it to work with DCS to a reasonable level thus far, Orion or not. Native support would be glorious though as accuracy might be potentially good enough for DCS use.
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True, but we don't want loxodromic paths (which would be constant track), great circle tracks are orthodromic and that results in non-constant headings/tracks from A to B and there is quite a lot more math involved than with loxodromes. Also MV would vary slightly whereas in the current implementation MV is just an offset from true north. And even true north doesn't point to a single geographic north pole in DCS, it is just pointing towards the Y direction of the map which means it is more like a grid north.
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If they would change the maps to a spherical earth model, they would suddenly run into all sorts of "interesting" problems like having to rework a lot of navigation stuff to use great circles instead of straight lines and whatnot. While I'd absolutely love to have perfect accuracy in navigational terms, it would be a tremendous undertaking to update all existing assets, maps and system to use great circle nav. Not only would all FMS calculations be redone in all modules, the AI and pathfinding would be affected as well. And once all these things would be in place, somebody would probably start to ask about updating magnetic variation with each patch to match the real world fluctuations. It would probably be a neverending story. I do love that you see the earth's curvature up high, that is one of the nicest things of flying at these altitudes (and without all the cosmic radiation as well!).
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Seems to be. Very similar to the footage at 15 seconds in of
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Very old one, but if they fix this, a ton of missions that have been designed with a workaround for said bug would have to be revisited and fixed, even narrated tutorials. Maybe this is why there is silence around it?
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So I do own a Leap and it was crap with the old software but since they released the Orion drivers, I'd be quite confident that it would rock hard with native DCS support. Make the virtual hands highly transparent so they don't obstruct the cockpit buttons and you should be golden. I have no idea how much work it would be to implement on the programming side but currently there is no emulation that would hold a candle to native support. Flicking switches in VR would be absolutely insane with DCS. I'd sell my touchscreen in a heartbeat.
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Ich hab eine CV1 und ein Leap Motion, muss nur noch mit einer Mausemulation auf der Leap alles zum Laufen bekommen, dann ist evtl mausfreies VR Fliegen möglich. Für FSX/P3D gibts da schon sehr nette Implementationen, sowas wäre für DCS auch sehr wünschenswert: