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Eviscerador

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Everything posted by Eviscerador

  1. Both GBU 38 and GBU 12 use the "bang-bang" kind of guidance. That means that the guidance correction are not continuous but on stages. Each time the bomb correct itself you will notice that "dancing" GBU 12 have much tighter launch window, so the corrections are minimal while the JDAM can and will glide to the target with more corrections over time.
  2. JDAM (or JSOW for that matter) are good for anything but moving targets and very hard targets which can survive a glancing hit. LGB offer pinpoint precision but at the cost of longer loiter time. 8 JSOW spam from 25 NM in 1 minute never gets old though... if only they fixed BLU bomblets to be more potent...
  3. JDAMS have a CEP of around 5 or 6 meters. Big armoured targets like MBT can survive a glancing hit in the game. But the main reason to choose one or another is simple. Moving targets. JDAMs hit a specific GPS coordinates in space, so the best defence against them is just moving away from those coordinates. LGB just follow where the laser pointer is firing, hence you can hit moving targets with it no problem. But remember that clouds, fog and other weather hazards degrade a lot the laser precision, making LGB useless under such conditions.
  4. The map is actually quite good for naval ops and amphibian warfare. Sure we need more red naval assets and better naval systems modelling but so far the islands position is great for a "top vs bottom" campaign, were China could invade Saipan because they want to expand into the pacific, or if you prefer the Reds to be the good guys, maybe the blue force is building a missile launch base, like a Cuban crisis. Also, it will be a great opportunity to use all of those big planes like Tu 22M, Tu95, Tu142, B1, B52 in patrol dutie or long range missile launches. They don't need to take off from the islands, they can come from other bases in the mainland.
  5. Currently playing the Charnwood campaign with the Blue Bastards of Bodney on the waiting line. The new updated cockpit/model + new sounds + upgraded Normandy map is given the old mustang a new life. I'm loving it to bits. 2019 has been a great year for the mustang.
  6. Hi everyone! I have noticed that the new HUD in the A10C is scaled up so you can't see half of the information on the lower part and the upper part. I'm attaching here two pictures, one from the older HUD and other from the new one.
  7. The main problem with DCS and has been said a lot is the damage model for most AI units. A single detonating hit with a harpoon will cripple any modern ship but the biggest ones like CV or battlecruisers (kirov) It won't sink it for sure, but it will be out of combat and limping back to port for repairs for months. That's the point of the ASM, to remove a ship from battle. You don't need a K-kill to do so. Here you need several AGM hits to even reduce the ship performance and shut down some of its systems. And of course most missions or MP servers only consider the mission done if you sink the ship. If you want proper AI behaviour you need to set some triggers for that in the ME.
  8. Yeah, they said the supercarrier won't reply to radio for inbound and you won't be able to use trap wires and catapults. But nobody said anything about VTOL aircraft or helos, hence my question.
  9. Hi everyone! I was thinking about the Harrier and how players who don't own the Supercarrier module will be able to interact with. I mean, sure, you can't use catapults or wires, but the harriers don't need them. Will you be able to land, refuel and rearm on the deck with a Harrier if you don't have the DCS supercarrier module? Or with any helicopter for that matter.
  10. You can activate the fingerlift detents on the Hornet special options menu. You can choose either not having it, having it only on the carrier deck, or having them always on. If you have them always on, afterburner won't click if you don't have the finger litfs activated. Just remember that in order to work you need that the throttle go under 100%, then activate fingerlifts and then go through the detent.
  11. As long as this module comes with an upgrade to the Gazelle FM, I will buy it for sure.
  12. Glad to help! Let's hope it is fixed soon. Keep up the good work!
  13. Hi everyone! Since the last patch I've been experienced this bug either in MP or SP. You place any UH-1 flight on the Tawara and when you try to jump in the 1, 2 and 3 spawn on the side of the tarawa floating in the air. They drop to the water and die. The number 4 spawns on the stern of the boat. Any idea how this can be? Is a UH-1 bug? a Tarawa bug? Can you guys reproduce it? I just went to any fresh mission in the ME, just place a Tarawa and some client UH1 in ramp start over the tarawa. They all spawned on the port side over the water and dropped down. Thank you in advance. EDIT: This happens with any helicopter. Tested on all of them. Can any moderator move it to the appropiate subforum? I don't know if general bugs or Razbam bugs since the Tarawa is made by Razbam.
