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BIGNEWY

ED Team
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Everything posted by BIGNEWY

  1. Hi, can you attach the dcs log from the server and please check your spam folder for your forum registration email. It seems it is not activated yet. edit: I have activated you account so you should be able to reply directly here now thank you
  2. No problem, thank you for playing DCS, feel free to message or ask questions any time. If we have the answers we will try to help. thank you
  3. Hi, I'm happy to show the team this web page, but it does not look like data we can use, it needs to be a more official public source. thank you
  4. Hi, there are no plans I am aware of currently sorry.
  5. Hi all, we identified a small issue in the startup logic and are addressing it internally.
  6. Hi, you have not confirmed the email that was sent to you most likely. Also there is usually a 24 hour wait before posting, but it seems you have been able to post in the currenthill section. I will move this to Server administration help. Please check your firewalls and ports on your router
  7. Hi Pribs86, What do you mean by a gain "Switch"? Are you talking about the gain option in the DATA menu? If that's the case, the gain function on the radar DATA page is there to adjust the video background intensity, i.e. the ground depiction. In GMT mode, there is no ground depiction only the doppler shifted ground contacts detected as bricks. Therefore, the gain function is inoperative in this mode, as well as in the SEA mode. However, you will notice that the menu saves one gain level preference for all radar modes, so this menu is common to all ground radar modes. So it's not INOP, it's not applicable to modes like GMT or SEA where the raw ground returns are not depicted. thank you
  8. Something isnt right there, I would suggest making a new thread with your dcs log and dxdiag thanks
  9. Hi, you do not currently. Its not possible for Campaigns at this time. Campaigns are usually story driven and have many triggers. It needs a lot of consideration before saved game can be considered here. thank you
  10. Long load time issue has nothing to do with hyperthreading, for sure some CPU's work better without it, especially ones with E cores. But disabling hyperthreading on one system may not be correct for another. As mentioned we have a fix coming for the long load times. thank you
  11. Sorry but you are incorrect. Thanks for the log, we have a fix coming in the next patch for people experiencing longer load times, it should help.
  12. Your track with IR works for us. Setting weapon to Auto and designation to Laser should also work. Im not sure why you are having difficulties.
  13. fixed internally, hopefully in the next patch thank you
  14. cockpit issue should have a fix in the next patch
  15. I just watched the track, the JTAC replies as expected. can you attach your dcs log so we can look for other clues are you using any mods or tools ? thank you
  16. Strange, change the vehicle to a stryker or abrams and see if the behaviour is the same?
  17. in advanced waypoint actions for the HMVEE designate is set to auto, try laser. it should help
  18. Planned for the future, but not now. thank you
  19. Hi, you are using infantry, and they are not IR or Laser capable. Try using a unit like the armed HMVEE, set them to hold fire, and invisible and it will work. thank you
  20. Iraq work is very much in progress, the team are working very hard and when we are ready you will get to see that work in an update. I can not give you timelines it depends on completed tasks and QA testing, but as soon as we have news we will share it. Please remember that this is early access and the work can take a lot of time. Thank you
  21. We have reported this to the team. It is a lower priority report. Thank you
  22. Hi, thank you for the report, can I ask are you able to reproduce on Caucasus terrain with similar circumstances? If so please add another short track replay thank you
  23. This has been reported already but thank you for the report
  24. It is on the list for tweaking, please remember we are still in early access and as development advances more features and tweaks will come. thank you
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