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Everything posted by BIGNEWY
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Reproduced and reported. This seems to happen with launcher size x1 the team will fix.
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Hi, sorry for missing this thread I will check with the team thank you
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threads merge. We do have a report open for this. thank you
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reported 2.9 MI-8 Back Door Gunner Missing
BIGNEWY replied to Dracollin's topic in Bugs and Problems
Ive seen progress on this issue internally, but please wait for the change log to see if it makes it into the next patch. thank you -
Hi, thanks, yes it will stop it, but it doesn't let us know what caused the issue, and you shouldnt have to mess with files in the install. We are hopeful that the next patch will help, in our tests we have not been able to reproduce, so we will of course wait for your feedback after the next patch. best regards bignewy
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The team will of course correct this particular item in due time. For now we have other pressing items to address. Stay tuned for future updates. thank you
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George is jerky and erratic with the TADS depending on zoom level
BIGNEWY replied to Floyd1212's topic in Bugs and Problems
We have an internal fix that should come in one of the next DCS Updates. Please check out the change log once published. thank you -
Cruise missiles are invisible to the radar
BIGNEWY replied to Northstar98's topic in Bugs and Problems
We will ask the team about this. thanks -
w.i.p No Pedal options in Special options
BIGNEWY replied to Ben149's topic in Controller Questions and Bugs
Hi, We have a request open, I have also mentioned to the team the importance of this request, but I have no news to share currently. thank you -
Hi upyr1, please do not make new threads, ask your questions here, but please take the time to read the first post, that is all we have to say for now until the dispute is resolved. thank you thread merged
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Hi, we are going to need a track replay example if possible.
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I know you are trying to be funny, but you are incorrect. Settings can play a big part in fixing stutters, but it is very system specific, scripts, game settings, bios settings and hardware issues can all contribute to stuttering. I was moderating that feed, I wasnt seeing any stutter, and his FPS was about 120 for most of it. But that isnt a topic for here. thank you
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It is a choice for you to make, either way I hope you continue to enjoy DCS when you get time to fly. Have a great Sunday
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We have ensured it works as is for over a year, it is a great module, enjoy it.
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The SPRD/jatos don't work after the july 2024 update
BIGNEWY replied to 20k's topic in General Problems
Hi all sorry for missing this thread, we will investigate. please include a short track replay example on Caucasus thanks -
Can't download DCS on Steam due to error: CONTENT FILE LOCKED
BIGNEWY replied to SketchFrenk's topic in Steam Support
Hi, please check your antivirus isnt creating a problem. If you continue to have problems please make a support ticket here https://www.digitalcombatsimulator.com/en/support/ -
Almost like I knew it was going to be in todays news . . .
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Just to clarify as some people seem confused, the DTC is for MP and SP. It can be created in the mission editor by the mission creator, or prior to entering the aircraft by the user. Thank you
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Hi, we will have a tutorial for the data cartridge in a future post. The mission maker can set the DTC up in the editor. Or it can be loaded before entering the aircraft by the user.