  14. The pave penny is a very basic LSS. It is not a designator, just a search and spot unit. It will give you a HUD diamond mark on anything lased with a certain code (1113 I think it was). But it was very few uses in DCS outside hardcore multiplayer missions. Any plane that can release Mk82 bombs can release GBU 12 bombs. They use the same system and pylon. The only difference is that some planes (like the A10C) can self designate its own targets, and others (Like the F5E or the A10A) can drop the bomb but they need other plane or ground unit to lase from them (and give them a mark to where the enemy is) Anyway I don't think the A10A can load GBU 12 in FC3.
  15. The problem with the A10C gun vs infantry is that only 1 ever 5 shells is High Explosive. The average GI won't care about an AP round bouncing 1 feet around him except for the obvious brown pants moment. Fill the gun with full HE ammo and enjoy the fireworks. Also that's the reason most missions I make usually blow up the whole infantry group if more than half are dead. That's more than reasonable and equals to the survivors carrying the wounded out of the fight.
  16. I will just say that Saitek and now Logitech sticks are not as bad as people says. In fact considering the large amount of sticks they sold and they still sell I'd say some malfunctioning sticks can be considered normal. I have a X52 for 4 years now, went through 1000+ hours of Elite and 2000+ hours of DCS with some IL2 and Star Citizen in between, and so far the only problem I have with them is that I had to remove the afterburner detents because they got stuck and some of the buttons start to feel a bit "floaty" due to wear. For 175€ it was a great purchase and I can do all the tricks fine and easy, even AAR with any kind of plane and while in circular orbit. Of course if you can spare 500 € for the warthog + rudder pedals (since the warthog doesn't come with twist stick) then it is way better. But the 200 € range from Logiteck or Thrustmaster is above the "entry" level for simulation.
  17. You have to consider it is still a gliding bomb. I've hit targets 20 NM away from the launch point no problem, but you need to start with a lot of speed and altitude to do so. 350 knots at 35k for my little experiment. I usually lock the TV on the target with the TGP help and then when it is on flight I move the camera up so the bomb keep flying as straight as possible. Watch out not to pitch the bomb up or down too much. You can move the camera freely to search for the target and when you think you are close enough then lock on it and the bomb will slowly pitch down to hit the target from above. It is quite good against ships.
  18. They were not sure about getting all the documentation for a proper Sniper simulation, so they stick with the litening that is also used by the Block 50 and maybe later we will have the Sniper. Also as you said it is easier to fit since it is already developed for other modules.
  19. Those two are the best combat campaigns but they are complex and you need to know how to fly the plane to complete them. If you want an easy introductory campaign, the Stone Shield one is way easier and more oriented to the rookie player. Last but not least, the Maple Flag training campaigns are absolutely gorgeous and well made if you really want to test your skills against the real qualification exams of the USAF. Once again, they are certification campagins, not training ones, so they are not going to teach you how to do stuff, they will test you if you know how to.
  20. Well, I have the following complete modules: - Persian Gulf: Complete - Nevada TTR: Complete - Normandy: Complete with an upcoming facelifting upgrade - P51D Mustang: Complete - FC3: Complete with constant upgrades even being 10+ years old. - A10C: Complete with upcoming facelift - F5E: Complete - UH-1: Complete - Mi8: Complete - Ka50: Complete with upcoming facelift and content upgrade - Gazelle: Complete with upcoming Flight model upgrade. - F86E Sabre: Complete And those two early access ones: - F18C - Av8B Both of them fully playable with bugs and missing content of course. So yeah, tell me again that "everything is early access". And all of them are fully supported. Bugs appear because engine change and the main game develops with better or newer mechanics. A bug free sim is a stale one.
  21. I think 5 min is max between maintenance works so... most likely a broken engine.
  22. I use WEP in 1 hour long flights. No problems so far as long as you don't surpass 5 min active time and you nurse your temps. Maybe I'm lucky, dunno.
  23. I never had an engine breakdown and I use WEP when I need it. Of course if you are talking about pure 1v1 without fronts, aaa zones to retreat to or friendly / enemy wigmen, then of course, depending on altitude the 109 will eventually catch you. If he doesn't run out of fuel first. Fortunately air warfare is more than 1vs1 jousting.
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