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Eviscerador

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Everything posted by Eviscerador

  1. Most likely you got your mixture to full rich instead of auto rich. Other than that, with proper engine settings as Reflected has said it is not a problem to keep the pace with the allied flight. And in case you lag a bit behind don't worry, once you get to altitude (which you will way before reaching the rendevouz point), you will catch them in no time. The Mustang is all about energy retention. It is really fast and can keep being fast for the whole combat if you don't mess it up, but it lacks engine power. Think that you have the same engine than the spitfire but three times the fuel. So be patient when you are climbing. The mustang was not designed to be an interceptor, and certainly it is NOT when it is fully loaded of fuel + two drop tanks. Oh, and don't forget to switch to the fuselage tank as soon as you have reached 3000 feet after take off! if you feel the mustang really woobly while you climb that's the reason, you need to get rid of that big and unstable fuel behind your mass center.
  2. For us the performance was all right. There is a minor stuttering when some big triggers activate but that's DCS anyway. The vipers and tomcats need 8 mins to fully align from cold so 10 more minutes will do. Thank you so much. We are flying it again this evening with the new changes. People loved it. I will report you back with more feedback.
  3. We've just flew it. We were a total of 9 planes. 3 Sweep, 3 SEAD, 3 strikers. It was fun but if you want I can give you some feedback: - The Push is too early. We finally did the push at 2:20 zulu because it was impossible to get all flights in time at WP1 for 2:05. Flights from Al Minhad spawned at the opposite spot from the runway so they had to taxi for almost 5 mins to just get to holding point. - There are a lot of work for the sweep flights but the SEAD mission is quite easy and done with 2 planes. In fact I diverted one of my SEAD wingmans to Sweep because they were overwhelmed. The rest of the mission was really fun, engaging and well done. Planning is top notch, briefing as well. Well done.
  4. Turn the map off by default. And in case you need it for any reason just turn it on again. Night mode and fiddling with the contrast might help but I found that since you don't have a proper TAD like in the A10C the map is a luxury. IIRC even real pilots turn it off most of the time.
  5. I can confirm this. It happens also on my A10C.
  6. It worked perfect before this patch. At least I didn't have any problem with it till now. Is it possible that is a random effect so it could happen or not?
  7. Hello! I've noticed that since the last patch the A10C data link tasking is not working correctly. You can give a task to your wingman, and the task red triangle will appear on the TAD, but once you hook that triangle and make the TAD as SPI the TGP doesn't show the target. Funny though, the TGP is actually looking at the hooked tasked target, but the TGP image on the MFCD don't show the correct picture. In fact the image is drifting while the TGP coordinates are fixed on place. You can even picke a GBU 38 on the tasked objective and hit it squared, it just happens the TGP doesn't look at the objective (it does, but the image on the MFCD is showing a drifting image of forests and mountains) SPI on works perfect, no problem hooking and looking at SPI targets DLd from my wingman. It is a pain since we love using DL features in our hogs, and currently we need to keep the SPI open to set tasks to everyone.
  8. Thank you man. You are doing an excellent job. I was planning on flying the bastards while all the 2.5.6 fuss settled down, but not even single player campaigns are free from it! *shakes fist in the air*
  9. I'd say it will be marketed with full AAA price of 60 or 70$ something close to the good old sims of the 90s. Plenty of planes to fly, easy to get into missions, some campaigns and air quake multiplayer. Something like the Jane's sim series but without reaching DCS study levels. I'm fine with it to be honest.
  10. Come on, the last one of the american "Pursuit trio" and the fighter with most japanese air kills in the Pacific Theatre. Also one of the few WW2 fighters to be produced along the whole war. Twin turbosupercharged engines, unmistakeable profile, deadly nose armament and capable of either long range fighter sweeps, interception, bombing and strafing, all on the same package. It needs to be in the game.
  11. I chuckled when I read this. I always had a lot of trouble with warbirds in DCS until I discovered I had autoassist engaged. I was trimming and using the rudder on take off and I was fighting against the own assist. Just turn it off, trim the plane and enjoy! Warbirds need a lot of rudder in almost every part of the envelope and specially on combat. If you take off with assistence you are getting bad habits.
  12. My bet is Tornado.
  13. Eviscerador