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Hi this is a core feature that is in progress and has been for a while now. We will be sharing progress soon with you all thank you
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I think people have short memories sometimes, we have updated DCS core for multithreading which was a huge task, added VOIP, improved clouds, there are more to list, but you get the point. We deliver new items when they are ready, we will be sharing a new long await core feature soon. The reality is new features take time, design, development, testing, guides, marketing ect. I think we live in a world where people want instant gratification, and that isn't the reality of the situation. And of course we have glass half empty, glass half full personalities
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Then you are incorrect, we have change logs showing all of the core work we have done in the last 6 months. https://www.digitalcombatsimulator.com/en/news/changelog/ The below core changes are just from the last major update https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.14.8222/ DCS Core 3D models. Fixed recoil effect on BTR 80/82. 3D models. Fixed seasonal textures for SA-10 (S-300) site. 3D models. Fixed visibility of some model elements through dust for most ground units. 3D models. Fixed missing collision model for the Buk C2 SAM. Added liveries for some Egyptian aviation AI aircraft. Tuning of the AI helicopters attack patterns for better use of standoff capabilities AI aircraft. AH-64s spin 360 degrees at the airfield in the presence of wind - fixed AI aircraft. Deck operations. When starting from six-pack with a wingman, crew can direct a player into a dead end - fixed AI aircraft. F/A-18C will now not turn off its radar if it is locked onto by an enemy aircraft AI aircraft. F-117 cannot reach service ceiling - fixed AI aircraft. Fixed issues with helicopter landing on uneven surfaces AI aircraft. Flight of four ship Tu-22M3 can't climb to assigned altitude - fixed AI aircraft. IL-76MD weight corrected AI aircraft. Incorrect wingman trajectory for Orbit task in line abreast formation - fixed AI aircraft. MiG-25PD countermeasures dispensers are removed AI aircraft. MiG-29 uses speedbrake and clips runway on landing - fixed AI aircraft. The aerobatics task will be performed every time the aerobatics start point is passed. AI aircraft. When assigned the Orbit task to helicopters, they fly to nowhere - fixed AI aircraft. Wingman crosses the leader's trajectory twice on left turn in line abreast formation - fixed AI aircraft. Wingmen do not follow the leader when performing a task Orbit - fixed AI aircraft. TF-51D. Fixed bug on rudder on all liveries AI aircraft. B-52 loadout and onboard sensor changes. Added TGP section in loadout with Litening option for TGP. Added more currently available in DCS world laser bombs in loadout. (B-52 loadout missing or not propper modeled. - Aircraft AI Bugs (Non-Combined Arms) - ED Forums) AI aircraft. APK-9 datalink pod added for Su-24M for Kh-59 usage AI aircraft. New option “Allow Formation Swap Side” - When enabled this allows tactical formation turns, and disabled the AI will follow regular turn behaviour. This option will be off by default in missions created before this update, and enabled by default in new missions. The mission maker can decide which option suits the scenario. AI aircraft. Added new “Anchored” orbit for tankers. This allows custom leg length and width for orbit. AI ground. HY-2 Silkworm anti ship missile. The calculation of the target visibility range to the horizon has been corrected. The missile will be launched at a greater range if it is located on a hill. AI ground. Added "gray smoke" effect when unit HP reaches 50-25% (25-0% range has "black smoke"). AI ground. Target lock is not reset when quickly moving the crosshair IR SAM to another target - fixed. AI ground. Shoot and Scoot - No Scoot if task pushed after another fire at point - fixed. AI ground. The size of the MG cartridges on pickups has been reduced. AI ground. Fixed firing effect for BMP-3. AI ground. IR SAM target acquisition timer and sound delay - fixed. AI ground. Improved DM of Gun 15cm SK C/28 Naval in Bunker (possible to destroy by hitting the gun.). AI ground. Several vehicles' model aiming points were shifted up by 1.7m. Aim points used by AI do determine if they can attack a vehicle and hit it. AI ground. Added RPN S-300 to ARM recognition list for symbology fix AI sea. Fixed missing missile model on missile launcher at Oliver Perry. AI sea. Missing of a 3D model of the Bazalt missile in the launch container and the early closing of the container lid of the cruiser Moskva - fixed. AI sea. Harpoon explodes in launcher La Combattante 2 - fixed. Briefing. Added QNH in hPa/mbar Core. Loading process adjusted which will help in sporadic situations when user may have experience longer mission load times and longer MP slot occupation response Core. Observer-side jettisoned bombs being left indefinitely alive in some cases - fixed. Core. Set