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BIGNEWY

ED Team
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Everything posted by BIGNEWY

  1. please include a short track replay so we can see what you are doing. thank you
  2. Its been in our internal dev builds for a while, this announcement is more to do with our closed beta testers getting access for testing
  3. Hi, there is no patch planned for today, as always keep an eye on the patch status post for patch news. We will share some C-130J news in todays ( 31st Oct 2025 ) Newsletter. thank you
  4. Hi, this is likely due to magnetic variance, the supercarrier seems to be correct, I will enquire with the teams to try and find out more. thank you
  5. We have made a report for the team to check the taxi speed indication. thank you
  6. If there is less than a 5% torque margin between the HOVER Q - REQUIRED OGE and MAX Q - DE or the REQUIRED OGE is above 95%, George won't enter an OGE hover. However, if the player puts the helo into an OGE hover themselves and gives control to George, he will attempt to maintain it.
  7. Hi, this has been reported already, its due to the new visor and your multi monitor setup. you can toggle the visor if you wish to. Thank you
  8. Hi please include a track replay, also a reminder laser codes can only be changed while on the ground, you need to ensure the laser code on the bomb matches. thank you
  9. threads merged. I have no news to share sorry.
  10. Hi, the track replay here is about 100mb, I will take a look however the chances of it replaying correctly are low. Can you let me know how the aircraft was configured, loadout and its weight, is it possible you are handing over the aircraft that is to heavy for George to maintain a hover?
  11. please include a short track replay when reporting an issue, all seems fine here. thank you
  12. Hi LaCiKa, thank you for the tracks. We have taken a look but it seems in all tracks the target lock is broken, it could be the track replays are not playing back correctly, but we have tested the R-27 locally and in MP and we are not seeing a problem. Feel free to add more short as possible track replays, we will continue to look for issues. thank you
  13. I have no news to share currently sorry. When the team is ready to share news they will. thank you
  14. Unfortunately dfr creates some challenges, I dont think it can be truly addressed currently, to have dev time on this would be wasted if we need to change it again for vulkan. I know its not what you want to hear but we will need to wait and see for now. thank you
  15. please include a short track replay with only the units needed to reproduce the issue, we will have the team take a look thank you
  16. Hi falconzx, you should not move during rearming or repair. If you do you may need to start the process again. thank you
  17. check the device in a tool or windows calibration, check there are no input spikes also.
  18. Hi, as others have mentioned please check for double inputs on axis, more than one controller on the same input. When we test all seems ok. thank you
  19. as mentioned if we do it for one we would have to do it for all, then we have to pull a dev from other tasks to do it, and it just isn't high enough priority to do that. The most I can do is bump the report internally. thank you
  20. x3 ctrl + e is hardcoded in dcs has been for over 16 years, as I mentioned we do have a request for a single button eject and have done for some time, but it is very low priority. thank you
  21. thank you for the data I have reported this to our team thank you
  22. please include short track replay examples, Petrovich has recently had improvements and seems to be working correctly for us. thank you
  23. Hi, we do not share statistics sorry. I can say DCS continues to grow which is encouraging to see with the newer generation taking an interest. Multiplayer statistics are not a measure for DCS use, as mentioned in previous posts on the subject single player remains the biggest section of the community. thank you Some people go out of there way to say DCS is dying, or to paint a bad picture, but here we are 16+ years and still producing content, releasing regular patches for the core and modules. For some the glass is always half empty.
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