    P38L

    I'd love to see the P38 in DCS. We can only wait... Just a few notes: - Main problem with Lightings in the ETO was lack of training from the crews, the compresibility problems (all you need to avoid the lightinings was to dive and they won't follow you because of their fear to a dive lockdown) and the freezing at very high altitudes. - In the PTO the lightning was the fighter of choice for almost the whole duration of the war. There they had a lot more of training in the plane, freezing was not a problem (in fact it was the opposite, pilots flew in shorts and hawaian shirts) and japanese fighters were not built for speed, so compresibility was not a problem. - Most ETO US veterans had been flying in spitfires and RAF mustangs for a lot of time, so switching to the US mustang was easy, while the P38 needed a lot of training in all the complex systems. Also, mustang was much easier and cheaper to build. - P38L with hydraulic aileron boosters, dive brakes and improved cooling systems had best acceleration, high altitude performance and firepower of all allied fighters in the late stages of the war, but ETO pilots and brass just wanted a simple and reliable fighter (mustang) instead. It also had the best range, best ordenance capabilities and the dual engine was always a built in insurance. - RAF lightnings were scrapped because they were given without turbochargers (they were classified at that time) and with all the engines turning the same side instead of counter rotating. Of course they were shit.
  14. The hornet is as fast as it need to be. In fact it is the faster plane that I usually fly. I spend most of the time in the A10C and the Harrier, both subsonic. Using AB and going over 1.0 M is always nice but aside from supersonic interceptions it is not really needed. But sure, if you want to go faster, the hornet is not your plane.
  15. I just finished the campaign and I have to say I loved it from start to end. The briefings, the details, the map, voice overs, the historical context, all are good. I loved roaming the battlefield in armed recces. Sometimes we found stuff, some others we came back with our hands empty, but that is realistic and I love it. I will refly it for sure in a few months. Good job to everyone involved!
  16. Both GBU 38 and GBU 12 use the "bang-bang" kind of guidance. That means that the guidance correction are not continuous but on stages. Each time the bomb correct itself you will notice that "dancing" GBU 12 have much tighter launch window, so the corrections are minimal while the JDAM can and will glide to the target with more corrections over time.
  17. JDAM (or JSOW for that matter) are good for anything but moving targets and very hard targets which can survive a glancing hit. LGB offer pinpoint precision but at the cost of longer loiter time. 8 JSOW spam from 25 NM in 1 minute never gets old though... if only they fixed BLU bomblets to be more potent...
  18. JDAMS have a CEP of around 5 or 6 meters. Big armoured targets like MBT can survive a glancing hit in the game. But the main reason to choose one or another is simple. Moving targets. JDAMs hit a specific GPS coordinates in space, so the best defence against them is just moving away from those coordinates. LGB just follow where the laser pointer is firing, hence you can hit moving targets with it no problem. But remember that clouds, fog and other weather hazards degrade a lot the laser precision, making LGB useless under such conditions.
  19. The map is actually quite good for naval ops and amphibian warfare. Sure we need more red naval assets and better naval systems modelling but so far the islands position is great for a "top vs bottom" campaign, were China could invade Saipan because they want to expand into the pacific, or if you prefer the Reds to be the good guys, maybe the blue force is building a missile launch base, like a Cuban crisis. Also, it will be a great opportunity to use all of those big planes like Tu 22M, Tu95, Tu142, B1, B52 in patrol dutie or long range missile launches. They don't need to take off from the islands, they can come from other bases in the mainland.
  20. Currently playing the Charnwood campaign with the Blue Bastards of Bodney on the waiting line. The new updated cockpit/model + new sounds + upgraded Normandy map is given the old mustang a new life. I'm loving it to bits. 2019 has been a great year for the mustang.
  21. I think some moderator already reported this issue.
  22. Hi everyone! I have noticed that the new HUD in the A10C is scaled up so you can't see half of the information on the lower part and the upper part. I'm attaching here two pictures, one from the older HUD and other from the new one.
  23. The main problem with DCS and has been said a lot is the damage model for most AI units. A single detonating hit with a harpoon will cripple any modern ship but the biggest ones like CV or battlecruisers (kirov) It won't sink it for sure, but it will be out of combat and limping back to port for repairs for months. That's the point of the ASM, to remove a ship from battle. You don't need a K-kill to do so. Here you need several AGM hits to even reduce the ship performance and shut down some of its systems. And of course most missions or MP servers only consider the mission done if you sink the ship. If you want proper AI behaviour you need to set some triggers for that in the ME.
  24. Yeah, they said the supercarrier won't reply to radio for inbound and you won't be able to use trap wires and catapults. But nobody said anything about VTOL aircraft or helos, hence my question.
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