AI Life trigger action used with sea platform causes DCS crash - fixed. Debriefing. No bullet/shell counts in debriefing when A/C shooting - fixed. Encyclopedia. Added SA-5 (S-200) site. Encyclopedia. Added field artillery leFH 18/40. Encyclopedia. Added/updated info about Sidewinder AIM-9 missiles family in encyclopedia Graphics. HUD Symbology affected by engines heat blur effect - fixed Graphics. Manual fog settings cause a black screen in some case - fixed (DCS Graphic Bug with Heatblur and Landing light in the F14A Zone 5 campaign Event 5 - General Bugs - ED Forums) Graphics. Helper gates size change feature fix for MT GUI. ESC menu does not work due to hidden active chat window -fixed (Esc key not working - Controller & Assignment Bugs - General - ED Forums) GUI. Dynamic spawn does not use normal default gun ammo type but uses first ammo type in the list instead - fixed GUI. Dynamic Spawn. FARP Dynamic Slots report occupied after a "blocked" spawn attempt - fixed (FARP Dynamic Slots report occupied after a "blocked" spawn attempt - Multiplayer Bugs - ED Forums) GUI. Score Window does not record kills in Multiplayer - fixed. (Score Window does not record in Multiplayer - Multiplayer Bugs - ED Forums) GUI. Zoomed-out F10 map cannot be zoomed-in using mouse scroll wheel in ascertain cases - fixed. (F10 Map Stuck on zoom out/Multiplayer - General Bugs - ED Forums) Historical mode. ZSU-57-2 added to 15 countries. Historical mode. Added field artillery leFH 18/40. ME. Better management of sound files. Saving the sound file when changing the trigger type to one that also uses the sound file. ME. Difference of helicopter and payload elements camouflage - fixed ME. Ships 'All' category cannot be selected - fixed (Change Ship Category in ME - Mission Editor Bugs - ED Forums) ME. Unit selection in Unit List is bugged when group is HIDDEN ON MAP - fixed ("Set Invisible" command does not work in multiplayer - Multiplayer Bugs - ED Forums) ME. More icons added to the Draw Tool ME. Copying helicopter with hardpoints disabled, then changing it to another helicopter type results in being unable to rearm - fixed. MP. AI Task Push does not work for multiplayer client - fixed ("Set Invisible" command does not work in multiplayer - Multiplayer Bugs - ED Forums) MP. Scenery Destruction Zone is not synced for clients on dedicated server - fixed (Object Destruction Zone (works on host, but does not work on dedicated server) - Multiplayer Bugs - ED Forums) Scripting API. net.lua2json(t): Crashes game if t contains cycles (SEGFAULT) - fixed (net.lua2json(t): Crashes game if t contains cycles (SEGFAULT) - General Bugs - ED Forums) Scripting API. Smoke markers generate a ghost icon of ZIL-135 P1 neutral unit - fixed (Smoke markers generate a ghost ZIL-135 P1 neutral unit - Ground AI Bugs (Non-Combined Arms) - ED Forums) Scripting API. Static PAD Single gives wrong external category (Ship) - fixed (Static PAD Single gives wrong external category (Ship) - Object Bugs - ED Forums) Scripting API. net.lua2json : array[0] - index 0 incompatibility - fixed (net.lua2json : another bug detected (array[0] - index 0 incompatibility) - General Bugs - ED Forums) Su-25T. IR Jammer. IR jammer suppresses missiles from all directions. Fixed. Jammer will suppress missiles only in the tail sector. Weapons. AGM-45A Shrike fins instantly snap to actuated position - added actuator model Weapons. AIM-120. Added late arming of the missile fuse at 150 meters before the target. This will avoid detonation on the flight path when flying close to another aircraft or missile. This only works when the range to the target is known. Weapons. AIM-120. Implemented 30 degree conical side directional pattern of proximity fuse sensor - “Wagon Wheel” Weapons. BetAB-500ShP. Animations corrected Weapons. BGM-109 start sequence settings updated. Booster trail updated Weapons. Corrected flight dynamics and motor of SAM Hawk MIM-23 missile Weapons. Corrected some missile engine smoke effects. Missile turbojet engine smoke effect updated. Weapons. Eliminated glossy finishing of Kh-25 missile skin Weapons. Illuminating bombs now can be locked as target by IR missiles Weapons. Improved synchronization of the time of missile detonation for clients in MP Weapons. Kh-25MPU missile retargeting to other target that placed quite far from primary one - fixed Weapons. Kh-58 missile aiming error for moving target. Missiles always arrive at the stern of the ship. Fixed. Weapons. Fixed an issue with shell disappearing when firing at long range. Weapons. MIM-72G Chaparral. Renew the model of the motor block. Added variable smoke opacity. Added more gain in the guidance loop. Weapons. R-24 missile overhaul. Updated aerodynamics, motor, warhead, guidance Weapons. RGM-84 booster trail updated Weapons. S-5 rocket rotation animation is missing under some circumstances - fixed Weapons. SA-13 and SA-9 missiles. Reduced arming time from 5 sec to 2 sec after launch Weapons. Kh-22 antiship missile. Corrected aerodynamics data, increased drag CTD. Dedicated server crash when changing missions with webgui - fixed